Post by ~Memzak~ on Jan 1, 2011 17:00:38 GMT
5 x Regiments (10000 Troops 4 Queens Each)
or
20 x Legions (2500 Troops 1 Queen Each)
Cytronian Troop (3.0): (50000)
Cytronians are humanoid robots with an advanced AI and a hive mind. The hive mind links them to a Cytronian Queen. (see below) They are powered by a very advanced system that in essence will not allow them to run out of power for about 100 years. If their main power system is damaged, they can function for up to 48 hours on backup power. They work in hexagonal systems for small troops. A patrol would be with 6 Cytronians although this is hardly done as they'd prefer to carry out missions as a Platoon of 12 Cytronians, so that they can, if needed, merge to become a devastator. (see below) The reason they give us such an advantage is because they can very easily fix themselves mid battle or even merge together if two Cytronians are really badly damaged. (So if they say give me a hand, they can mean it literally) and the only way to kill them is to completely destroy their mind. This entails piercing their armor in six different places and hitting their 'brains' if you will.
Cytronian Turret (2.0):
Cytronian turrets are a relatively new invention. They are made by two Cytronians choosing to merge together to form into a 360 degree viewing cannon with double the intelligence of a regular Cytronian and double the firepower. With the recent upgrade when they merge they literally merge their weapons as well to make a much stronger and accurate form long distances plasma rifle. (closer to a sniper than a flamethrower)
Devastator (2.0):
A Devastator gets its name from it's fearsome appearance and it's brute force. They are formed by a dozen Cytronians merging together. When they merge they turn into a four legged massive wolf-like beast with many mounted weapons and a plasma spraying tongue and a large plasma rifle on their tail. They also have room in the middle for a single troop (human or not) to fit inside and be protected from harm. Be it harm from extreme cold or form enemy firing. Their teeth and claws are formed from the strongest materials and they have a 360 degree view. Due to eyes mounted on the stomach, back, tail and of course, head.
Cytronian Queen (1.0): (20)
The Cytronian Queen is a large robotic troop that is basically a large blob with hyper-intelligence. They are the queens of a Cytronian hive mind. They serve as a hub for all hive mind communications and they log all battle data to improve strategies for the next battle. They have heavy defense but very weak offense. (A lone laser cannon mounted on the top) They must be at least 50KM from the Cytronian legion for the hive mind to function properly.
Leader: Memzak
Laser Cannon: (2)
A fully functioning, fast moving, fully armoured laser cannon.
Leader: Memzak
Look in the Aircraft Hangar for more details.
A10 Thunderbolt II: (1)
The A-10 Thunderbolt II is an American single-seat, twin-engine, straight-wing jet aircraft developed by Fairchild-Republic in the early 1970s. The A-10 was designed for a United States Air Force requirement to provide close air support (CAS) for ground forces by attacking tanks, armored vehicles, and other ground targets with a limited air interdiction capability. It is the first U.S. Air Force aircraft designed exclusively for close air support.
The A-10 was designed around the GAU-8 Avenger, a heavy automatic cannon which forms the aircraft's primary armament. The aircraft's hull incorporates over 1,200 pounds (540 kg) of armor and was designed with survivability as a priority, with protective measures in place which enable the aircraft to continue flying even after taking significant damage.
The A-10's official name comes from the Republic P-47 Thunderbolt of World War II, a fighter that was particularly effective at close air support. The A-10 is more commonly known by its nickname "Warthog" or simply "Hog". As a secondary mission, it provides airborne forward air control, guiding other aircraft against ground targets. A-10s used primarily in this role are designated OA-10.[
Picture: upload.wikimedia.org/wikipedia/commons/c/cf/A-10_Thunderbolt_II_In-flight-2.jpg
F26 Sabre: (1)
The North American F-86 Sabre (sometimes called the Sabrejet) was a transonic jet fighter aircraft. Prouced by North American Aviation, the Sabre is best known for its Korean War role, where it was pitted against the Soviet MiG-15. Although developed in the late 1940s and outdated by the end of the 1950s, the Sabre proved adaptable and continued as a front line fighter in air forces until the last active front line examples were retired by the Bolivian Air Force in 1994.
Its success led to an extended production run of more than 7,800 aircraft between 1949 and 1956, in the United States, Japan and Italy. It was by far the most-produced Western jet fighter, with total production of all variants at 9,860 units.
Variants were built in Canada and Australia. The Canadair Sabre added another 1,815 airframes, and the significantly redesigned CAC Sabre (sometimes known as the Avon Sabre or CAC CA-27), had a production run of 112.
Picture: upload.wikimedia.org/wikipedia/commons/f/f1/North_American_F86-01.JPG
P38 Lightning: (2)
The Lockheed P-38 Lightning was a World War II American fighter aircraft built by Lockheed. Developed to a United States Army Air Corps requirement, the P-38 had distinctive twin booms and a single, central nacelle containing the cockpit and armament. Named "fork-tailed devil" by the Luftwaffe and "two planes, one pilot" by the Japanese, the P-38 was used in a number of roles, including dive bombing, level bombing, ground-attack, photo reconnaissance missions, and extensively as a long-range escort fighter when equipped with drop tanks under its wings.
The P-38 was used most successfully in the Pacific Theater of Operations and the China-Burma-India Theater of Operations as the mount of America's top aces, Richard Bong (40 victories) and Thomas McGuire (38 victories). In the South West Pacific theater, the P-38 was the primary long-range fighter of United States Army Air Forces until the appearance of large numbers of P-51D Mustangs toward the end of the war. The P-38 was unusually quiet for a fighter, the exhaust muffled by the turbo-superchargers. It was extremely forgiving, and could be mishandled in many ways, but the rate of roll was too slow for it to excel as a dogfighter. The P-38 was the only American fighter aircraft in production throughout American involvement in the war, from Pearl Harbor to Victory over Japan Day.
Picture: upload.wikimedia.org/wikipedia/commons/6/62/Lockheed_P-38J_Lightning_-_1.jpg
F4 Fighter: (2)
The McDonnell Douglas F-4 Phantom II is a tandem two-seat, twin-engined, all-weather, long-range supersonic jet interceptor fighter/fighter-bomber originally developed for the United States Navy by McDonnell Aircraft. It first entered service in 1960 with the U.S. Navy. Proving highly adaptable, it was adopted by the U.S. Marine Corps, and U.S. Air Force by the mid-1960s and became a major part of their air wings.
The Phantom is a large fighter with a top speed of over Mach 2. It can carry over 18,000 pounds (8,400 kg) of weapons on nine external hardpoints, including air-to-air and air-to-ground missiles, and various bombs. The F-4, like other interceptors of its time, was designed without an internal cannon, but later models incorporated a M61 Vulcan rotary cannon. Beginning in 1959, it set 15 world records, including an absolute speed record, and an absolute altitude record.
The F-4 was used extensively by these three U.S. services during the Vietnam War, serving as the principal air superiority fighter for both the Navy and Air Force, as well as being important in the ground-attack and reconnaissance roles by the close of U.S. involvement in the war. The Phantom has the distinction of being the last U.S. fighter flown to attain ace status in the 20th century. During the Vietnam War, the USAF had one pilot and two WSOs, and the US Navy one pilot and one RIO, become aces in air-to-air combat. It continued to form a major part of U.S. military air power throughout the 1970s and 1980s, being gradually replaced by more modern aircraft such as the F-15 Eagle and F-16 Fighting Falcon in the U.S. Air Force; the F-14 Tomcat and F/A-18 Hornet in the U.S. Navy; and the F/A-18 in the U.S. Marine Corps.
The F-4 Phantom II remained in use by the U.S. in the reconnaissance and Wild Weasel (suppression of enemy air defenses) roles in the 1991 Gulf War, finally leaving service in 1996. It was also the only aircraft used by both U.S. flight demonstration teams: the USAF Thunderbirds (F-4E) and the US Navy Blue Angels (F-4J). The F-4 was also operated by the armed forces of 11 other nations. Israeli Phantoms saw extensive combat in several ArabIsraeli conflicts, while Iran used its large fleet of Phantoms in the IranIraq War. Phantoms remain in front line service with seven countries, and in use as an unmanned target in the U.S. Air Force. Phantom production ran from 1958 to 1981, with a total of 5,195 built, making it the most numerous American supersonic military aircraft.
Picture: upload.wikimedia.org/wikipedia/commons/f/fc/F-4B_VMFA-314_1968.jpg
F14 Fighter: (1)
The Grumman F-14 Tomcat is a supersonic, twin-engine, two-seat, variable-sweep wing fighter aircraft. The Tomcat was developed for United States Navy's Naval Fighter Experimental (VFX) program following the collapse of the F-111B project. The F-14 was the first of the American teen-series fighters which were designed incorporating the experience of air combat against MiGs during the Vietnam War.
The F-14 first flew in December 1970. It first deployed in 1974 with the U.S. Navy aboard USS Enterprise (CVN-65), replacing the F-4 Phantom II. The F-14 served as the U.S. Navy's primary maritime air superiority fighter, fleet defense interceptor and tactical reconnaissance platform. In the 1990s it added the Low Altitude Navigation and Targeting Infrared for Night (LANTIRN) pod system and began performing precision strike missions. The F-14 was retired from the active U.S. Navy fleet on 22 September 2006, having been replaced by the F/A-18E/F Super Hornet. As of 2009, the F-14 was only in service with the Islamic Republic of Iran Air Force, having been exported to Iran in 1976 when the US had amicable diplomatic relations with the nation.
Picture: upload.wikimedia.org/wikipedia/commons/1/19/F-14A_Tomcat_over_Iraq_during_Southern_Watch.jpg
B52 Bomber: (1)
The Boeing B-52 Stratofortress is a long-range, subsonic, jet-powered strategic bomber designed and built by Boeing and operated by the United States Air Force (USAF).
Beginning with the successful contract bid on 5 June 1946, the B-52 design evolved from a straight-wing aircraft powered by six turboprop engines to the final prototype YB-52 with eight turbojet engines and swept wings. The aircraft first flew on 15 April 1952 with "Tex" Johnston as pilot. Built to carry nuclear weapons for Cold War-era deterrence missions, the B-52 Stratofortress replaced the Convair B-36. Although a veteran of a number of wars, the Stratofortress has dropped only conventional munitions in combat. The B-52 carries up to 70,000 pounds (32,000 kg) of weapons.The B-52 has been in active service with the USAF since 1955. The bombers flew under the Strategic Air Command (SAC) until it was disestablished in 1992 and its aircraft absorbed into the Air Combat Command (ACC). This remained the case until February 2010 when all B-52 Stratofortress and B-2 Spirit aircraft were transferred from ACC to the recently established Air Force Global Strike Command (AFGSC). Superior performance at high subsonic speeds and relatively low operating costs have kept the B-52 in service despite the advent of later aircraft, including the Mach-3 North American XB-70 Valkyrie, the supersonic Rockwell B-1B Lancer, and the stealthy Northrop Grumman B-2 Spirit.
Picture: upload.wikimedia.org/wikipedia/commons/d/d0/Usaf.Boeing_B-52.jpg
P51 Mustang: (2)
The North American Aviation P-51 Mustang was an American long-range single-seat World War II fighter aircraft. Designed and built in just 117 days to a specification issued to NAA by the British Purchasing Commission, the Mustang first flew in Royal Air Force (RAF) service as a fighter-bomber and reconnaissance aircraft before conversion to a bomber escort, employed in raids over Germany, helping ensure Allied air superiority from early 1944. The P-51 was in service with Allied air forces in Europe and also saw limited service against the Japanese in the Pacific War. At the start of Korean War the Mustang was the United Nations' main fighter but the role was quickly shouldered by jet fighters, including the F-86, after which the Mustang became a specialised ground-attack fighter-bomber. In spite of being superseded by jet fighters the Mustang remained in service with some air forces until the early 1980s.
As well as being economical to produce, the Mustang was a fast, well-made, and highly durable aircraft. The definitive version, the P-51D, was powered by the Packard V-1650, a two-stage two-speed supercharged version of the legendary Rolls-Royce Merlin engine, and was armed with six .50 caliber (12.7 mm) M2 Browning machine guns.
After World War II and the Korean War, many Mustangs were converted for civilian use, especially air racing. The Mustang's reputation was such that, in the mid-1960s, Ford Motor Company's Designer John Najjar proposed a new youth-oriented coupe automobile be named after the fighter.
Picture: upload.wikimedia.org/wikipedia/commons/a/a7/Bott4.jpg
Mark 550 MI: (10)
Not much is known about these stolen Phoenix Federation fighter jets.
Mark 802 S: (6)
Not much is known about these stolen Phoenix Federation bomber jets.
MZ-14 Fighter: (10)
The first fighter jet researched and built by us. The MZ-14 is a prototype for the much more powerful MZ-15 model but it still has many useful features. It has a single engine that's very fuel effective and can travel at supersonic speeds. (Up to Mach 3) It also has capabilities for vertical takeoff and landing as well as a complete standstill in air. (flying, and then switching to vertical mode whilst still high in the air) It is also mounted with powerful computers to calculate many needed things on board and help the pilot combat his our enemies. It's painted with a special paint that absorbs radar and it's built with curves aimed at reflecting radar away. It still has one or two bugs with vertical take off but they'll all be solved in the MZ-15.
MZ-15 Fighter: (20)
The second jet researched and built by us. This is the final product after the Mz-14 was completed. All bugs have been ironed out and it has all the features of an MZ-14 and some extra. It's engine is more efficiant and it's weaponry a bit more advanced. It can also travel at similar if not better speeds than a MZ-14. The vertical landing and takeoff has also been perfected. It is quite a formidible aircraft.
MUAV-1: (10)
This is our first Memzakian Unmanned-Arial-Vehicle. It is very useful for getting somewhere fast and escaping even faster as without a pilot if can pull a huge ammount of g's without fear of killing anyone inside. It'll also be able to drop probes and mini-probes researched by pie.
MH0 Helicoptor: (10)
Our very own helicoptor design that can be used in battle. It is made from an advanced metal that absorbs radar and it perfect for stealthy drop-offs. It can also be mounted with high calibre guns and up to 8 medium sized missiles. It's quit propeller technology allows it to function in even the thinnest, coldest atmosphere and still gives it enough control to not be blown away by large gusts of wind. (Or blizzards.) It a perfect support craft but can also be used for the offensive.
Leader: Memzak
See the Navy Thread for more information.
MNS Everlasting: (4)
Awaiting description.
MNS Calbador: (2)
Awaiting description.
MNS Hammerhead: (6)
A Battlecruiser equipped with machine gun turrets at the bridge,and eight 4.2 MM guns on both sides.It has heavy armor and can travel a speed up to 16 knots.Only for It has 20 inflatable life rafts inside the ship with life jackets, food, and water.Last, it can hold up to 250,000 soldiers.
MNS Bruisher: (5)
Awaiting description.
MNS Daring: (3)
Awaiting description.
Leader: Memzak
See the Sub-Navy Thread for more information.
SN-0-v1: (15)
The SN-0 is the most basic of the SN-X series, but it is definitely still useful. The S-0 is designed as a fast, small submarine, with no life support to speak of but some oxygen canisters and batteries connected directly to the user.
The SN-0 is also called the "Scrapper Class".
SN-1-v1: (10)
The SN-1 is a step up from the SN-0, and is also very practical. It holds a crew of three, and its life support capabilities can last much longer than the SN-0, although it still requires refueling at a station. The SN-1 also allows crew members to walk about the deck, and holds suits that allow for EVA.
The SN-1 is also called the "Scout Class".
SN-2-v1: (5)
The SN-2 is what you would expect. Boasting a crew of five, it is most commonly used in long-distance trips due to the fact that it does not need to refuel at a station, but rather can obtain its oxygen at the surface. Like the SN-1, life support extends throughout the two levels, and like the SN-0 it can be temporarily shut off in a time of crisis and limited to the seats. The SN-2 also comes with five suits that may be used for EVA. It can refill itself on the surface in a few hours, and once refilled with oxygen it can go underwater for twice the time a SN-1 can.
It is also known as the "Rescue Class".
SN-3-v1: (0)
Research Not Complete Yet
SN-4-v1: (0)
Research Not Complete Yet
Leader: qwertyuiop
2 x Legions (5000 Troops)
1 x Platoon (10 Shadows)
Juggernaut: (2000)
The basic warrior of the Clockwork Legion. The Juggernaut is equipped with shoulder-mounted railguns or mini-nukes to decimate the opposition. The Juggernaut wears heavy armour capable of taking a lot of punishment. All the heavy equipment takes its toll, however. The Juggernaut is extremely slow and cumbersome, so is better used against strong, slow opposition.
Mastermind: (3000)
Units donning a unique robe. Armed with many mechanical liquids and bio-plagues, they can wreak havoc on the enemy soldiers. They have no armour, however, so if they are discovered they will be shot down very quickly.
Shadow: (10)
Elite Soldiers liable to be donning Athena Armor. These Soldiers are all blood linked to Elton as sons. The Shadows are not front line fighters though are very capable of it. But use a plasma blade and a strapped down Athena Armor. Their armor isn't capable of anything except Strength, and speed. Protection is also normal. But all warping and other pros are left out. These soldiers can move at speeds of 75 miles per hour and they have incredible cyborg reflexes. They have been known to take out armies of 100s of soldiers by themselves in a few minutes. Although Front Line fighters may seem to suit them. They much better prefer to be assassins. Killing key targets is something they pride themselves in doing. And something they excel at.
Leader: Elton
1 x Legion (2500 Troops)
Firebird Trooper: ()
Awaiting description of different troops form Artifact123.
Fire Trooper: ()
Awaiting description of different troops form Artifact123.
Leader: Artifact123
1 x Legion (2500 Troops)
Gladiator: (250)
Shock melee infantry. They can deal very high levels of injury with training. They are armed with swords of fire, which drop fie onto the ground in front of them when fully charged.
The three paths of training for Gladiators are: STR (Training for more raw strength, greatly increasing the possibility of high damage), DEX (Training for more precise blows, to make sure that their glancing blows do more damage than normal), and MAG (Training to more quickly charge up their magic)
Whipper: (200)
All-Around melee infantry. Their speed and strength levels are in between that of the Boxer and their magic attacks are more devastating that the other two melee classes, although it takes far longer to charge up. They are armed with Iron whips, which although they do not have magic attacks, deal a devastating amount of damage. The three paths of training are: STR (Training for more powerful blows), DEX (Training for more projectiles loosed in their magical attacks), and MAG (Training to more quickly charge their attacks).
Boxer: (250)
Speed melee infantry, Boxers attack faster than any other class of Stick-Rangerite, and are useful fighting against infantry. They are armed with gloves magically enchanted with fire, which when fully charged, release a ball of fire at the enemy.
The three paths of training (which often mix) are: STR (Training for more powerful blows), DEX (Training to attack yet faster), and MAG (Training to charge up magic better and faster).
Sniper: (200)
Long-ranged infantry. They fire thee farthest of any of the classes although their speed and damage levels aren't the highest, but they fire arrows in arcs and are good for picking enemies off from afar. They wield bows from which they fire two arrows at a time. The three training paths are as follows: STR (For more range), DEX (For more precise hits to deal out more damage), and MAG (To charge up their magical attacks more quickly)
Gunner: (200)
Shock ranged Infantry. They do very high amounts of damage and have good speed, and even require no MAG for their powerful attacks, but each shot costs money which must be replenished with Medalwalkers or Coin Seeds, and if they run out of money they are unable to fire. They are armed with shotguns which have bullets which spread out from where they were shot. In an arc. The three paths of gun modification are: STR (More powerful bullets), DEX (To make the gun fire faster), and MAG (To make bullets cheaper, although they cannot be free)
Grenade Thrower: (100)
Anti-personnel ranged infantry. They throw grenades, at fairly short range, although the grenades have good splash damage, and damage, at the sacrifice of speed. They are armed with incendiary grenades, that in a few grenades, launch out fireballs that hit the ground and burn. The three paths of grenade modification are as follows: STR (Increasing aerodynamics/ Therefore increasing range), DEX (To deal more damage), and MAG (To make more of the grenades that a Grenade Thrower uses special.)
Priest: (200)
The priest's clunky "staff" emits the frequencies that the suit reacts to, as well as having a small air-compressing device.
Conjurer: (150)
Shoots magic projectiles at enemies. They home, but they don't have quite the magic effect as the Magicians' magic.
Enchanter: (100)
Magic Melee class. (Hits any enemy right behind first enemy)
Magician: (200)
Magician:
High-effect magic infantry. The Magician may be slow and have not particularly high plain damage, but they require no MP to use their magical abilities, and they can be quite, quite devastating. They are armed with ice magic, which slows the enemy and does a good bit of cold damage each shot. There are three paths of training for the Magician: STR (Pushing their blasts farther away), DEX (Forming and firing magic more quickly), and MAG (Adding more power to their attacks.)
Wheel Rider: (150)
These men ride a "Orange Wheel" open vehicle, withsmall gun-cannons, that they hold.They shoot regular gun-cannons at the moment.
Stealth Gladiator: (150)
These guys wield daggers. They are currently using regular daggers made of iron. (For iron dagger, it'll be made of titanium-steel.)
Medic: (150)
Support class, heals other Rangers with damage gained from their melee attacks.
Medal Walker: (100)
Carries supplies. Throws discs at enemy.
Dragon Rider: (90)
It's time we had air support. Shoots rays, and rides Red Dragon.
Swarm Master: (10)
They summon swarms of SR monsters.
There are 7 types of Swarms summonable:
Land Melee:Summons a Swarm of Grey Smiley Snakes.
Land Ranged: Summons Blue X Walkers.
Land Defensive: Green Smiley Trees.
Air: Tan Skull Bats.
Sea: Green Smiley Fish.
Land Power: Small swarm of Red Skull Snakes.
Air Power: Small Swarm of Big Red Skull Dragons.
Leader: Lev (Lev)
1 x Battalion (1004 Troops)
Pyro: (200)
Element: Fire
Description: A very large, hulking humanoid, with two arms. One arm is a humanoid one, ending in clawed fists, and the other has a long tube instead of a forearm. The tube is primed to fire balls of a flammable fluid, one which covers the creature's entire body. The fluid is constantly aflame, making the Pyro look like a giant blazing ball of fire.
Bezerker: (200)
Element: N/A
Description: A tall, thin humanoid figure covered in dark chitin. It has four arms, each one with a long, curved keratinous blade at the end. They can stoke themselves up to an immense rage before combat, making them almost immune to pain. In battle they throw themselves upon the enemy, not caring for wounds. They can inflict terrible casualties if allowed to run amok for too long.
Brainmold: (100)
Element: N/A
Description: A sentient organism that can steal it's way into a host's body. From there, it invades the brain and immune system, rendering the host under the parasite's control. The parasite can pass itself off as a normal human for years, slowly thinning the population around it.
Stick Ranger: (100)
Element: N/A
Description: A specially evolved creature designed to blend in with local foliage. It has a scorpion-esque tail that launches globules of extremely low Ph acid that can dissolve through armour at fantastic rates. They are good at hit and run ambushes against tanks and heavily armored creatures, but can't do much damage to the soldier's actual flesh.
Stormbug: (400)
Element: Thunder
Description: These are small flying insects, six legged. They have the innate ability to generate a significant electric chrage before unleashing it in one direction. The Stormbug is effective at short-circuiting electrical systems, setting fires and knocking back soldiers. They are extremely hard to hit without area weapons like flamers.
Stormcage: (4)
Element: Thunder
Description: the ideal accompaniment to any Stormbug swarm, the Stormcage is a large mothership-like insect, lacking the ability to create electrical charges. However, Stormbugs can pool their electrical resources into charging the Stormcage's bioweaponry, allowing the Stormcage to unleash terrifying bursts of energy. Whereas Stormbug shots inconvenience the enemy somewhat, these bolts of energy can strike through buildings and tanks, and create significant craters where they strike. One Stormcage per 100 Stormbugs.
Leader: Rabidbadger
[spoiler=314th Battalion (1000 Troops)]
1 x Battalion (1000 Troops)
DRAXOC: (1000)
This is one of the most extensively researched and produced pieces of machinery on the planet. They have been fit with microchips the size of nanometers, every one of them. Millions of microchips are placed in every android. They are loyal to their very existence. They are able to use any weapon given to them, at 99.99% functionability. Their main control center is their brain, a large area that composes of over 50% of the microchips in their body. They have a reaction speed of 0.0001 seconds. Their main brains are robotic, so they can be taken and placed into another body casing. On the battlefield, they automatically calculate the presets for the battle, and can change those at will during the fight. All of them have one channel of communication, in which they all send information, which is redristributed and updated to the other units. If this channel is compromised, they will use alternative channels, or otherwise, deploy wires to connect to other DRAXOCs, and any other means possible. Any signals they emit are in a type of electronic radiation that can only be decoded by their own special system, and a handful of other systems only I and my work force have the ability to access. Their weapons will be multipurpose, and seemingly resemble large bulks of standard weapons all placed into one mass. Their exoskeleton and armor are very thick, including an additional layer being metal fiber armor, resembling Kevlar, designed to cover all of their interior armor and body, as an additional precaution. Covering all of the interior causes it to look as if it is lightly armored. There are receptors also hidden on parts of their humanoid form, having a spherical vision radius that is seemingly unlimited, and can focus on objects of up to, and possibly over 100 miles away. Their structure has been designed to be able to transform into a various range of animals, excluding flying animals. The limits of the signals at which they can still receive and send information to each other isn't measurable. They also contain 1 yottabyte of information in all, mainly composing of all of the information known by mankind. They automatically update using their own settings, set by themselves. They represent mechanical engineering at its finest.
[/spoiler]
Leader: Dracorio