Reposting old requests
Cold flame
Basic information:
State of matter: Plasma (Flames)
Category: Plasma (Flames), cold elements
Element type: Secondary
Notable reaction: Exotic fire/plasma that freeze things and absorb heat nearby to produce cryogenic temperatures.
Physical information:
Movement: Rise like Fire and slowly disappears
Direction of gravity: Repulsive (-)
Additional information:
Cooling field: 5 pixels
Pressure generated: ++
Temperature: ---
Reactions:
1. Freeze liquids to Ice.
2. Solidifies Magma and Lava into stone.
3. Condense Steam/Suds into Water
4. Liquefy gases (e.g. Oxygen->LOX)
5. Make Superball and rubber brittle on contact.
6. Converts into Plasma on contact with Laser
7. Turn powders (except the standard elements) into Snow.
8. Kills Player and fighters. Player attribute shoot as usual.
9. Produced by CF explosion.
Dan ball
Basic information:
State of matter: Multi state
Phrase:
Standard condition: Powder
Other phrase: Liquid
Player attribute: Powder
Category: Bouncy powders/liquids
Element type: Both primary and secondary
Notable reaction: Bounce even when in liquid state.
Physical information:
Density:
Viscosity:
Flammability: /
Direction of gravity: Attractive (+)
Reactions:
1. Half as bouncy as Superball. Grows from Crop (5% chance per crop)
2. When using Left-Clicked Drag, it becomes liquid state, which is simply a bouncy liquid (Objects and some powders can submerge into it) .When using Right-Clicked Drag or placed on Ice, it becomes powder state.
3. Reacts with the standard elements as usual.
Dry ice
Basic information:
State of matter: Powder
Category: Powders, Cold elements
Element type: Primary
Notable reaction: Player attribute freeze eleemnts on contact
Physical information:
Density:
Flammability: /
Direction of gravity: Attractive (+)
Reactions:
1. Sublimes slowly into CO2. (i pixel per 13 seconds)
2. Reacts with the standard elements as usual.
Antimatter
Basic information:
State of matter: Multi state
Phrase:
Left click: Powder
Right click: Liquid
Mouse wheel: Gas
Player attribute: Powder
Category: Standard elements
Element type: Primary
Notable reaction: Generates extreme pressure and heat when contact with other elements except Inert, Transporter and Bacteria.
Physical information:
Density:
Viscosity:
Flammability: /
Direction of gravity: Varies according to state
Explosive data:
Explosive velocity: pixels/frame
Power:
Shock sensitivity: /
Friction sensitivity: /
Products: Air pressure, heat, temporal gravity well, other particles (1% chance) and black holes (0.05% chance)
Notes: Explodes when contact with normal matter
Reactions:
1. (No other reaction)
Crystal
Basic information:
State of matter: Stationary non-dragable solids
Category: Stationary solids, Technology elements
Element type: Primary
Notable reaction: Store and release energy, crystal logics.
Physical information:
Density (in mobilized state):
Flammability: /
Phrase:
- empty - light blue/crystal color
- hold - hold a energy particle (laser/thunder) with particle color (like thunder and metal).
Direction of gravity(in mobilized state): Attractive (+)
Reactions:
1. Crystal logic:
Normal energy elements and hot elements: 0 to 1 state
Negative energy elements and cold elements: 0 to -1 state
Empty: 0 state
When state = 2 or -2 (1+1 or -1-1)
a. Release - output a multiple (if not blocked) energy element pixel - but not in the direction where the particle entered the crystal and trigger the release.
Single crystal dot PROPERTY: You give 2 energy (2 thunder) and you get 3 in return
#output element is like element in hold, not like triggering element
#here we got 2 pictures:
*left 3 crystals in line (crystal in center)
*right 2 crystals in line (stone/metal/other block particle)[/color]
In left the highest crystal particle is activated by 3 crystal ( unpaired number)
#Here we see a 4 crystals with torch(heat) laser activation (laser in hold). Torch work as blocker.
b. Direction of release:
i) Noramlly energy elements goes out in Up Down Left and Right directions only
* Crystal (not sticking with each other) release laser/Thunder to open space
* Crystal (not sticking with each other) release Thunder to metal elements or other conductors
(Exceptional case)
ii) Energy elements (e.g. laser) goes out diagonally from crystal when:
#Energy released from crystals meets at the same point at the same time
#When crystals are sticking with each other horizontally or vertically
2. Other reactions:
* Laser - buildup laser and energy particle release
* Thunder - buildup thunder and energy particle release
* Heat (fire & torch) - buildup of laser particle
* Radiation/in future new energy particles - buildup of thunder particles
* Air pressure - like stone, transform to powder
* Magma - like stone, transform to magma
* React with the standard elements (Virus, Bomb, Antimatter etc.) as usual
* when release will trigger explosives particle (like in thunder/laser collisions)
* when release thunder will not trigger explosion on stones if its next to crystal (like in metal end in stone)
* Plasma discharge the crystal upon contact (i.e. Cancel anything stored in it, good for memory wiping systems)
* Does not react with other elements
Glue
Basic information:
State of matter: Powder
Category: Functional elements
Element type: Primary
Notable reaction: Sticks Powder/Liquid units together and make them a single big unit.
Physical information:
Density:
Flammability: /
Direction of gravity: Attractive (+)
Reactions:
1. Players with Glue attribute sprays as usual.
2. Stick elements together and make them react as a bulk solid.
Egg
Basic information:
State of matter: Powder
Category: Powders
Element type: Primary
Notable reaction: Can have stored elements like Fireworks by right-click mechanism, which are released on impacts of Egg at high velocity(3/4 superball terminal velocity).
Physical information:
Density:
Flammability: /
Direction of gravity: Attractive (+)
Reactions:
1. Player attribute sprays as usual and react with the standard elements as usual.
Techno
Basic information:
State of matter: Stationary non dragable solids
Category: Stationary solids, Technology elements
Element type: Primary
Notable reaction: change state when exposed to certain technology elements.
Physical information:
Density (in mobilized state):
Flammability: /
Phrase:
- Normal - Place holder aquamarine
- block thunder - light red
- block laser - light yellow
- block all - light orange
Direction of gravity(in mobilized state): Repulsive (-)
Reactions:
- Normal state (by default)
*for laser its like empty space, after crossing by laser (twice) change in "block thunder"
*for thunder is like metal, after crossing by thunder (twice) change in "block laser"
*when touched by hot element (fire,torch,magma) change into
"block all"
- Block laser
*for laser its like metal(reflect)
*for thunder its like metal. After crossing by thunder (twice) change in "normal"
- Block thunder
*for laser its like empty space, after crossing by laser (twice) change in "normal"
*for thunder its like block(stop thunder and thunder if it's possible, change direction like turning left/right in metal/"normal"techno/"block laser"techno/crystal)
-Block all
*for laser like metal (reflect)
*for thunder like block*
-if there are any heat elements it will turn back in normal after short time.
Techno (all states):
-for magma its like metal - change into magma
-react with the standard elements (Virus, Antimatter, Bomb etc.) normally(with their special ability)
-for other elements (Water, Soapy, Ice etc.) is unreactive (nothing happens)
Wibble
Basic information:
State of matter: Supercritical fluid
Category: Exotic liquids
Element type: Primary
Notable reaction: Perpetual liquid/gas fuel. Organisms stick onto it. Player attribute allow Player to walk on walls and the ceiling
Physical information:
Density:
Viscosity:
Flammability: Ignite on contact with hot elements
Direction of gravity: Attractive (+)
Reactions:
1. "Grow" and encircles powders or bulk solids (except Vine, which does not react in any way) on contact. Encircled powder and Wibble complex will be fixed in mid air.
2. Floats on all liquids and won't burn on contact with magma. (No reactions with all liquids)
3. Can be set on fire, but won't be consumed in the process.
4. When in contact with a Organism (e.g. player/fighter), they are stuck to it but can be released with drag
5. Waves slightly in fan, but does not let go of anything that is stuck to it.
6. When in contact with bomb, it explodes a small amount but then goes back to its original shape
7. Turns into Salt on contact with Salt.
8. When Wibble is in contact with other Wibble (in encirled form) , the two or more pieces combine together.
9. React with the standard elements as usual (Except Acid).
Corn
Basic information:
State of matter: Liquid
Category: General liquids
Element type: Primary
Notable reaction: Disappears on contact with Player. Make Player grow.
Physical information:
Density:
Viscosity:
Flammability: Ignite on contact with hot elements
Direction of gravity: Attractive (+)
Combustion data:
Pressure generated:
Heat generated:
Ignition ratio: Fire (5 Fire pixel per Corn pixel)
Byproducts: /
Reactions:
1. Ignite on contact with hot elements.
2. Reacts with the standard elements (Magma, clone etc.) as usual.
Amoeba/Protist
Basic information:
State of matter: Powder
Category: Living powders
Element type: Primary
Notable reaction: Infect organisms.
Physical information:
Density:
Flammability: Burns on contact with hot elements
Direction of gravity: Attractive (+)
Combustion data:
Pressure generated:
Heat generated:
Ignition ratio: Fire (3 Fire pixel per Protist pixel)
Byproducts: /
Reactions:
1. Swim (move around freely) because its a microorganism floats in anything denser than water i.e. nitro, sinks in anything less dense than water i.e. oil
2. Elimnated by acid, bomb, and soap.
3. Eats virus and oil.
4. Infects a person, person dies, then 5 more protists apear (a player/fighter is infected if standing underwater and touches a protist or the feet touches the protist.) If Powder is added to water, then the protist makes a clone (celluar division) because it gets nutrients from powder just like seed does.
5. Infect Ant or Spider and turn them into Protist on contact.
6. Player attribute sprays as usual.
7. Reacts with the standard elements as usual.
Inert
Basic information:
State of matter: Multi state
Phrase:
Left click: Stationary drag-able solid
Right click: Liquid
O key: Powder
Mouse wheel: Gas
Player attribute: Powder
Category: Unreactives
Element type: Primary
Notable reaction: No reactions with any element, forces or objects and does not pop bubbles.
Physical information:
Density:
Viscosity:
Flammability: /
Direction of gravity: Null
Reactions:
1. (No other reaction)
Ore
Basic information:
State of matter: Solid
Category: Stationary Solids
Element type:
Notable reaction: When shattered, releases ground-type elements
Physical information:
Density:
Flammability:
Direction of gravity: Attractive (+)
Reactions:
1. When shattered, releases:
- Stone (70%)
- Precious Metals (10%)
- Precious Stones (20%)
- Thunder
- Bomb
- Velocity
2. Shatters from high velocity
Spider
Basic information:
State of matter: Powder
Category: Living powders
Element type: Primary
Notable reaction: Spawn Web. Climb on solids. Make Player shoot Web.
Physical information:
Density:
Flammability: Burns on contact with hot elements
Direction of gravity: Attractive (+)
Combustion data:
Pressure generated:
Heat generated:
Ignition ratio: Fire (2 Fire pixel per Spider pixel)
Byproducts: /
Reactions:
1. Each pixel move either left or right. When contact with a bulk solid, climbs onto it.
2. Spawn Web when moving downwards from the celling of the playfield or a bulk solid.
3. Eats Ants
4. Player attribute gains the ability to spawn Web.
5. Tend to avoid liquid bodies. (To avoid being drowned)
Phoenix
Basic information:
State of matter: Powder
Category: Powders
Element type: Primary
Notable reaction: Turns bright orange, shoots into the air and spreads out fire in a circle after contact with hot elements, then the fire stops and turns back to original state.
Physical information:
Density: (= powder)
Flammability: / (Technically)
Direction of gravity: Attractive (+)
Additional infomation:
Effect: Ring of fire
Starting time: 1 second
radius: 5 pixels
Duration: 3 seconds
Reactions:
1. After activation, when it touches Ice, immediately revert back to original state.
2. Player attribute shoots activated Phoenix outwards in a straight line.
3. When Phoenix is imersed in Water, it cannot be activated even when it is contacting with hot elements.
4. Can be contained in Fireworks as usual.
5. Destorys by the cryogens, Pulse and Snow.
6. Reacts with the standard elements as usual (Except to hot elements and inert to other elements).
Cloud
Basic information:
State of matter: Gas
Category: Gas
Element type: Primary
Notable reaction: Absorb other elements and cause precipitation. Mobile cloning effect.
Physical information:
Density:
Flammability: /
Direction of gravity: Repulsive (-)
Reactions:
1. Absorb certain elements and grow. Changes colour depending on the type of elemnt absorbed. When each Cloud unit had absorbed about 30 pixels of elements, it "Rains" and shrinks
2.Weather effect (Cloud colour):
* Water - Rain (Gray)
* Ice/Snow - Snow (White)
* LN2 - ^Blizzard (Pale blue)
* Thunder - Thunder storm (Dark gray)
* Powder - Dust storm (Pale yellowish brown)
* Virus - Acid rain (Dark green)
* Soapy - Bubble rain (Pale purple)
* Laser - Laser rain (Dark red)
* Plasma - ^Magnetic storm (Dark purple)
3. Can be blown around by Wind or other air movement.
4. Acid and other hot elements eat through cloud, while LHe freezes cloud into Ice.
5. Stone separated into tiny dots of stone can go through cloud
6. Player attribute sprays cloud pixels as usual.
^An electromagnetic field surrounds the Cloud in effect and Plasma and other particles are sent in all directions (Notice this is not the realistic description)
^ more Snow and Strong winds
Cell
Basic information:
State of matter: Powder
Category: Living Powders,
Element type: Primary
Notable reaction: Simulates real cells that evolve with different traits. Evolution for Player attribute
Physical information:
Density:
Flammability: Depends on trait
Direction of gravity: Attractive (+)
Combustion data:
Pressure generated:
Heat generated:
Ignition ratio: Fire (5 Fire pixel per Cell pixel)
Byproducts: /
Reactions:
1. Reproduce per 10 frames, each new offspring with slightly different properties and shades than the parent. (parent dies after 5 reproductions)
2. Traits
Cells with different traits are cultured in the presence of different stimuli
Original:
* Turn into Ice when in cold areas
* Turns to Steam/Suds on contact with liquids (excluding cryogens and hot elements).
* Ignites on contact with hot elements
* Kill by crushing by another element or by other means.
Heat resistant:
How to culture: Ignite the cells, 5% will survive and reproduce, sharing the fire resistant trait
Effect: Cannot be burnt, can survive in hot areas.
Acid resistance:
How to culture: Put Acid onto cells, 5% will survive and reproduce, sharing the acid resistant trait.
Effect: Immune to acid, acidfies Water on contact.
Cold resistant:
How to culture: Put the cells in a cold area (e.g. in cryogens), 5% will survive and reproduce, sharing the cold resistant trait.
Effect: Can survive in cold areas, reproduce per 20 frames.
Fluid:
How to culture: Immerse cells into any liquid (except cryogens and hot elements), 5% will survive and reproduce, sharing the fluid trait.
Effect: Can survive in liquids (except hot elements and cryogens).
Virus resistant:
How to culture: Put Virus onto cells, 5% will be unaffected and reproduce, sharing the virus resistant trait.
Effect: Viral proof.
Antimatter resistant:
How to culture: Annihilate cells with Animatter, 5% will survive and reproduce, sharing the antimatter resistant trait.
Effect: Immune to Bomb and antimatter
Strong:
How to culture: Crush the cells, 5% will survive and reproduce, sharing the strong trait.
Effect: Things falling onto the cells in attempt to crush them will be broken into pieces or just lay there with the cells unaffected.
Multi resistant:
How to culture: Culture cells with more than one trait
Effect: Depends on the trait the current cells have.
(Other traits also available and be discovered by the users)
3. Player attribute: When Player is killed with this attribute,
than next Cell Player created will be immune to what killed the previous Cell Player (Unless reset is pressed or page is refreshed).
4. Reacts with the standard elements as usual.
Transporter
Basic information:
State of matter: Stationary non-dragable solids
Category: Stationary solids, Technology element
Element type: Primary
Notable reaction: Metal/Thunder reactions with all mobile elements.
Physical information:
Density (in mobilized state):
Flammability: /
Direction of gravity(in mobilized state): Attractive (+)
Reactions:
1. Brief description:
*Any mobile elements (those that are not stationary solids) which come in contact with Transporter is converted into energy state and transferred through the transporter as if the Transporter is Metal while the mobile element is Thunder.
*The physics governing the transfer works exactly the same as the Metal-Thunder reaction.
*When the mobile element reaches the end of the Transporter wire, it revert back to its initial state and shoot out at the end.
#Disappearing elements, like Steam/Suds and Fire, will not disappear while transporting through the transporter.
#when transported (still in transporter) element hit a block, game check if on the other side of block is a transporter, if so, it move element through the Block to the Transporter on the other side..
2. Transporter fusions:
firework + any element -> fill fireworks with given element
(After the fusion process, the new element travels in the same direction of the fireworks)
virus + some element -> change in opposite element type
virus + magma -> snow
virus + fire -> water
virus + water -> fire
virus + snow -> magma
virus + thunder -> laser
virus + laser -> thunder
virus + soapy<==> nitro
virus + stone<==>bomb OR stone<==> gas
virus + superball<==>acid
(After the fusion process, the new element travels in the same direction of the non-virus reactant)
Element + Powder -> New element according to the below pattern
snow->water->ants->oil->gas->fire->magma->stone->powder->fireworks->gunpowder->nitro->bomb->laser->soapy->thunder->ac id->superball->snow
Other equations
Water + magma -> Steam + Stone
^Oil + thunder/fire -> Gas
^Stone + Fire -> Magma
(The first and second product always travels in the same direction as the first reactant and second reactant respectively)
(^For these equations, the product always travels in the same direction as the heavier reactant)
3. Clone as usual.
Bleach
Basic information:
State of matter: Liquid
Category: General liquids
Element type: Primary
Notable reaction: Remove all kinds of charges.
Physical information:
Density:
Viscosity:
Flammability: /
Direction of gravity: Attractive (+)
Additional information:
Field: Charge neutralization fields
Field radius per pixel: 1 pixel
Reactions:
1. Clone loses its 'element charge' when at least one pixel of the Clone is within the Bleach field. It cannot acquire 'element charge' again unless it is outside the bleach's field.
2. Crystal loses their charges (Value = 0) when it is within Bleach's field
3. Player's element attribute will be cancelled when Player acquire Bleach as attribute.
4. It convert the element content in Fireworks into Miracle matter when direct contact with Fireworks.
5. Metal clones it.
6. It puts out Torch and cools Magma and Lava.
Tomato
Basic information:
State of matter: Multi state
Phrase:
Left click: Powder
Right click: 9 pixel diameter round falling solid with a 1 pixel stalk
Player attribute: Powder
Category: Crops
Element type: Both primary and secondary
Notable reaction: Shrink certain objects and organisms on contact.
Physical information:
Density: < Oil
Viscosity:
Flammability: /
Direction of gravity: Attractive (+)
Reactions:
1.
i) Powder state:
* Grows from Crop (25% chance per crop)
* Players, Fighters and other organisms shrink when pressing Down while standing on it.
ii) Falling solid state:
* Turn into tomato juice when collided with something at high velocity.
2. React with the standard elements as usual.
Black magic
Basic information:
State of matter: Powder
Category: Powders, Functional elements
Element type: Primary
Notable reaction: Increase rate of reactions.
Physical information:
Density: (Lightest of the powders)
Viscosity:
Flammability: /
Direction of gravity: Attractive (+)
Reactions:
1. When Black Magic touches an element, that element and all elements of the same type around it start undergoing a virus change. Nothing happens to the other elements next to it.
2. Affected element obtained Black charge and can react 3 times the normal speed with other elements. (Notes: Clone, Unstable clone, Metal, Inert and Virus cannot obtain Black charge, they react as usual or no reaction(Inert, Metal))
3. Player attribute sprays as usual
4. Discharges a element with a different magic charge on contact
5. No reaction with other magics
(Magic elements disappear if different types of them contact with the same normal element at the same time)
Examples:
1. (If Black Magic falls on a pool of water surrounded by C4, the black magic will APPEAR to have the virus effect with the water, except the Black Magic won't affect the C4.)
2. (If you pour the charged water over a tree it grows 3x faster. Likewise the water puts out magma at 3x the rate, and also turns to steam and stone at 3x the rate as well. The reaction would be like watching a normal magma/water reaction at 3x speed)
Beam/Cryo laser
Basic information:
State of matter: Electromagnetic radiation
Category: Energy (Electromagnetic radiation), Cold elements
Element type: Primary
Notable reaction: "Cold energy" property and continuous beam.
Physical information:
Movement: Travels in straight lines, continuous
Direction of gravity: Null
Reactions:
1. Freeze liquids into Ice (except Seawater) and eat through Torch
2. Blocked by Block type objects, C4 and Cyano
3. Beam collide head on cancels each other.
4. Reflected by Metals Methane Ice and Ice.
5. Kills Player and fighters. Player attribute shoot as usual.
Web
Basic information:
State of matter: Falling solid
Category: Falling solids
Element type: Primary
Notable reaction: Hangs in mid air between two ends (It is non stationary) .
Physical information:
Density:
Flammability: /
Phrase: Liquid/molten, Solid
Direction of gravity: Attractive (+)
Reactions:
1. Produced by Spiders.
2. Powders stick onto it.
3. Break in high pressure.
4. Reacts with the standard elements as usual.
White magic
Basic information:
State of matter: Powder
Category: Powders, Functional elements
Element type: Primary
Notable reaction: Decrease rate of reaction.
Physical information:
Density: (Neutron glob>White magic>All powders)
Flammability: /
Direction of gravity: Attractive (+)
Reactions:
1. When White Magic touches an element, that element and all elements of the same type around it start undergoing a virus change. Nothing happens to the other elements next to it.
2. Affected element obtained White charge and can react -3 times the normal speed with other elements. (Notes: Clone, Unstable clone, Metal, Inert and Virus cannot obtain White charge, they react as usual or no reaction(Inert, Metal))
3. Discharges a element with a different magic charge on contact
4. No reaction with other magics
(Magic elements disappear if different types of them contact with the same normal element at the same time)
5. Player attribute sprays as usual.
Plasma
Basic information:
State of matter: Plasma
Category: Plasma, Hot elements
Element type: Primary
Notable reaction: Forms small clusters in mid air, removes all nearby electric current in Metals.
Physical information:
Movement: Forms small clusters or bolts in mid air, which as a whole is motionless unless force is applied. (The individual pixels moves at varying velocities, yet confined in the center of the cluster)
Direction of gravity: Null
Additional information:
Field: electric discharge field
Field radius per pixel: 3 pixel
Reactions:
1. Attracted to Magnetic fields and Electric fields.
2. Ignites flammables and exposives on contact.
3. Release energy in the form of thunder when squeezed between two High air pressure fields.
4. Slowly discharges into Advanced lightning (1 pixel per 20 seconds). This can be prevented when it is held between magnetic fields.
Crust
Basic information:
State of matter: Mobile solid (Permanent)
Category: Mobile solids, Hot elements
Element type: Primary
Notable reaction: Cannot be immobilize. Tectonic plates behavior.
Physical information:
Density:
Behavior: Floats on magma and moves left and right 1 pixel per 5 frames, can bend. Flammability: /
Direction of gravity: Attractive (+)
Additional information:
Reactions:
1. Tectonic plates algorithm (see illustration):
(Except otherwise stated, the events occurs randomly)
2. Kills organisms and living powders on contact. Ignites flammables and explosives
3. Creates Waves when collide.
Standard
Basic Information:
State of matter: Solid(right click), Powder(left click).
Category: Stationary Solids(right click), Powders(left click),
Element type: Primary
Notable Reaction: Reacts as standard to all elements but can be converted into inert.
Physical information:
Density:
Viscosity:
Flamibility: /
Direction of gravity: Attractive (+)
Reactions:
1. Reacts as standard to all elements
M4 solid/Relay
Basic information:
State of matter: Stationary non-dragable solids
Category: Stationary solids, Metals, Technology elements, Explosives
Type: Primary
Notable reaction: Act as a relay of Glass transmissions, Slippery
Physical information:
Density (in mobilized state):
Flammability: /
Direction of gravity(in mobilized state): Attractive (+)
Explosive data:
Explosive velocity: pixels/frame
Power: (Medium)
Shock sensitivity: High
Friction sensitivity: /
Heat sensitivity: /
Products: Air pressure
Notes: Explode when hit by fast superball,Bomb or near an explosion.
Reactions:
1) THUNDER in GLASS can be conducted into M4 SOLID.
2) LASER passes through M4 SOLID as in GLASS.
3) LASER in GLASS can be 'conducted' into M4 SOLID.
4) When M4 SOLID is within 2 pixels or less from TORCH, it reflects LASER like METAL and retains ALL of its other properties.
5) LASER and THUNDER can travel directly from M4 SOLID to GLASS and vice-versa.
6) WOOD does not burn when in contact with M4 SOLID, but can still be destroyed by LASER, FIRE, etc.
7) M4 solid reverts fast moving laser and fast moving thunder back to their original speeds.
8) If THUNDER or LASER are caught in a loop inside of M4 SOLID, it(M4 SOLID) will illuminate.
9) Elements that are mobile(solid or liquid) will slide down M4 SOLID if it is sloped.
10) M4 SOLID will not corrode when in contact with ACID, instead, it will lose all of its chemical properties and dull in color.
11) If in contact with BOMB, M4 SOLID will explode.
12) If hit by a fast SUPERBALL, M4 SOLID will explode.
13) If near an explosion, M4 SOLID will explode.
14) THUNDER can move directly from METAL to M4 SOLID and vice-versa.
15) If THUNDER or LASER move through 2 adjacent pixels of M4 SOLID, they would be converted as shown:
LASER -> THUNDER
THUNDER -> LASER
Gray magic
Basic information:
State of matter: Powder, functional elements
Category: Powders
Element type: Primary
Notable reaction: Froze mobile elements on the spot and disable reactions.
Physical information:
Density: (=Powder)
Flammability: /
Direction of gravity: Attractive (+)
Reactions:
1. When Gray Magic touches an element, that element and all elements of the same type around it start undergoing a virus change. Nothing happens to the other elements next to it.
2. Affected element obtained Gray charge and is frozen in time and cannot react with anything except the magic elements. (Notes: Metal and Inert cannot obtain Gray charge, there is no reaction)
3. Discharges a element with a different magic charge on contact
4. No reaction with other magics
(Magic elements disappear if different types of them contact with the same normal element at the same time)
Changer
Basic information:
State of matter: Powder
Category: Powders, Transmutators
Element type: Primary
Notable reaction: Change Powder into right clicked element on contact in a virus like manner.
Physical information:
Density: (>Powder)
Flammability: /
Direction of gravity: Attractive (+)
Reactions:
1. Turn into Powder when is 3 pixel away from hot elements
Splitter
Basic information:
State of matter: Stationary non-dragable solids
Category: Stationary solids, Technology elements
Element type: Primary
Notable reaction: Beam split reaction (i.e. Reflect part of the beam and refract another part of it(Refraction is pretty much the same as if the element wasn't there)).
Physical information:
Density:
Flammability: /
Direction of gravity (When mobilized): Repulsive (-)
Additional information:
Circuit representations:
Thunder: Dark yellow
Laser: Pinkish red
Reactions:
1. Inert to Acid and Snow, Magma melts it with a 75% chance per frame. Salt-Water corrode it into Salt with a 10% chance per frame
2. Beam split reaction would not occur if Ice is torching Splitter.
4. Both main reaction would not occur if Vine is touching Splitter (Vine does not grow on it).
5. Ant has Transporter reaction (i.e. travels through it like Thunder in Metal) with Splitter. It is destoryed when it meets with Thunder within the Splitter (Thunder is unaffected) or when it contact with Laser and other beams
6. Thunder and Laser destorys each other as usual within it.
7. Bubble pops on contact.
8. Superball bounce more on it.
Turn Snow into Ice when contact with travelling Thunder in the Splitter.
Misc. Reactions
9. Player attribute immune to Thunder and Laser (As well other energy elements)
Electromagnets
Basic information:
State of matter: Stationary non-dragable solids
Category: Stationary solids, Metals
Element type: Primary
Notable reaction: Produce magnetic field when electric current passes through. Attract charged elements.
Physical information:
Density (in mobilized state):
Flammability: /
Direction of gravity(in mobilized state): Attractive (+)
Reactions:
No other reactions
Graphite
Basic information:
State of matter: Falling solid
Category: Technology elements, Conductors, Multi states
Element type: Primary
Notable reaction: Reduce friction on the whole surface on contact with that surface.
Physical information:
Density:
Flammability: /
Phase:
Right-Click: Powder
Left-Click: Solid
Direction of gravity: Attractive (+)
Reactions:
1. Powder state lubricates areas of friction in dry areas. (Does not work in vacuum)
2. When in close proximity of a Magnet, Graphite hovers in mid-air.
3. The Solid and the Powder state conduct electricity.
4. Player attribute can leave a trail of Solid Graphite behind it with its head, being able to make platforms.
5. React with the standard elements as usual (except inert to Acid, Ant, Bomb and Virus)
Floaty
Basic information:
State of matter: Powder
Category: Powders
Element type: Primary
Notable reaction: Maintain its height to where it first placed when no external force is applied.
Physical information:
Density:
Viscosity:
Flammability: /
Direction of gravity: Attractive (+)
Reactions:
1. Can be pushed in a horizontal direction without restrictions
2. When the height between Floaty and the ground is changed, Floaty will return to the initial height in an up-down movement after the force is removed.
3. player attribute make platforms beneath his feet when pressing down
Notes: Gravity, weight and Air movement are the only things that can push Floaty
Examples:
(If it was placed, say, 500 pixels from the ground (elements below it) then goes up or down a hill it will try to stay 500 pixels from the ground.)
(If welded to a mobile element/object it'll support the object while sinking (according to the element/object’s weight)).
Meteor
Basic information:
State of matter: Powder
Category: Powders, Explosives
Element type: Primary
Notable reaction: Create craters on surfaces.
Physical information:
Density:
Flammability: /
Direction of gravity: Attractive (+)
Explosive data:
Explosive velocity: pixels/frame
Power:
Shock sensitivity: /
Friction sensitivity: /
Products: Air pressure
Notes: Explodes on contact with surface
Reactions:
1. When the surface is hit, elements within the 5 pixel radius will be destroyed, resulting a crater.
2. Kills Players and Fighters.
Rubber/Elastic
Basic information:
State of matter: Stationary non-dragable solids
Category: Stationary solids
Element type: Primary
Notable reaction: Things bounce on it.
Physical information:
Density (in mobilized state):
Flammability: /
Direction of gravity(in mobilized state): Attractive (+)
Reactions:
1. Melts at high temperature while solidfies at room temperature.
2. Superball bounce higher than normal.
3. Inert to energy elements.
4. Reacts with the standard elements as usual.
White noise (WN)
Basic information:
State of matter: Powder
Category: Powders
Element type: Primary
Notable reaction: Release White energy when triggered
Physical information:
Density:
Flammability: /
Direction of gravity: Attractive (+)
Additional information:
Acid-WN ratio: 1:5
Effect: White energy
Starting time: Immediately
radius: -
Duration: -
(See white energy for details)
Reactions:
1. Floats in all liquids except Secret.
2. Melts in Magma and Lava.
3. Reactions with Thunder:
In the first figure, the White noise pixel sits on block. The thunder touches the Whites noise, and is then destroyed. Then the White noise releases the energy but is still there.
(Figure. 1)
In the second figure, the White noise sits on metal. The thunder goes through the metal and touches the whitenoise. since it's in the metal it isn't destroyed, instead the White noise is. The energy the turns the metal into powder and destroys the thunder along with it.
(Figure. 2)
4. Player Attribute: Whatever player touches has White energy transmutation, except for Superball. (See white energy for details)
5. Reacts with the standard elements as usual
Dark photon
Basic information:
State of matter: Electromagnetic radiation
Category: Negative energy (Electromagnetic radiation)
Element type: Primary
Notable reaction: Split compounds into pure elements when high energy. Produce Dark field which darkens an area.
Physical information:
Movement: Travels in straight lines, non continuous, same frequency than Laser
Direction of gravity: Null
Additional infomation:
Field radius: 7 pixels
Effect: Darkens an area, cause decomposition when the Dark photon has high energy
Left click-Low energy
Right click-high energy
Reactions:
1. reflected by the Dark spectrum elements and Metal (Iron).
2. Refracted by Glass as usual.
3. Removes radioactivity
4. Light and Dark photon destroys each other. Dark field cancels electromagnetic fields
5. Player attribute shoot as usual.
6. Can only be seen in BG-gray (111111 gray colored)
10. Decomposition infomation (under high energy Dark photons)
*Nitro ----> 5Gas(Hydrogen) + 3Charcoal + 9Oxygen + 3Steam/Suds(Nitrogen)
*Powder(sand) ----> Silicon + 2Oxygen
Superball ----> 30Gas + 12Charcoal
*Gunpowder or Fireworks ----> 3Charcoal + Caesium + 3Oxygen + Steam/Suds + (Sulfur)
*Water or Ice ----> 2Gas + Oxygen
*Clone ----> 3Torch + 5Bomb
*Oil or Acid----> 3charcoal + 5Oxygen + 16Gas
*C4 ----> 6Oxygen + 6Steam/suds + 6Gas + 3Charcoal
*Virus, Vine, Ant or Wood/Tree ----> 18Oxygen + 9Charcoal + 24Gas + 7Steam/Suds
*Soapy ----> 6charcoal + 2Oxygen + 32Gas + Caesium
*Salt ----> Fluorine + Caesium
*Fan ----> Wind + 3Cyano
Balloon
Basic information:
State of matter: Powder
Category: Exotic powders
Element type: Primary
Notable reaction: Push other elements or objects in its path into midair or onto the celling. Player attribute floats on holding down
Physical information:
Density:
Flammability: /
Direction of gravity: Repulsive (-)
Explosive data:
Explosive velocity: pixels/frame
Power: 0.5 nitro scale
Shock sensitivity: /
Friction sensitivity: /
Products: Air pressure
Notes: Pops when contact with metal corners (1x1 pixel edges) or Thunder
Additional information:
Magnitute of force: 16 N(pix)/pixel
Reactions:
1. Each pixel exert an upward pushing force onto nearby movable things
2. Player attribute sprays as usual.
3. Very light and affect easily by air movement and pressure.
Phazon/Supercharge
Basic information:
State of matter: Liquid
Category: Liquids
Element type: Primary
Notable reaction: Enhance element properties on contact.
Physical information:
Phase: (See Reactions)
Density:
Viscosity:
Flammability: /
Direction of gravity: Attractive (+)
Explosive data:
Explosive velocity: pixels/frame
Power:
Shock sensitivity:
Friction sensitivity:
Products:
Notes:
Additional information:
Field: Antigravity wells
Field radius per pixel: 3 pixels
Effect: Repel other mobile elements.
Reactions:
1. Slowly "absorbed" by elements (and Box) it touches. (both Phazon and the element disappears) and convert it into the corresponding phase of Phazons. Any phase of Phazon can convert other elements into other corresponding phases of Phazon.(If the element does not have the corresponding phase of Phazon, then no reaction occurs)
2. Phases of Phazon:
Powder Phazon—Ignite less easily than Powder
Water Phazon—Lower Water to Magma ratio, Improve growing of Trees
Clone Phazon—Clone the Corresponding phase of Phazon when touched by the corresponding element.
Virus Phazon—Virus reaction converts the element into the corresponding phase of Phazon
Ant Phazon—Moves at twice the speed of Ant
Bomb Phazon—Larger explosion radius and more shrapnel ejection
C4 Phazon—Burns faster
Fireworks Phazon—Produce corresponding phase of Phazon via right click mechanism
Gas Phazon—Rise faster and larger ignition ratio (32:1)
Laser Phazon—Moves quicker and can burn Stone
Stone Phazon—Heavier
Salt water Phazon—more effective reactions
Superball Phazon—Twice the time boncier
Acid Phazon?:1 Acid to elements ratio (Except those inert to Acid)
Soapy Phazon?:1 Soapy to Acid ratio, harder to form bubbles
Steam Phazon—Last twice the time longer
Metal Phazon—Thunder flows 4 times faster than normal and more resistant to rusting and melting
Thunder Phazon—Falls faster and scatters more elements
Oil Phazon—Higher ignition ratio(20:1)
Fire Phazon—Hotter than Fire but less hot than Blue flame, last for longer time
Ice Phazon—Faster rate of freezing, more resistant to melting
Fan Phazon—Generates more Wind per pixel
Tree Phazon—Burns longer than Tree and more resistant to Salt ater and Acid
Snow or Salt Phazon—Cannot be melt/Insoluble
Nitro or Gunpowder Phazon—Thrice the time explosive power (velocity)
Box Phazon—More resistant to any destructive reactions, lighter in weight (thus can be launch farther)
Other phase (Can induced by Nitro Phazon only):
LN2 Phazon—Faster rate of freezing, heat absorption within 5 pixel radius, less likely to vaporize
Gold Phazon—Faster rate of streching
3. Player attribute sprays Phazon as usual. Can run and jump faster each time he contact with Phazon and its varies phases, while the body also becomes bluer. When the hue becomes the same as the color of Standard Phazon, he dies because of Phazon poisoning. Player attribute of varies Phazon sprays corresponding phases of Phazon as usual.
Gold
Basic information:
State of matter: Stationary non-dragable solids
Category: Stationary solids, Metals
Element type: Primary
Notable reaction: Can be Drag into wires of any length (As long there are dots available).
Physical information:
Density (in mobilized state):
Flammability: /
Direction of gravity(in mobilized state): Attractive (+)
Reactions:
1. Reflects electromagnetic radiation like other Metals.
2. Conducts electricity.
3. Dissolves in Mercury
4. Inert to Acid
5. Reacts with the standard elements as usual.
Miner
Basic information:
State of matter: Powder
Category:
Element type: Primary
Notable reaction: Drills for metals and minerals such as gold, silver, titanium, diamond, amethyst, calcite etc.. Player attribute destroy elements within 5 pixels radius on pressing down
Physical information:
Density:
Viscosity:
Flammability: /
Direction of gravity: Attractive (+)
Reactions:
1. It destroys any element in a 2-3 pixel radius except the above elements and picks up a pixel of the above elements and puts them onto Metal(Iron). It homes in on the above elements and flies towards them, when it grabs the above elements it temporarily mobilizes them and transports them to the closest Metal.
2. Destroyed on contact with Water or hot liquids.
3. React with the standard elements as usual.
Veers
Basic information:
State of matter: Multi state
Category: Multi states, Functional elements
Element type: Primary
Notable reaction: Change states of elements on contact.
Physical information:
Phase:
Right-Click: Gas
Left-Click: Powder
Drag Gas: Cycle through gas->energy->stationary non dragable solid->gas
Drag Powder: liquid<->powder
Density:
Viscosity:
Flammability: /
Direction of gravity: Attractive (+)
Reactions:
1. Powdered veers transforms elements to gaseous state.
2. Gas Veers transforms elements to liquid state.
3. Liquid Veers transforms elements to powder state.
4. Solid Veers transforms elements to beam(If the elements’s velocity is not = 0) or particle (If it’s velocity is 0) state.
5. Energy(beam) veers transforms elements to stationary non dragable solid state
Notes: If the element doesn't have another particular state, no reaction occurs.
Alchemy
Basic information:
State of matter: Electromagnetic radiation
Category: Energy (Electromagnetic radiation), Transmutators
Element type: Primary
Notable reaction: Dragable energy.Rndom movement. Right click mechanism Transmutations.
Physical information:
Movement: Random movement with speed half of that of Thunder in Metal, Dragable
Direction of gravity: Null
Reactions:
1. Turn any element into the right clicked element on contact. Turn elements into Powder when no right clicks or when the right clicked is not an element
2. Player attribute turns lethal elements into random non lethal elements on contact.
Gravitum
Basic information:
State of matter: Liquid
Category: Exotic liquids
Element type: Primary
Notable reaction: Varying vector mass and weight. Player attribute can shift its own gravity in a clockwise direction on pressing down each time (8 directions only for Player attribute)
Physical information:
Density:
Viscosity:
Flammability: /
Direction of gravity: Null (for background gravity)
Additional information:
Magnitute of force: 32 N(pix)/pixel
Reactions:
1. Does not affect by any external gravity, falls according to its own weight.
2. Direction of weight of Gravitum (weird concept) is changed randomly when contact with hot elements.
3. Push any elements and objects out of its way while “falling?
Fuse
Basic information:
State of matter: Stationary non-dragable solids
Category: Stationary solids
Element type: Primary
Notable reaction: Ignites and work like exploding C4 without pressure generated (work 1/8 times solwer than C4).
Physical information:
Density (in mobilized state):
Flammability: /
Direction of gravity(in mobilized state): Attractive (+)
Explosive data:
Explosive velocity: /
Power: Nil
Shock sensitivity: /
Friction sensitivity: /
Products: None
Notes: Explodes when contact with hot elements
Reactions:
1. Reacts with the standard elements as usual.
Disintegration flame
Basic information:
State of matter: Plasma (Flames)
Category: Plasma (Flames)
Element type: Primary
Notable reaction: Disintegrate everything except Block and Wheel on contact.
Physical information:
Movement: Rise like Fire and slowly disappears
Direction of gravity: Repulsive (-)
Additional information:
Field disintegration field radius: 1 field unit
Pressure generated: /
Temperature: Unknown
Reactions:
1. Citizens wonder what it is and walk up to it and disintegrate on contact.
2. Other things disintegrate on contact
3. Wheel explode on contact
4. All fields are cancelled when it is nearby
Destroyer
Basic information:
State of matter: Multi state
Phrase:
Standard condition:Powder
Activated:Disappearing Particles
Player attribute: Powder
Category: Technology elements, Multi state
Element type: Primary
Notable reaction: Become activated on contact with Powder, which convert all elements (except Powder and Salt) into more Destroyer(particles).
Physical information:
Density:
Viscosity:
Flammability: /
Direction of gravity: Attractive (+)
Reactions:
(No other reactions)
Lumen
Basic information:
State of matter: Plasma (Lightning)
Category: Plasma (Lightning)
Element type: Primary
Notable reaction: Unique transmutation property.
Physical information:
Movement: Travels in a less zig-zag pattern than Thunder but direction of travel can be controlled by the cursor like the electromagnetic radations, max length is 26 pixels
Direction of gravity: Null
Reactions:
1. Cause transmutations when contact with other elements (Like when Water is contact with Ice) but when it is removed from the affected element, the element turns back.
General equation: A + Lumen --> B =(Removing Lumen)=> B --> A
2. If part of the affected element is not in contact with its parent anymore, then that portion cannot turn back even when Lumen is removed
(Notice that only one Transmutation takes place each time regardless of the amount of Lumen)
List of Transmutations (Affected element turns back if Lumen is no longer supplied to it):
Powder + Lumen ----> Laser (Laser emits in both left and right directions and will not revert back to powder)
Water + Lumen ----> Nitro
Seed + Lumen ----> Oil
Gunpowder + Lumen ----> Virus (During Transmutation, Virus reaction cannot take place)(After Transmutation, when Virus reaction takes place, the Virus will not turn back into Gunpowder even when Lumen is removed)
Fan + Lumen ----> Wood/Tree (If the Wood grows after Transmutation, then only the old part(s) will turn back into Fan)
Superball + Lumen ----> Salt
Oil + Lumen ----> Powder
C4 + Lumen ----> Metal
Stone + Lumen ----> Water
Magma + Lumen ----> Vine
Nitro + Lumen ----> Stone
Torch + Lumen ----> Steam/Suds (The olny reaction that is not reversible, unless Lumen is removed just before Steam/suds disappear)
Soapy + Lumen ----> Magma
Bomb + Lumen ----> Acid
Acid + Lumen ----> Bomb
Salt + Lumen ----> Gas
Wood/Tree + Lumen ----> Torch
Seawater/Salt water + Lumen ----> Superball
Extended transmutations:
Ice + Lumen ----> LN2
Fireworks + Lumen ----> Egg (Type of fireworks is conserved)
Gas + Lumen ----> Helium
Vine + Lumen ----> Crystal
Snow + Lumen ----> WN (While transmutating, Snow doesn't melts even when contacting with other elements)
Other reactions:
*Virus, Antimatter and clone reacts as usual (Clone emits Lumen in a way similar to clone emits Laser)
*Can travel through Glass without refraction occurs
*Gives +1 charge in Crystal
*No reactions with other elements
(Green reactions are of technological importance)
Quantrium
Basic information:
State of matter: Stationary non-dragable solids
Category: Stationary solids
Element type: Primary
Notable reaction: Attracts liquids within its field. Player attribute attract liquids (can only be set via right click mechanism)
Physical information:
Density:
Viscosity:
Flammability: /
Direction of gravity: Attractive (+)
Additional information:
Field: Liquid attraction fields
Field radius per pixel: 7 pixels
Effect: Attract liquids
Reactions:
1. Emits Radiation with contact with electricity or laser.
2. Destroyed by anti-gravity or null-gravity field + high temperatures.
3. Causes random chromerism on Radiation passing through its field.
Unobtainium
Basic information:
State of matter: Stationary non-dragable solid
Category: Stationary solids, Metals, Techonlogy elements
Element type: Primary
Notable reaction: Massless, frictionless. Produce a field that changes mass content of other elements. E=mc2etc.
Physical information:
Density (in mobilized state): 0
Flammability: /
Direction of gravity(in mobilized state): Null
Reactions:
1. Does not affect by gravity even when mobilize (as it is massless, except having undergone reaction 6), produce antigravity field that cancels gravitational attraction nearby
2. Frictionless, things slide on it without deceleration (in the absence of external forces)
3. When subjected to electrical current, produce a field that changes the mass of an element.
+ current (from left to right) ---> + mass
-current (from right to left) ---> -mass
(up or down current does nothing)
4. Reacts with gases endothermically (surrounding heat is absorbed and surrounding temperature drops close to absolute zero)
5. When subjected to a magnetic field, produce an induced current and an unknown field that repel all mobile elements.
6. Can absorb energy elements and increase mass content (becomes heavier) When react with Spark, convert completely from mass to energy in the form of Advanced lightning(E=mc^2)
7. When strut by Neutrons, release 12 pixels of Thunder in a circle at once.
8. When strut by Pulse, emit gravity waves (In PG, creates a ring shape gravitational anomaly that expand in the fashion of White energy)
9. Provide +1 Thunder charge to crystal when put next to it.
10. Bounce high pressure fields (those from explosions) away from it.
Cold fusion(CF)
Basic information:
State of matter: Powder
Category: Powders, explosives
Element type: Primary
Notable reaction: "Ignites" by cold elements and high pressure.
Physical information:
Density:
Flammability: Ignite upon contact with cold elements
Direction of gravity: Attractive (+)
Explosive data:
Explosive velocity: pixels/frame
Power:
Shock sensitivity: /
Friction sensitivity: /
Products: Cold Flame and air pressure
Notes: Explode on contact with cold elements or by shock (pressure)
Reactions:
Reactions on contact:
1. Freezes Water
2. Turns powder to snow
3. Freezes magma to Stone
4. Turns all vine within 3 pixels to powder
5. Destroys torch, blocks laser, is not affected by any hot plasmas.
6. Stops super balls on the spot.
7. React with the standard elements as usual.
Other reactions:
Deactivates activated Phoenix.
Everlast
Basic information:
State of matter: Electromagnetic radiation
Category: Energy (Electromagnetic radiation)
Element type: Primary
Notable reaction: Transmutate elements to a relatively stable state. Fix Player's current attribute.
Physical information:
Movement: Travels in straight lines, non continuous, higher frequency than Laser, disappears after 1 - 2 seconds
Direction of gravity: Null
Reactions:
1. Everlast effect:
*When Everlast hits a player, that player does not gain the ability to shoot Everlast beams but instead is outlined in Dark Purple. Excluding death and Bleach there is nothing that will be able to change the player's current ability.
*So if they have the nitro ability and hit Everlast, they can fly and have their heads touch stone, but they will still be Nitro Player.
2.Transmutation of elements:
Quote: Everlast Category Changing List:
Note: Everlast basically changes elements of their category into an element that is the best example of that category (only reactions are the basic kind found in that category).
Metals
Defination: Conducts electricity in solid or liquid state, non translucent.
Examples: Mercury, Metal(Iron), Epsilon
->Everlast turns any Metals into: Metal
Explosives
Defination: Generates sudden air pressure and (usually) burns with Fire.
Examples: C4, Nitro, Antimatter
->Everlast turns any Explosives into: C4
Special explosives
Defination: Explodes without pressure generated
Examples: AgCNO, Bomb
->Everlast turns any Special Explosives into: Bomb
Flammables
Defination: Generates steady air pressure and burns
Example: Gas(H2), Napalm, Oil
->Everlast turns any Flammables into: Wax
Gases
Defination: Floats in a normal pattern
Examples: NH3, Gas, Oxygen
->Since Gases are properties and not effects (some gases might be flammable while others could freeze), this category will not count.
Plasmas and Energy
Defination: Either move in straight lines or moves with a special pattern
Examples: Laser, Fire, Thunder
->Plasmas are too much like the Hot Elements, however there are some elements in this category that aren't Hot Elements. Those in this category that aren't also part of the Hot Elements category turn into Thunder.
Stationary solids
Defination: Remain in a fixed position, does not fall or float
Examples: Torch, metals, Glass
->As with Gases, elements in this category vary too much in effect and so this category does not count.
Cryogens
Defination: Vaporize into gases slowly and can freeze some elements. Turns completely into Steam/Suds or Gases after come in contact with any Liquids or Hot elements.
Examples: LOX, LHe, LN2
->Everlast transforms any from this category into Ice.
Duplicators
Defination: Ability to clone things
Examples: Virus, Clone, Bubble
->Everlast transforms any from this category into Clone.
Normal liquids
Defination: Spreads and are not cryogens
Examples: Water, Secret, Soapy
->As with Gases, elements in this category vary too much in effect and so this category will not be counted.
Powders
Defination: Falls as individual pixels
Examples: Powder(sand), Ant(special case), Seed
->As with Gases, elements in this category vary too much in effect and so this category will not be counted.
Minerals
Defination: A group of elements with optical properties and has a chance to form within Lava rock
Examples: Amethyst, Diamond, Obsidian
->No clue for this one really. Diamond sounds pretty stable so any Everlast rays hitting minerals turns to Diamond.
Hot elements
Defination: Ignite things
Examples: Magma, Fire, Blue flame
->Everlast transforms any from this category into Torch.
Objects
Defination: Things that are not in the form of pixels, but has some reactions
Examples: Hinge, Rope, Box(all types)
->Everlast can't effect any in this category (It reacts to Bubbles like any other element, however)
Block-type objects
Defination: A special group of objects that is usually fixed on the screen and can only be removed by functions
Examples: Block, Fan, Conveyor belts
-> Everlast can't effect any in this category
Falling solids
Defination: Similar to powders, but falls as a whole structure instead of as individual pixels.
Examples: Aerogel, Plank, Magnesium (ribbon state)
->As with Gases, elements in this category vary too much in effect and so this category will not be counted.
Standard elements
Defination: Reacts with almost all elements with the same reactions (Exception will be listed in the requests)
Examples: Antimatter, duplicators, Bomb
->As with Gases, elements in this category vary too much in effect and so this category will not be counted.
Particles
Defination: Behaves like stationary solids but moves when forces are applied (Does not fall or float on its own).
Examples: Strangelet, Pulse, Steam, Metal (When hit by Bomb), Tree (When hit by Thunder or explosion)
->As with Gases, elements in this category vary too much in effect and so this category will not be counted.
Unreactives
Defination: Have a few reactions only
Examples: Powder(sand), Steam/Suds, Neon
->Everlast transforms these into Inert.
Organisms
Defination: Objects with complex behaviour
Examples: Player, fighters, Doctors, Fish
->Everlast can't possibly effect these.
Forces
Defination: Relates to BGs, not as the form of pixels
Examples: Wind/Pressure, Gravity/Antigravity, Electromagnetism
->Everlast can't possibly effect these.
BGs
Defination: Allow special visual effects
Examples: BG-Aura, BG-Magnet, BG-Gravity
->Everlast can't possibly effect these.
Functions
Defination:Things that are not the above
Examples: Start, Drag, Reset
->Everlast can't possibly effect these.
Finally if an element belongs to multiple categories Everlast transforms it into the element of the category that it shares the most reactions with. For instance, Fireworks is both a flammable and a Duplicator. Since Fireworks has more reactions related to Duplication of elements, Fireworks would transform into Clone.
3. Reflected by Metal(Iron) as usual.