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Post by Elmach on Oct 25, 2010 3:52:40 GMT
This actually was suggested by someone here as factory.
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Post by Qwerty on Oct 25, 2010 4:04:44 GMT
Hmm, but was it suggested here?
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Post by Elmach on Oct 25, 2010 4:41:24 GMT
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Post by Artifact123 on Oct 25, 2010 6:17:48 GMT
This actually was suggested by someone here as factory. Yup. That was me.
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Post by Qwerty on Oct 27, 2010 5:17:03 GMT
Yayz! Pretty generic, though. Might just be a coincidence.
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Post by Fireball9903 on Oct 28, 2010 21:58:53 GMT
I'll belive it when I see it.
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Post by Qwerty on Oct 29, 2010 4:07:00 GMT
...You just did see it. See the link up there?
As I said, more generic than Whipper or an EE update or Mercury, so probably not caused by us.
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Post by Magnum_SAMP on Oct 30, 2010 13:32:57 GMT
"Déjà vu".
I liked this update, perfect for player courses, but like clone unfortunately don't save the attribute.
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Post by Elmach on Oct 31, 2010 7:55:22 GMT
... I never noticed that.
You know, fireworks already saves attributes. How come clone and create doesn't?
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Post by Artifact123 on Oct 31, 2010 8:26:49 GMT
Yayz! Pretty generic, though. Might just be a coincidence. I know it is. But still i like it happened. But i don't know why Rock thinks he is blessed by Ha55i when Oil came in EE. Seriously, Oil is even more generic than Create.
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Post by Qwerty on Oct 31, 2010 20:55:01 GMT
No, it doesn't save the attribute. Try it sometime. Stick a create on the ceiling, stick a player into it, and press "save" then "load".
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