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Post by Draxorion on Oct 24, 2010 6:04:14 GMT
I know that this has not been reported for a while... Otherwise, PG wouldn't be a very good game... I can explain this by saying... Powdergame's BG-AURA failed. It came out as a strange, and moving "C4 and Frozen Thunder Background". *sigh* The picture is right here. Let us calm ourselves and discuss this matter, and what our options are.
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Post by Fringe Pioneer on Oct 24, 2010 6:46:41 GMT
Does that only happen with C4 and Thunder? BG-AURA seems to work fine for me...
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Post by ~Memzak~ on Oct 24, 2010 7:24:27 GMT
It also works fine for me. What Java version do you have?
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Post by Qwerty on Oct 24, 2010 20:47:29 GMT
It's an error that comes up sometimes. It's been used in some Aura-trail uploads.
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Post by Draxorion on Oct 29, 2010 0:59:06 GMT
Well, if you payed attention to more of the details in the sandbox, you would notice that there are not enough pixels used to have that much Thunder and C4. The reason for that is... It isn't actually C4 or Thunder, this strange output that is supposed to be BG-AURA.
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Post by Qwerty on Oct 29, 2010 4:05:59 GMT
What do you mean, if I payed more attention? I see what it is, and I know it's BG-Aura. I never said it really was thunder and C4. I already explained, it's a common glitch thing.
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Post by Draxorion on Nov 9, 2010 7:16:49 GMT
I was telling the other two. And besides, before I posted, noone had completely explained it yet.
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Post by ~Memzak~ on Nov 9, 2010 8:44:22 GMT
And now I understand. Heh. weird.
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Post by Draxorion on Nov 27, 2010 3:07:33 GMT
As the nitro "barrels" rolled out of the chute and made contect with the white or yellow areas, they somehow spread the white and yellow parts, adding to them, block size by block size.
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