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Post by benny95346 on Oct 29, 2010 17:34:53 GMT
Ok, I am new to this forum and I barely have any idea what to do. I am 200% sure that this idea was already taken, but I couldn't find it. Once again, I am new so who knows where this idea's hiding. I was thinking of a character that throws javelins, and has a similar attack animation to the priest's attack. The javelins go up in an arc, so are inaccurate for quick enemies. They have a medium attack, just a bit quicker than some of the magician's weapons. The special thing about this class is that its javelins stick into the ground or walls and act as a barrier that can be used as a step or some other things. Here are the weapons I have so far... they DEFINITELY need adjustment. Name: Javelin Lvl: 1 AT: 4-5 AGI: 40-50 Range: 60 Type: Physical MP:--- Bonus AT:--- Name: Graphite Javelin Lvl: 1 AT:7-8 AGI: 45-50 Range: 65 Type: Physical MP:--- Bonus AT:--- Name: Poison Javelin Lvl: 1 AT: 3-5 AGI: 55-65 Range: 75 Type: Poison MP: 15 Bonus AT: 1-1 (0.8s) Name: Fire Javelin Lvl: 1 AT: 11-13 AGI: 45-55 Range: 80 Type: Fire MP: 25 Bonus AT: 4-5 Name: Ice Javelin Lvl: 1 AT: 11-19 AGI: 55-65 Range: 80 Type: Ice MP: 20 Bonus AT: Slow 10% That is all I have so far. I would appreciate any suggestions on how to make it better.
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Post by Qwerty on Oct 30, 2010 7:13:55 GMT
It's kinda funny, cause we've had this idea and it was pretty popular. It could use a reboot.
The barrier idea is an interesting concept, but I'm not sure how it could be programmed.
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Post by Deleted on Oct 30, 2010 16:44:47 GMT
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Post by kamrad on Oct 31, 2010 11:19:03 GMT
That is a pretty neat idea, but its too similar to the Sniper or Gunner...
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