Post by elton on May 30, 2010 3:50:07 GMT
GLOBAL INVASION : PARALLEL EVENTS
The Earth’s Oxygen levels are low. The Nonja’s. Imaginative as ever. Are still at war with the world for domination. They care little for their atmosphere. And are bent for domination. The Nonja Fighters are still fighting and care for the atmosphere. They have made huge hulking photosynthetic probes. 100 of them in each country. About the size of semi trucks. That help the oxygen supply. The Templars are the third force. Granting advanced technolegy and remote controlled robots for warfare. They were a side of complete advanced scientists broke off from the nonja clause due to their insight for world problems in the future. They believe in the enviromental problems of today. And are like the nonja fighters in the fact that they are trying to replenish the enviroment.
GAMEPLAY : BASICS
First you must pick a side. Are you sided with the Nonjas, Nonja Fighters, or Templars. The Nonjas are on their own. But they have mass production on their side. Nonja Fighters are mild allies of the Templars. And templars are ally for Nonja Fighters. This is it, picking a side.
Nonja : Pick these if your bent on world domination. Pain of others against you is your joy. Your on your own but you produce armies 50% faster than other factions. And you can research faster. You also get the reputation for having the most powerful air force. Raging the skies with your Mach 2 Fighters. Get ready for some killing.
Nonja Fighter : You believe in world domination. But, cruelty for human life and the atmosphere has driven you away from the Nonjas. You get huge bonuses in home territories due to your Photosynthetic Probes. And you are granted with powerful Sea forces. With huge Destroyers at your whim. And you are granted abilities of advanced space survelliance. Find out your enemies black projects.
Templar : You are like the Nonjas in the way that you want World Domination. You mass produce safely. And care for the enviroment. But you do not believe in torture or live warfare. All warfare is handled by remote controlled robots and cyborgs. You are granted with powerful ranged space powerups and get strong land infantry. You usually make unique gas powered land units. You have greyish metal and light blue laser camo.
GAMEPLAY : MONEY
All Forces get a currency, it is a shared currency called credits. Each country is granted 1,000,000 Credits a Page each country. So 5 Countries in 2 pages equals 10,000,000 Credits. To upgrade the amount. 5 terms is needed and is considered a gold project. A credit upgrade affects all countries. There is a 5 tern (post) project on a credit upgrade. It can only be done twice. And to start one costs 20,000,000 credits. It makes it so each country goes up 500,000 thousand credits a page. So with both upgrades. You are granted 2,000,000 credits a page, for each country. Later in this post. We will go over how to use credits. A secret Black Fund is saved as well. Each page results in 500,000 for each country to the black fund. It is only tapped on Black Projects.
GAMEPLAY : PROJECTS
The key to powerful countries are projects. There are 4 classifications. There are White Projects, Red Projects, Gold Projects, and Black Projects . White Project are moral boosters. Foreign Allienations. Police Forces. You can have 5 White projects at once. Depending on the effect. They have small effects on the war calc. But built up they make huge bonus’s. And they mainly lead to EVENTS (random causes such as rebelled countries) Try to keep your citizens happy. Red Projects are about war. Armor Infantry Upgrades. Tank and Artillary Deployment. Army Deployment (2 armies every turn. 3 for Nonjas) Red Projects also include deploying branches. Such as a fleet. You can combine several armies (max 5) and make it so that it might equal, some say like 4 armies. But if the enemy forces don’t kill all of them they keep all their armies. You can have 5 max Red Projects. (Combined Armies into an Fleet . Wing ext. takes 5 turns. Gold Projects are about money. Your life line. Currency upgrades. And several banks and strategical points for upgrades. You can put a bank in Japan when your country is in Brazil. This might grant good relations and will improve money for you and the country to place the bank in. (You can set up 5 Gold Projects at a time) You can also fix inflation and deflation in your banks depending on how bad it is. (See later in post for explanation). Black Projects are secret projects. They are secret from other countries except the name. They must be approved from me or another game moderator. They are always tapped from the countries black budget. Nothing else. The black budget is exclusively used for this itself. Nothing else. Black Projects are about learning about other peoples projects. Space Survelliance. Moon walks. Space Bases and labs. Underground ore grounds. Things that will grant huge bonus’s and moral boosters. While being secret to the public until revealed. This can pass many bad relations. 2 Black Projects at a time are allowed.
POLITICAL : RELATIONS
Keeping relationships friendly or aggressive between other leaders is tactical. And takes practice. Simply send a letter in the format of
Dear, Leaders Name
Type Message
From, Senders name.
Using the wrong format may be influencial and make you look like a moron. Sorry guys, it’s true.
POLITICAL: ICBMs, NUCLEAR BOMBS, TREATIES, WARS
To declare war. Simply say so in your roleplay section in your post (similar to Nonja Global Invasion created by Temporarily9 or Qwertyuiop.) ICBMs are nuclear forces. (Together with Space, Land, Air, Sea, and ICBMs are into the force category Mass, which is short for mass destruction warfare)
Treaties are tied by signers. Simply say you sign a treaty to sign it. Treaties are usually in the Letter form as explained above.
ECONOMY : DEFLATION AND INFLATION
You are to set banks in other countries. When you do this. The other country is granted 100,000 a turn for that one bank. You are as well. But, too many banks could lead to inflation. Or too few make deflation. I usually declare if you have Deflation or Inflation. To fix deflation. You must make 2 extra banks. In deflation you make no money per page. Until it is fixed. In inflation. Simply create a project called inflation fix. It takes 5 turns. You are not paid during inflation either. Banks take 5 turns to make. But they are free.
PROJECT COSTS
White Projects – 10,000 a turn. 5 turns usually equal 1 bonus on calc. And only in home countries.
Red Projects – 50,000 a turn. Depends on the description and difficulty.
Gold Projects – Free, explained.
Black Projects – 100,000 a Turn, Black Budget only. Results in HUGE Bonus’s. To keep a black project secret from advanced survallience, from other countries. Pay 100,000 from your normal budget. For one point.
DISCOVERING BLACK PROJECTS
To make it easier to tell others black projects. Simply make a space probe. They take 10 Turns in a black project. And result in 1 point. Similar to a point if a country keeps a black project secret. I use the war clac to find out if the intelligence breach worked. So you can have a low upgrade and still find out the intelligence if they protect it a lot. But the chances are slimmer than if you more space probes. Once you find out information. You can give it to the public. Or keep it for yourself. Giving false information will decrease relations and lower country moral. But it can set off angry relations with the other country for a short time of the black project. Or it will pin the country making the black project. Making them either give it to the public. Or possibly being teamed on.
SHORT RULES
The Shortest Rules to say.
No attacking countries in the same factions.
Always ally the same faction.
Incomplete or non detailed posts for progress is shunned apon and may cause an godly accident due to it being hard for this games staff and moderators to process information. That can cause warning and banishment.
MAKING MASS WEOPONS
To make weopons of mass destruction. Start a Black Project. Nuclear ICBM, Biological ICBM, or Chemical ICBMs are generally the same. Nuclear ICBM causes the most damage acutely. Biological creates the most linger damage. And Chemical creates the most deaths but it makes no acute damage and takes time to take effect. All take 20 turns to make an ICBM.
The Earth’s Oxygen levels are low. The Nonja’s. Imaginative as ever. Are still at war with the world for domination. They care little for their atmosphere. And are bent for domination. The Nonja Fighters are still fighting and care for the atmosphere. They have made huge hulking photosynthetic probes. 100 of them in each country. About the size of semi trucks. That help the oxygen supply. The Templars are the third force. Granting advanced technolegy and remote controlled robots for warfare. They were a side of complete advanced scientists broke off from the nonja clause due to their insight for world problems in the future. They believe in the enviromental problems of today. And are like the nonja fighters in the fact that they are trying to replenish the enviroment.
GAMEPLAY : BASICS
First you must pick a side. Are you sided with the Nonjas, Nonja Fighters, or Templars. The Nonjas are on their own. But they have mass production on their side. Nonja Fighters are mild allies of the Templars. And templars are ally for Nonja Fighters. This is it, picking a side.
Nonja : Pick these if your bent on world domination. Pain of others against you is your joy. Your on your own but you produce armies 50% faster than other factions. And you can research faster. You also get the reputation for having the most powerful air force. Raging the skies with your Mach 2 Fighters. Get ready for some killing.
Nonja Fighter : You believe in world domination. But, cruelty for human life and the atmosphere has driven you away from the Nonjas. You get huge bonuses in home territories due to your Photosynthetic Probes. And you are granted with powerful Sea forces. With huge Destroyers at your whim. And you are granted abilities of advanced space survelliance. Find out your enemies black projects.
Templar : You are like the Nonjas in the way that you want World Domination. You mass produce safely. And care for the enviroment. But you do not believe in torture or live warfare. All warfare is handled by remote controlled robots and cyborgs. You are granted with powerful ranged space powerups and get strong land infantry. You usually make unique gas powered land units. You have greyish metal and light blue laser camo.
GAMEPLAY : MONEY
All Forces get a currency, it is a shared currency called credits. Each country is granted 1,000,000 Credits a Page each country. So 5 Countries in 2 pages equals 10,000,000 Credits. To upgrade the amount. 5 terms is needed and is considered a gold project. A credit upgrade affects all countries. There is a 5 tern (post) project on a credit upgrade. It can only be done twice. And to start one costs 20,000,000 credits. It makes it so each country goes up 500,000 thousand credits a page. So with both upgrades. You are granted 2,000,000 credits a page, for each country. Later in this post. We will go over how to use credits. A secret Black Fund is saved as well. Each page results in 500,000 for each country to the black fund. It is only tapped on Black Projects.
GAMEPLAY : PROJECTS
The key to powerful countries are projects. There are 4 classifications. There are White Projects, Red Projects, Gold Projects, and Black Projects . White Project are moral boosters. Foreign Allienations. Police Forces. You can have 5 White projects at once. Depending on the effect. They have small effects on the war calc. But built up they make huge bonus’s. And they mainly lead to EVENTS (random causes such as rebelled countries) Try to keep your citizens happy. Red Projects are about war. Armor Infantry Upgrades. Tank and Artillary Deployment. Army Deployment (2 armies every turn. 3 for Nonjas) Red Projects also include deploying branches. Such as a fleet. You can combine several armies (max 5) and make it so that it might equal, some say like 4 armies. But if the enemy forces don’t kill all of them they keep all their armies. You can have 5 max Red Projects. (Combined Armies into an Fleet . Wing ext. takes 5 turns. Gold Projects are about money. Your life line. Currency upgrades. And several banks and strategical points for upgrades. You can put a bank in Japan when your country is in Brazil. This might grant good relations and will improve money for you and the country to place the bank in. (You can set up 5 Gold Projects at a time) You can also fix inflation and deflation in your banks depending on how bad it is. (See later in post for explanation). Black Projects are secret projects. They are secret from other countries except the name. They must be approved from me or another game moderator. They are always tapped from the countries black budget. Nothing else. The black budget is exclusively used for this itself. Nothing else. Black Projects are about learning about other peoples projects. Space Survelliance. Moon walks. Space Bases and labs. Underground ore grounds. Things that will grant huge bonus’s and moral boosters. While being secret to the public until revealed. This can pass many bad relations. 2 Black Projects at a time are allowed.
POLITICAL : RELATIONS
Keeping relationships friendly or aggressive between other leaders is tactical. And takes practice. Simply send a letter in the format of
Dear, Leaders Name
Type Message
From, Senders name.
Using the wrong format may be influencial and make you look like a moron. Sorry guys, it’s true.
POLITICAL: ICBMs, NUCLEAR BOMBS, TREATIES, WARS
To declare war. Simply say so in your roleplay section in your post (similar to Nonja Global Invasion created by Temporarily9 or Qwertyuiop.) ICBMs are nuclear forces. (Together with Space, Land, Air, Sea, and ICBMs are into the force category Mass, which is short for mass destruction warfare)
Treaties are tied by signers. Simply say you sign a treaty to sign it. Treaties are usually in the Letter form as explained above.
ECONOMY : DEFLATION AND INFLATION
You are to set banks in other countries. When you do this. The other country is granted 100,000 a turn for that one bank. You are as well. But, too many banks could lead to inflation. Or too few make deflation. I usually declare if you have Deflation or Inflation. To fix deflation. You must make 2 extra banks. In deflation you make no money per page. Until it is fixed. In inflation. Simply create a project called inflation fix. It takes 5 turns. You are not paid during inflation either. Banks take 5 turns to make. But they are free.
PROJECT COSTS
White Projects – 10,000 a turn. 5 turns usually equal 1 bonus on calc. And only in home countries.
Red Projects – 50,000 a turn. Depends on the description and difficulty.
Gold Projects – Free, explained.
Black Projects – 100,000 a Turn, Black Budget only. Results in HUGE Bonus’s. To keep a black project secret from advanced survallience, from other countries. Pay 100,000 from your normal budget. For one point.
DISCOVERING BLACK PROJECTS
To make it easier to tell others black projects. Simply make a space probe. They take 10 Turns in a black project. And result in 1 point. Similar to a point if a country keeps a black project secret. I use the war clac to find out if the intelligence breach worked. So you can have a low upgrade and still find out the intelligence if they protect it a lot. But the chances are slimmer than if you more space probes. Once you find out information. You can give it to the public. Or keep it for yourself. Giving false information will decrease relations and lower country moral. But it can set off angry relations with the other country for a short time of the black project. Or it will pin the country making the black project. Making them either give it to the public. Or possibly being teamed on.
SHORT RULES
The Shortest Rules to say.
No attacking countries in the same factions.
Always ally the same faction.
Incomplete or non detailed posts for progress is shunned apon and may cause an godly accident due to it being hard for this games staff and moderators to process information. That can cause warning and banishment.
MAKING MASS WEOPONS
To make weopons of mass destruction. Start a Black Project. Nuclear ICBM, Biological ICBM, or Chemical ICBMs are generally the same. Nuclear ICBM causes the most damage acutely. Biological creates the most linger damage. And Chemical creates the most deaths but it makes no acute damage and takes time to take effect. All take 20 turns to make an ICBM.