Post by V.I.R.O.S. on Dec 11, 2010 4:38:05 GMT
Weapon Types:
Launcher: These launch physical devices meant to bash into the target and release their payload. (2)
Beam Gun: These shoot beams of Ions, Thermal Energy, Plasma, or Electromagnetic Energy. (5)
Bombs: More damaging than the missiles from a launcher, but less accurate, and can only be used on planets, moons, asteroids, or space stations. (3)
Field Generators: These create cones, circles, or other geometric shapes of damage. Anything within this field takes whatever kind of damage the field creates. (10)
Defense Types
Plasma Field- Ion, Thermal/Incendiary (5)
Electromagnetic Field- Antimatter, Ions, Electromagnetic (7)
Physical Armor- Physical, Biological, Sonic (3)
Sterile Plating- Chemical, Biological (3)
Lead Plating- Radioactivity, Electromagnetic (4)
Weapon Stats:
Accuracy: This stat covers how accurate a device is. The more accurate, the more likely it is to hit its target. If the device is defensive, the more accurate it is, the more likely it is to protect from attack. Accuracy is a percentage.
Incendiary/Thermal Damage:
Radioactivity Damage:
Chemical Damage:
Physical Damage:
Electromagnetic Damage::
Biological Damage:
Ion Damage:
Sonic Damage:
Antimatter/Plasma Damage:
Device Resistance Percentage
Incendiary/Thermal Resistance:
Radioactivity Resistance:
Chemical Resistance:
Physical Resistance:
Electromagnetic Resistance:
Biological Resistance:
Ion Resistance:
Sonic Damage:
Antimatter/Plasma Resistance:
Weapon Development: Accuracy percentage/4 + total damage amount/20 + Number of types of damage it does*2 + Weapon Type
(A/20)+(D/20)+(V*2)+T
Defense Development: Accuracy percentage/4 + total resistance amount/20 + Number of types of resistance it has*2 + Defense Type No.
(A/20)+(R/20)+(V*2)+T
Launcher: These launch physical devices meant to bash into the target and release their payload. (2)
Beam Gun: These shoot beams of Ions, Thermal Energy, Plasma, or Electromagnetic Energy. (5)
Bombs: More damaging than the missiles from a launcher, but less accurate, and can only be used on planets, moons, asteroids, or space stations. (3)
Field Generators: These create cones, circles, or other geometric shapes of damage. Anything within this field takes whatever kind of damage the field creates. (10)
Defense Types
Plasma Field- Ion, Thermal/Incendiary (5)
Electromagnetic Field- Antimatter, Ions, Electromagnetic (7)
Physical Armor- Physical, Biological, Sonic (3)
Sterile Plating- Chemical, Biological (3)
Lead Plating- Radioactivity, Electromagnetic (4)
Weapon Stats:
Accuracy: This stat covers how accurate a device is. The more accurate, the more likely it is to hit its target. If the device is defensive, the more accurate it is, the more likely it is to protect from attack. Accuracy is a percentage.
Incendiary/Thermal Damage:
Radioactivity Damage:
Chemical Damage:
Physical Damage:
Electromagnetic Damage::
Biological Damage:
Ion Damage:
Sonic Damage:
Antimatter/Plasma Damage:
Device Resistance Percentage
Incendiary/Thermal Resistance:
Radioactivity Resistance:
Chemical Resistance:
Physical Resistance:
Electromagnetic Resistance:
Biological Resistance:
Ion Resistance:
Sonic Damage:
Antimatter/Plasma Resistance:
Weapon Development: Accuracy percentage/4 + total damage amount/20 + Number of types of damage it does*2 + Weapon Type
(A/20)+(D/20)+(V*2)+T
Defense Development: Accuracy percentage/4 + total resistance amount/20 + Number of types of resistance it has*2 + Defense Type No.
(A/20)+(R/20)+(V*2)+T