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Post by RubiksMaster123 on Jan 4, 2011 21:40:37 GMT
People have suggested this idea before, but i think that we really need it now.
I mean one boss (Desert 6) can one hit kill stick people. while another boss can inflict massive damage and almost one hit kill (Pyramid)
So how much stronger can bosses get? they can't get any stronger because they'll just keep one hit killing. even if they increase their damage, it's still one hit kill. nothing is better than one hit kill.
so maybe job advancement should be level 50 where all your stickmen's HP doubles and a choice: to upgrade HP even more, higher attack, or less AGI
This way, stick ranger can keep making bosses more difficult as they do more damage. I'm pretty sure we can do this without job advancement, such as making HP increase higher and higher the more HP we have, but I think job advancement is the best way to go about doing this.
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Post by Chuanqi on Jan 4, 2011 22:27:02 GMT
Higher att: for the base attack, or also for MP effects?
Less agi: does the min still apply?
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Post by RubiksMaster123 on Jan 4, 2011 22:42:09 GMT
Higher att: for the base attack, or also for MP effects? Less agi: does the min still apply? 1. also for mp effects too 2. yes it does but the min is lowered, and maybe disable that feature for boxers or else it would get out of hand.
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Post by ruisen2000 on Jan 5, 2011 3:49:27 GMT
but what if people dont choose LP upgrades? (which is fairly likely, if your team is not tanks) then it would still be that same 1 hit kill, bosses wouldn't get any harder even if their attack doubles. I thin is not only do we have your suggestion, but also have more bosses that do not do 1 hit kill but instead, rapid damage like boss stage. That way, people will actually want to spend upgrades on LP, instead of having it kind of useless since then bosses get more ATK, and makes 1 hit kill all over again.
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Post by RubiksMaster123 on Jan 5, 2011 11:41:39 GMT
but what if people dont choose LP upgrades? (which is fairly likely, if your team is not tanks) then it would still be that same 1 hit kill, bosses wouldn't get any harder even if their attack doubles. I thin is not only do we have your suggestion, but also have more bosses that do not do 1 hit kill but instead, rapid damage like boss stage. That way, people will actually want to spend upgrades on LP, instead of having it kind of useless since then bosses get more ATK, and makes 1 hit kill all over again. No everyone's LP doubles, and if you want to upgrade LP even more, then you can choose so for the choice.
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Post by Rabidbadger on Jan 5, 2011 16:23:45 GMT
I, myself, am fine with the bosses. The attacks of Desert 6 are easily dogable, and incredibly vulnerable to bait tactics. Pyramid boss needs some hit-and-run tactics to be able to beat. It's not really job advancements that rangers need, all that is required to beat the bosses are simple tactics. It's putting some thought into the game process. You can no longer expect to go to another tab and leave your rangers to murder the bosses.
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Post by RubiksMaster123 on Jan 5, 2011 22:19:06 GMT
yeah but the bosses would have to eventually get harder to the point where they fire machine gun bullets that have infinite range that all one hit ko
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Post by zaryan on Jan 8, 2011 19:29:53 GMT
Everyone always forgets about the poor defense priest! D= My level 53 team with a def priest takes very little damage (Except for the new boss; he still does a lot of damage, but my team even beat it without much trouble) and survives quite easily. Except for poison attacks, but that is why you also need some strategy and a nice ranged character!
I think we can expect to just see bosses with higher and higher levels of hp instead of doing too much more damage.
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Post by RubiksMaster123 on Jan 9, 2011 13:32:27 GMT
yeah that might work out but im still thinking harder bosses should be able to do more damage? or we could just call all the new bosses tanks...
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