Post by kuraikiba on Jan 21, 2011 1:20:01 GMT
I did not see a class like this, and thought it was good.
It's a thrower. Throwing knives, shruiken (throwing stars), darts, hammers, and such.
It does an arc downward in it's throw, to gain momentum, and releases at eye level like so:
++
.....x
.......+
.......+x+x+x+x+x+x+x+x+x+x+x+x+x+x+x+x+x+
The reason I did the x+x model is to demonstrate that it spins in a constant clockwise circle as it travels for all weapons.
Pros:
Versatile weapon bases for expansion
Fast weapon travel speed
Low AGI (Highest AGI would be 120-120, for Battle Axe 5. Lowest is for Knives and throwing stars, all at 5-10)
High range (Highest is Knife 1, 100 range. Lowest is 50 for battle Axe 5)
Cons:
Low damage per hit (Highest is Poison Hammer (non-base) at 150 dps (including poison damage), Lowest is Knife 1, at 2-3)
Low damage increase (Explained in stats)
Can easily TO some mushrooms...
+5 per level LP if devoted to LP
Table of weapons:
Knives:
Knife 1: Grey line basically. 2-3 AT and 5-10 AGI (As all Knives/Stars are)
Fire Knife 1: Flaming Knife. 5-5 fire damage per sec (So 5-5 for a big boss), AT is 2-3.
Thunder Knife 1: Electrified knife. 10 damage from thunder on contact, 2-3 AT.
Poison Knife 1: 1-1 poison damage per sec, and 5-5 damage.
Dual Knife 1: Two knives thrown simultaneously at a 5 degree from the normal throw shift in guideline. 2-3 damage each, AGI is 5-15. (Bullet card adds additional ones at 15 increments, except for Bullet Card 1, which adds a center one.)
Stars:
Throwing star 2: 4-6 AT. Basically a grey plus sign.
Flame Star 2: Flaming Throwing star, 5-5 fire a sec, AT is 4-6.
Poison Star 2: Poison damage is 2-2, AT is 4-6.
Triple Star 2: Three simultaneously thrown stars, one straight and one at 15 degrees to each side away. Each does 4-6 damage. AGI is 10-20. (Bullet card adds additional ones at 15 increments)
Quint Star 2: Same as Triple star 2, but with ones at the next 15 degree marks away as well. AT is 4-6 each. AGI is 20-30 (Bullet card adds additional ones at 15 increments)
Darts:
Dart 3: Basically, a line with a pointed top. 5-10 AT. AGI is 10-15, as are all darts.
Poison Dart 3: 3-3 damage per sec, AT is 5-10.
Explosion Dart 3: Explodes into an expanding ring, AT is 30. AGI is
30-40.
Double Dart 3: Two darts, one after the other, to deliver 5-10 AT
each. AGI is 20-20.
Long Dart 3: Twice the length of a normal dart. Half the travel speed, 15-15 damage.
Hammers:
Hammer 4: A knife and a T, stacked, basically. AT 40-50, AGI 90-90.
Poison Hammer 4: 50-50 Poison a sec, AT 50-50, quarter of normal travel speed, and AGI is 150-150.
Flame Hammer 4: Flaming Hammer, 10-10 fire damage, AT 40-50, AGI 90-90.
Dual hammers 4: Two simultaneously thrown hammers, at the 15 degree intervals. 50-50 AT each.
Bell hammer 4: Very powerful hammer. 250-250 damage, 1/8th the normal travel speed, AGI is 400-400 (4 seconds between throws)
Axes:
Battle Axe 5: A knife and an H, stacked. 100-100 AT, AGI 120-130.
(To come)
Double sided Axe 5: Like a Knife with H's on both sides. 120-120 AT.
Dual Axes 5: Two simultaneously thrown axes, at 15 degree away sections again. Each is 100-100 AT. AGI is 240-260.
Thunder Axe 5: 150 Thunder, 100-100 Damage. AGI is 200-200.
Great Axe 5: The most powerful Thrower weapon, with 500-500 AT, but 1000-1000 AGI (10 second wait, making it a disadvantage).
---------------------------------------------------------------------------------------
Now, before you criticize the extreme nature of the end weapons, realize it's because they are ENDGAME equipment, meaning you get them late.
---------------------------------------------------------------------------------------
The weapons Autopierce, making Pierce card worthless except to penetrate ground.
---------------------------------------------------------------------------------------
Stats:
LP: +5 LP per SP
STR: 1% add to the strength of the weapons
Dex: Range increase (2 per SP)
MAG: 10 MP added per SP (I will get ranges and MP cost up later)
---------------------------------------------------------------------------------------
That's all the stuff I can think of. Critiques?
It's a thrower. Throwing knives, shruiken (throwing stars), darts, hammers, and such.
It does an arc downward in it's throw, to gain momentum, and releases at eye level like so:
++
.....x
.......+
.......+x+x+x+x+x+x+x+x+x+x+x+x+x+x+x+x+x+
The reason I did the x+x model is to demonstrate that it spins in a constant clockwise circle as it travels for all weapons.
Pros:
Versatile weapon bases for expansion
Fast weapon travel speed
Low AGI (Highest AGI would be 120-120, for Battle Axe 5. Lowest is for Knives and throwing stars, all at 5-10)
High range (Highest is Knife 1, 100 range. Lowest is 50 for battle Axe 5)
Cons:
Low damage per hit (Highest is Poison Hammer (non-base) at 150 dps (including poison damage), Lowest is Knife 1, at 2-3)
Low damage increase (Explained in stats)
Can easily TO some mushrooms...
+5 per level LP if devoted to LP
Table of weapons:
Knives:
Knife 1: Grey line basically. 2-3 AT and 5-10 AGI (As all Knives/Stars are)
Fire Knife 1: Flaming Knife. 5-5 fire damage per sec (So 5-5 for a big boss), AT is 2-3.
Thunder Knife 1: Electrified knife. 10 damage from thunder on contact, 2-3 AT.
Poison Knife 1: 1-1 poison damage per sec, and 5-5 damage.
Dual Knife 1: Two knives thrown simultaneously at a 5 degree from the normal throw shift in guideline. 2-3 damage each, AGI is 5-15. (Bullet card adds additional ones at 15 increments, except for Bullet Card 1, which adds a center one.)
Stars:
Throwing star 2: 4-6 AT. Basically a grey plus sign.
Flame Star 2: Flaming Throwing star, 5-5 fire a sec, AT is 4-6.
Poison Star 2: Poison damage is 2-2, AT is 4-6.
Triple Star 2: Three simultaneously thrown stars, one straight and one at 15 degrees to each side away. Each does 4-6 damage. AGI is 10-20. (Bullet card adds additional ones at 15 increments)
Quint Star 2: Same as Triple star 2, but with ones at the next 15 degree marks away as well. AT is 4-6 each. AGI is 20-30 (Bullet card adds additional ones at 15 increments)
Darts:
Dart 3: Basically, a line with a pointed top. 5-10 AT. AGI is 10-15, as are all darts.
Poison Dart 3: 3-3 damage per sec, AT is 5-10.
Explosion Dart 3: Explodes into an expanding ring, AT is 30. AGI is
30-40.
Double Dart 3: Two darts, one after the other, to deliver 5-10 AT
each. AGI is 20-20.
Long Dart 3: Twice the length of a normal dart. Half the travel speed, 15-15 damage.
Hammers:
Hammer 4: A knife and a T, stacked, basically. AT 40-50, AGI 90-90.
Poison Hammer 4: 50-50 Poison a sec, AT 50-50, quarter of normal travel speed, and AGI is 150-150.
Flame Hammer 4: Flaming Hammer, 10-10 fire damage, AT 40-50, AGI 90-90.
Dual hammers 4: Two simultaneously thrown hammers, at the 15 degree intervals. 50-50 AT each.
Bell hammer 4: Very powerful hammer. 250-250 damage, 1/8th the normal travel speed, AGI is 400-400 (4 seconds between throws)
Axes:
Battle Axe 5: A knife and an H, stacked. 100-100 AT, AGI 120-130.
(To come)
Double sided Axe 5: Like a Knife with H's on both sides. 120-120 AT.
Dual Axes 5: Two simultaneously thrown axes, at 15 degree away sections again. Each is 100-100 AT. AGI is 240-260.
Thunder Axe 5: 150 Thunder, 100-100 Damage. AGI is 200-200.
Great Axe 5: The most powerful Thrower weapon, with 500-500 AT, but 1000-1000 AGI (10 second wait, making it a disadvantage).
---------------------------------------------------------------------------------------
Now, before you criticize the extreme nature of the end weapons, realize it's because they are ENDGAME equipment, meaning you get them late.
---------------------------------------------------------------------------------------
The weapons Autopierce, making Pierce card worthless except to penetrate ground.
---------------------------------------------------------------------------------------
Stats:
LP: +5 LP per SP
STR: 1% add to the strength of the weapons
Dex: Range increase (2 per SP)
MAG: 10 MP added per SP (I will get ranges and MP cost up later)
---------------------------------------------------------------------------------------
That's all the stuff I can think of. Critiques?