Post by Deleted on Jun 4, 2010 10:41:51 GMT
I thought I would bring my Lancer idea over from the old forum since that one closed down a short time ago.
The Lancer specialises in powerful attacks; when the Lancer has a full MP bar, it charges up its weapon before throwing it at enemies in the immediate area, inflicting damage to any enemy that is in the path of the lance during the special attack (while the weapon is charged in this way, it can pierce through enemies and terrain). The range of the special attack is around 80-90. When the Lancer attacks normally, it inflicts damage to all enemies that come into contact with the weapon.
Stats
Features
Weapon Type: Spear, Javelin, Trident, Lance, Pole, Halberd, Voulge, Partisan, Pike
Has an MP bar: Yes
LP in VS mode: 5x
Special Feature: Powerful Lancer-style attacks
Equippable Cards: Quick's, Bullet's (applies to certain spears, javelins, lances and tridents), Critical's, Berserk, Vampire's, ONIGIRI's, and Gold Rush
Weapons
The Lancer specialises in powerful attacks; when the Lancer has a full MP bar, it charges up its weapon before throwing it at enemies in the immediate area, inflicting damage to any enemy that is in the path of the lance during the special attack (while the weapon is charged in this way, it can pierce through enemies and terrain). The range of the special attack is around 80-90. When the Lancer attacks normally, it inflicts damage to all enemies that come into contact with the weapon.
Stats
Stat | Effect per SP invested | LP |
LP | No effect | +10 |
STR | Minimum & maximum AT + 1/2 | +4 |
DEX | Bonus AT + 1% | +4 |
MAG | +1 MP per hit with a magical weapon | +2 |
Features
Weapon Type: Spear, Javelin, Trident, Lance, Pole, Halberd, Voulge, Partisan, Pike
Has an MP bar: Yes
LP in VS mode: 5x
Special Feature: Powerful Lancer-style attacks
Equippable Cards: Quick's, Bullet's (applies to certain spears, javelins, lances and tridents), Critical's, Berserk, Vampire's, ONIGIRI's, and Gold Rush
Weapons
Weapon | LV | AT | AGI | Range | Type | MP | Bonus AT | Notes |
Spear | 2-4 | 15-20 | 45 | Physical | 10 | 8-12 | Starting weapon | |
Iron Spear | 1 | 8-12 | 20-30 | 45 | Physical | 20 | 16-24 | Slower than other spears, but has a higher AT and Bonus AT |
Fire Spear | 1 | 4-8 | 15-20 | 45 | Fire | 40 | 4-6 | Generates flames when charged and thrown at enemies; the flames move outward very slowly in a similar fashion to the flames generated by the Flame Sword, but disappears very quickly |
Poison Spear | 1 | 4-8 | 15-20 | 45 | Poison | 40 | 2-3 (0.5sec) | Leaves behind a very short trail of sickly green or purple clouds of poison energy, that poisons enemies that come into contact with the spear, or the poison clouds |
Thunder Spear | 1 | 6-10 | 15-20 | 45 | Thunder | 50 | 1-30 | Generates static electricity around the spear on transit, damaging any enemy that is in contact with the spear, or the static electricity |
Rapid Spear | 2 | 4-6 | 5-10 | 45 | Physical | Allows for rapid normal attacks, but no special attacks are possible with this weapon | ||
Ice Spear | 2 | 6-10 | 15-20 | 45 | Ice | 60 | 12-18 Slow 30% | Slows the movement of enemies in contact with the weapon |
Needle Spear | 2 | 8-12 | 15-20 | 45 | Physical | 100 | 12-15 | Explodes into a shower of 12 needles that travel outwards from the centre of the spear once it reaches the end of its projectile range, or it touches terrain. The needles can penetrate enemies, but not terrain |
Spark Spear | 2 | 8-12 | 15-20 | 45 | Thunder | 100 | 1-36 | Explodes into a shower of nine sparks that roll along the ground, and can penetrate through enemies |