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Post by Qwerty on May 20, 2011 14:28:32 GMT
They shoot their halos around.
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Post by Rabidbadger on May 20, 2011 15:57:31 GMT
Their attacks are halo boomerangs. They look like they are gonna have higher MP costs than the whipper. Then again, seeing as they hit each enemy twice and their attacks penetrate it isn't too hard for them to frequently activate magical attacks, even with a low MAG. Strength increases damage, Dex increases the amount of halos by 0.1, and Mag enables the magical attacks.
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Post by Alonso on May 20, 2011 16:03:34 GMT
Quite good, haven't had a chance to try them beyong opening but they can penetrate ground, very good, and add dex, and a bit of mag, kaboom.
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Post by Rabidbadger on May 20, 2011 16:39:07 GMT
Bullet increases decrease as you get more and more DEX! D:<
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Post by ruisen2000 on May 20, 2011 22:25:11 GMT
Wow.. these updates get wierder and wierder... lol First spirit, now angel. Is it just me, or is ha55ii getting superstitious? lol Found a vid of the angel calss :
Doesn't look very strong, my guess is that it's more of an AoE class, since the attacks penetrate enemies, kinda like gladiator, but ranged.
Ps. anyone know if the junk shop have any angel weapons?
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Post by Elmach on May 20, 2011 22:47:42 GMT
Thoughts so far on all-Angel class:
Rightmost one gets all strength for first upgrade, rest get dex.
Next upgrade, they get one of what they got earlier and magic, because you are going to get a fire halo by then.
Not sure what next, though, still playing. Just posting before I forget.
Also, I keep forgetting they don't fly.
EDIT: They are TERRIBLE against blue X's.
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Post by kuraikiba on May 20, 2011 22:50:46 GMT
Actually, they can inflict 100 damage a strike max as is. With a Quick Card, that makes them able to up to 5 throws of 5 a second, meaning they can inflict 500 damage per second, and per ten seconds, 5000. That means four of them, just as is, without any magic, can inflict 2000 a second, and 20000 in ten seconds, enough to kill two Castle Bosses in ten seconds (or one in 5), kill the submarine shrine boss in 20 seconds, and the Pyramid Boss in 40 seconds, which is two thirds of a minute for the most overwhelmingly powerful enemy in the game. Add spirits, and they will eviscerate everything.
Powerful enough for you?
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Post by Elmach on May 20, 2011 22:57:43 GMT
I BARELY killed Opening Street Boss.
Seriously.
Although, it might have been my strategy (use the other angels as meatshields)
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Post by kuraikiba on May 20, 2011 23:02:29 GMT
That's because you have to pump dex, and only dex. The moment you hit ten, you've doubled your power.
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Post by Elmach on May 20, 2011 23:09:54 GMT
Angels with fire rings look like devils. EDIT: Hanging an angel above the Opening Street Boss works well. EDIT: Walls make everything so much easier. Is there any way to increase range?
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Post by kuraikiba on May 21, 2011 1:43:11 GMT
Catapult card 4 would make Long Ring at 170.
So, Ideal:
4x Long ring angels, Max Dax: Quick Card 4, Catapult Card.
OR
4x Long ring angels, Max Dax: Quick Card 4, Fire Spirit 3 (Extra damage: 6400 if all hit for all four, 64000 per ten seconds) = Damage Total of 8400 for one second, and 84000 for ten seconds (Castle Boss = 2 seconds, SMSB = 5 seconds, Pyramid Boss = 10 seconds)
OR
4x Long ring angels, Max Dax: Quick Card 4, Thunder Spirit 2 (Extra damage: 3960 for all hit for all four, 39600 for ten seconds) = 5960 for one second, 59600 for ten seconds (Castle boss = 2 seconds, SMSB = 7 seconds, Pyramid Boss = 14 seconds)
In Stick Ranger, No class is a lemon. No weapon is a lemon. Everything can be stupid powerful.
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Post by ganondorfchampin on May 21, 2011 1:53:00 GMT
We were due for a class, but Angels? Really?
I hope next update we are finally going to go to the mountains. I think SR is nearing its conclusion.
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Post by ruisen2000 on May 21, 2011 3:56:44 GMT
I think angel is a supporting class, not a fighting damage dealer.
I wonder if bullets card works its magic on angels too, since it makes every projective attack with at least 2 projectiles pretty strong. Angels can increase the amount of their own attack to over 2 projectiles....
From the video, it seems like the closer you are to the enemy, the faster you can attack.
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Post by Draxorion on May 21, 2011 4:04:49 GMT
When SR reaches a conclusion, many of us will have witnessed a long and epic tale from beginning to end, coming to a close.
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Post by Alonso on May 21, 2011 11:31:33 GMT
It is allright I mean he under is quite coo ut you are rightit should be able to fly.Despite having wings, the angel can't fly. The wings change color with the weapon which is awesome. The angel uses its wings to swim so it can't use it it is wet, wet wings don't work. All of the rings thrown will stay in place if the Angel is frozen. This is the first class that don't use their hands while attacking. Only their wings flap. Also I like how you shoot and go up and it dissapears and go ono your head and also you can make it go through theh
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Post by kuraikiba on May 21, 2011 22:40:14 GMT
Remember, the angel has the potential to be extremely powerful, just like the priest can make things extremely powerful.
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Post by Elmach on May 22, 2011 1:51:08 GMT
Tips on using Angels:
After the halos are thrown, they will come back to where the Angel is at some time. You can use this to beat hard bosses like Grassland 1.
And, that is all I have. Erp.
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Post by Alonso on May 22, 2011 9:38:14 GMT
bullet increase allows faster mag collection.
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Post by kuraikiba on May 22, 2011 18:17:07 GMT
Yep. A single Blue stone four and a Black stone four will, at best, generate 280 magic per ring cycle.
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Post by Alonso on May 23, 2011 17:04:29 GMT
I have got blue stone 4 on like thundering, yep. AKboom.
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Post by RubiksMaster123 on May 24, 2011 1:13:28 GMT
seems a little weak but i haven't gotten past grassland 1 yet. =(
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Post by Rabidbadger on May 24, 2011 6:15:40 GMT
You need to have a magical weapon for the Angel to be effective, at the moment. Spam on MAG and DEX.
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Post by RubiksMaster123 on May 24, 2011 10:33:58 GMT
well i have fire ring and 10 magic and i can activate magic attack every ring throw.
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Post by Alonso on May 24, 2011 17:11:27 GMT
don't have all 4 angels team, doesn't work, not very good long range you see. most rings are 60 ranger.
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Post by kuraikiba on May 24, 2011 20:46:10 GMT
Range is a huge disadvantage for the angels, that's why. Longer range, longer it takes for the rings to come back.
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Post by Rock on May 24, 2011 21:51:53 GMT
Oh, a new class? I'll have to go play SR.
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Post by RubiksMaster123 on May 24, 2011 23:27:52 GMT
Range is a huge disadvantage for the angels, that's why. Longer range, longer it takes for the rings to come back. omg lol i haven't thought of that.
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Post by kuraikiba on May 25, 2011 1:04:04 GMT
Yeah, it's all about math. See, the 5 potential rings are how many can be out at a time. One must return to be fired back again. Therefore, a long ring is more powerful, but slower to fire off multiples.
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Post by RubiksMaster123 on May 25, 2011 1:47:09 GMT
so basically the agi doesn't matter, it matters about range.
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Post by Alonso on May 25, 2011 16:32:18 GMT
I tried long ranger tatic, got killed in grassland 1, not enough range to get pass X enemies.
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