Post by Anonymousperson5 on May 29, 2011 23:01:32 GMT
Ok. Due to the absolute craziness of the unauthorized Mafia #7, both by Memzak and the offical sign-up list, I start Mafia 7.5 as a rational replacement for #7, as I myself signed up for it. This game will NOT START until #6 has finished. As I will be gone Tuesday through Friday afternoon, sign-ups start now.[/i][/u]
Staff, please lock the thread once the sign-ups are over, so the thread will not be spammed with incessant players eager to start before #6 ends
Each day, all live players will vote on who to ostracize, or lynch. The chosen player will be killed, and their role revealed. Each night, special roles will have the power to do the things specified in the roles below. When a group wins, everyone will have a role-claim.
Roles:
Innocents:
Civilians are frittering people who have no special night role. All they do is wait to be killed. There are six of these.
The Doctor is a trained civilian who's great at defense. S/he always has a bunch of create squares ready to help anyone who is killed. Whoever the doctor defends will be spared from the Mafia's wrath. Or the viglante. They cannot protect people from being lynched, so if you are innocent and get lynched, tough luck. They only protect people from nightkills, and their power is used in the night. If you get saved, your head gets chqnged from a square to a circle. The doctor cannot protect themself. If they protect the Viglante or the Mafia, they are safe from the other party.
The Cop is another trained civilian. During the night, a cop can investigate someone and tell if they are innocent, neutral, or spies. Howeer, there is a red herring:
The Pariah is a nice guy who rebelled against the magma nation. He still bears our marks, so he looks positively guilty in the cop's eyes. However, in this game, the Pariah has a special ability. You see, the Pariah still has a very old link into the connections system that is so low-tech that we haven't deleted it as it poses no major problem. During the night, the Pariah will recieve a PM from their old connection that tells one thing about ONE of the Spies' identity numbers (i.e., the number is prime, or the number is even). The identity number is the order in which the people sign up (the number by your name). It will never explicitly give them a situation in which there is only one possibility.
The innocents WIN if the Viglante and Spies both die, because they will have acces to the thunder ball and to freedom, to tell the world of which nations have betrayed the world to the magma nation.
Neutrals:
The Viglante is a rogue killer who destroys one person each night. They are trained in the arts and never leave a trace.
The neutrals win if s/he is the last one left.
Guilty:
The spies hail from allied nations to the magma nation. They hate all the innocents and neutrals and will destroy them at all costs. Each night, they go on the private chat and decide who to kill. The last person to chat must say "we want to kill ____", or no one will be killed by the spies that night. If only one spy is left, they just PM me.
The spies win if they kill everyone.
Day and Night
During the night, the non-(spies+civilians+Pariah) can PM me what they want to do, according to their roles. Keep in mind, if you don't PM me, you don't do anything.
Day #1 starts the GMT midnight that follows the end of Mafia #6, unless I am not yet back, in which case it will be at GMT midnight of Saturday, 6/4. Day lasts for 48 hours, and Night lasts 24.
Additional Rules
Role-claiming is allowed.
Quoting PMs is not allowed, but if the Pariah and/or Cop die, their PMs will be screened and publicized.
Votes need to be explicitly in red.
Editing is not allowed; double posting is.
Remember, this game only starts when Mafia #6 has ended and/or when I come back.
1. (Powder) Owned By Glove
2. (Water) Mario and Luigi
3. (Gunpowder) Dracorio
4. (Fan) Vertigo
5. (Ant) Monokr0me
6. (Nitro) Kuraikiba
7. (Acid) Ggoodie
8. (Bomb) Nmagane
9. (Soapy) General Veers
10. (Mercury) The Guilty Party
11. (Laser) Elmach
12. (Spark) Temporarily9
If you wish for any specific attribute, simply ask when you sign up. For example, Ggoodie asked to be acid.
Sign-ups are over. If at any time one person is gone for two full days and nights wihout previously saying so, their position will be up for grabs. Case closed. I will type up Day 1 now.
Staff, please lock the thread once the sign-ups are over, so the thread will not be spammed with incessant players eager to start before #6 ends
Story:
Once upon a time, 13 PG players from across the world of PG gathered in a meeting to destroy the magma nation. Little did they know, several nations had allied with the magma nation. Suddenly, the C-4 ground beneath them exploded. All 13 players fell into the abyss...
They landed in a large well-furnished cavern, with twelve beds. It appeared they had been expected. Groaning, the players stood up. As they looked around, they noticed that one from their numbers had to go before they were enough bunks. And that's where I came in.
Cackling evilly, I ran off, opened a secret door, then shut it before one of the players could even move. "Ha! I have you now, scum. I've planted two spies in your midst, so that they can gain supreme status. Their mission is to kill all you idiots. If those fail, the scraps of paper on their bodies contain a passcode to a vault with a thunder ball. Your ceiling is of glass." *drops metal pipe onto the ground* "If you miserable beasts succed, take it and use your ball to break the glass. Oh, how I love to see you scum try defeat the great magma nation!" *cackles evilly and intercom shuts off*
The twelve players gathered in a circle. Their true identities are powder, water, gunpowder, fan, ant, nitro, bomb, acid, soapy, mercury, laser, and spark. No one knew which had allied with the magma nation except the two spies. Unnerved, the twelve players stalked off and muttered to themselves...
Rules:
Once upon a time, 13 PG players from across the world of PG gathered in a meeting to destroy the magma nation. Little did they know, several nations had allied with the magma nation. Suddenly, the C-4 ground beneath them exploded. All 13 players fell into the abyss...
They landed in a large well-furnished cavern, with twelve beds. It appeared they had been expected. Groaning, the players stood up. As they looked around, they noticed that one from their numbers had to go before they were enough bunks. And that's where I came in.
Cackling evilly, I ran off, opened a secret door, then shut it before one of the players could even move. "Ha! I have you now, scum. I've planted two spies in your midst, so that they can gain supreme status. Their mission is to kill all you idiots. If those fail, the scraps of paper on their bodies contain a passcode to a vault with a thunder ball. Your ceiling is of glass." *drops metal pipe onto the ground* "If you miserable beasts succed, take it and use your ball to break the glass. Oh, how I love to see you scum try defeat the great magma nation!" *cackles evilly and intercom shuts off*
The twelve players gathered in a circle. Their true identities are powder, water, gunpowder, fan, ant, nitro, bomb, acid, soapy, mercury, laser, and spark. No one knew which had allied with the magma nation except the two spies. Unnerved, the twelve players stalked off and muttered to themselves...
Rules:
Each day, all live players will vote on who to ostracize, or lynch. The chosen player will be killed, and their role revealed. Each night, special roles will have the power to do the things specified in the roles below. When a group wins, everyone will have a role-claim.
Roles:
Innocents:
Civilians are frittering people who have no special night role. All they do is wait to be killed. There are six of these.
The Doctor is a trained civilian who's great at defense. S/he always has a bunch of create squares ready to help anyone who is killed. Whoever the doctor defends will be spared from the Mafia's wrath. Or the viglante. They cannot protect people from being lynched, so if you are innocent and get lynched, tough luck. They only protect people from nightkills, and their power is used in the night. If you get saved, your head gets chqnged from a square to a circle. The doctor cannot protect themself. If they protect the Viglante or the Mafia, they are safe from the other party.
The Cop is another trained civilian. During the night, a cop can investigate someone and tell if they are innocent, neutral, or spies. Howeer, there is a red herring:
The Pariah is a nice guy who rebelled against the magma nation. He still bears our marks, so he looks positively guilty in the cop's eyes. However, in this game, the Pariah has a special ability. You see, the Pariah still has a very old link into the connections system that is so low-tech that we haven't deleted it as it poses no major problem. During the night, the Pariah will recieve a PM from their old connection that tells one thing about ONE of the Spies' identity numbers (i.e., the number is prime, or the number is even). The identity number is the order in which the people sign up (the number by your name). It will never explicitly give them a situation in which there is only one possibility.
The innocents WIN if the Viglante and Spies both die, because they will have acces to the thunder ball and to freedom, to tell the world of which nations have betrayed the world to the magma nation.
Neutrals:
The Viglante is a rogue killer who destroys one person each night. They are trained in the arts and never leave a trace.
The neutrals win if s/he is the last one left.
Guilty:
The spies hail from allied nations to the magma nation. They hate all the innocents and neutrals and will destroy them at all costs. Each night, they go on the private chat and decide who to kill. The last person to chat must say "we want to kill ____", or no one will be killed by the spies that night. If only one spy is left, they just PM me.
The spies win if they kill everyone.
Day and Night
During the night, the non-(spies+civilians+Pariah) can PM me what they want to do, according to their roles. Keep in mind, if you don't PM me, you don't do anything.
Day #1 starts the GMT midnight that follows the end of Mafia #6, unless I am not yet back, in which case it will be at GMT midnight of Saturday, 6/4. Day lasts for 48 hours, and Night lasts 24.
Additional Rules
Role-claiming is allowed.
Quoting PMs is not allowed, but if the Pariah and/or Cop die, their PMs will be screened and publicized.
Votes need to be explicitly in red.
Editing is not allowed; double posting is.
Sign-up:
Remember, this game only starts when Mafia #6 has ended and/or when I come back.
1. (Powder) Owned By Glove
2. (Water) Mario and Luigi
3. (Gunpowder) Dracorio
4. (Fan) Vertigo
5. (Ant) Monokr0me
6. (Nitro) Kuraikiba
7. (Acid) Ggoodie
8. (Bomb) Nmagane
9. (Soapy) General Veers
10. (Mercury) The Guilty Party
11. (Laser) Elmach
12. (Spark) Temporarily9
If you wish for any specific attribute, simply ask when you sign up. For example, Ggoodie asked to be acid.
Sign-ups are over. If at any time one person is gone for two full days and nights wihout previously saying so, their position will be up for grabs. Case closed. I will type up Day 1 now.