In this game, you will participate in an all out war. You might be on teams, you might not. It depends on how you want to play it. You can control 50 army units, not including the workers. Army units will have certain HP, defense strength, and attack strength. You build up your army over time by collecting recourses with your workers. While maintaining an army, you also maintain the camp they live in. The workers build and repair buildings as they get damaged by the other armies. You start out with three workers, 200 food, stone, and wood, a town epoch center, and a set campground. Everybody’s camp has the exact same amount of resources.
There are five levels your army units can be in: one, two, three, four, and five. There are ten slots for each level, so if you have a full army, you will have 50 units with 10 units in each level. Units of a higher level are stronger.
Each day at around 8:00 MST, I will post an update of the game and any results of battles that may have taken place. I ask that you keep track of your own recourses and units, and it will simply be copied and pasted to the daily update. I will also keep a map of the war area updated.
It is recommended you play this game with teams. Feel free to PM each other of strategies to beat the other team. If one’s army is destroyed, he can still talk to his teammates. Trash talking is allowed, but there is an extremely fine line between appropriate and inappropriate.
Enjoy the game, and have fun!
Buildings
Epoch IComes with camp
Town center
Your workers and epoch upgrades come from this building. If this building is destroyed, you lose. Epoch upgrades allow you to produce more buildings and units. There are five epoch levels.
Workers: 10 food [/tt]collect resources[/tt] Epoch II: 300 food, wood, and stone Epoch III: 700 food, wood, and stone Epoch IV: 1000 food, wood, and stone Epoch V: 1500 food, wood, and stone
Fences10 wood per pixel
Barracks 50 wood, 30 stone Epoch I: Level one warriors, spearmen, and archers. 20 food each Epoch II: Level two warriors, spearmen, and archers. 40 food each Epoch III: Level three warriors, spearmen, and archers. 60 food each Epoch IX: Level four warriors, spearmen, and archers. 80 food each Epoch X: Level five warriors, spearmen, and archers. 100 food each
Lumber Lodge50 stone Stores wood that workers collect. Stores unlimited wood. Stone Quarry50 wood Stores all stone that workers collect. Stores unlimited stone.
Marketplace50 wood, 50 stone Stores all food that workers collect. Stores unlimited food. Produces trade carts 50 wood: Can be routed with allies to gain recourses
Corn Field100 wood Produces food (500 per worker per day)
Tree Farm100 stone Produces wood (500 per worker per day)
Mine300 wood Produces stone (500 per worker per day)
Machine Makers200 wood Epoch II: Ram tank 50 wood, 200 stone Epoch III: Cannon tank 50 wood, 250 stone Epoch IV: Medical tank 50 wood, 100 stone Epoch V: Battle tank 100 wood, 300 stone
Uhm... I guess so. They just need to specify who's units they are moving and such. I'll put you on the list once I get to my computer. Can't do it on this phone.
Signups end very soon. If we don't get one, I'll play. We need an even number since Mono needs a team.
THANK YOU. I really didn't want to play. Keeping track of everything will be pain in the ass enough. And I need to do a quick example thing so nobody gets confused. So I'll draw up the map and all that, and I'll PM all of you an hour before the game starts.
It'll be AP5 and M4 vs Mono and Izaq. We'll see how that plays out.
GAME 1
Map:
So, you guys will be playing deathmatch, so you just try to destroy each other's armies and destoy the Town center. Doesn't sound too hard, does it? Here are the templates for you to keep track of your own resources and buildings:
M4 Buildings: Town center--1 epoch level=1
Units: none
Workers: standby--3
Resources: food--200 wood--200 stone--200
AP5 Buildings: Town center--1 epoch level=1
Units: none
Workers: standby--3
Resources: food--200 wood--200 stone--200
Mono Buildings: Town center--1 epoch level=1
Units: none
Workers: standby--3
Resources: food--200 wood--200 stone--200
Izac Buildings: Town center--1 epoch level=1
Units: none
Workers: standby--3
Resources: food--200 wood--200 stone--200
Here is an example of a mid-game:
mdog Buildings: Town center--1 epoch level=5 Barracks--1 Animal farm--1 Lumber lodge--1 Stone quarry--1 Marketplace--1 Corn field--1 Tree farm--1 Mine--1 Machine makers--1 Gun shop--1
Workers: Tree farm--5 2500 wood per day Corn field--5 2500 food per day Mine--5 2500 stone per day
Resources: food--200 wood--200 stone--200
When you produce units, build buildings, assign workers, etc, state it in your post, and update your thing. Update it in every post. I will update your resources on my end of day posts. The game is in night mode until 12 hours have passed since the end of day post. Whenever there is a battle, say which units you're bringing to it if your army is moving. I will do the battle calculations as soon as I can. I will post the math in a spoiler in the update post, and tell me if you see any mistakes. I'll fix them. I'll keep the map updated according to your templates and such. I'll PM all of you when the game has started.
No, you need to produce army units with the resources you collect with your workers. You have enough to build a tree farm, corn field, and a barracks. Since infantry is cheap resource wise, it's recommended to use them at the beginning. Once you've collected enough resources, move to other units. But you do need some sort of a defense right away.
M4's template is perfect. Deduct your own resources, then I will add them by the day. But you need to keep the numbers per day updated, like he did. Btw, it takes until the beginning of a day for your army to reach an enemy's camp. Just see it as, they know what's coming, and they need to prepare. It's not like people can sit at their computer 24/7 to make sure they're not being attacked.
End of day one
So, it was a productive day for M4, but not so much for the others. Here are their templates.
M4 Buildings: Town center--1 epoch level=1 Cornfield--1 Tree farm--1 Lumber lodge--1 Marketplace--1 Stone Quarry--1
Units:
Workers: Tree farm: 12 (6000wood per day) Cornfield: 13 (6500 food per day)
Resources: food--6500 wood--6000 stone--0
Mono Buildings: Town center--1 epoch level=1
Units: none
Workers: standby--3
Resources: food--200 wood--200 stone--200
Izac Buildings: Town center--1 epoch level=1
Units: none
Workers: standby--3
Resources: food--200 wood--200 stone--200
See, it's easy to build a full army fast. M4 could have a decent army by tomorrow, so hopefully you guys will be un-afk soon. AND REMEMBER TO UPGRADE YOUR EPOCHS WHEN YOU CAN. IT ENABLES STRONGER UNITS.
So, it was a productive day for M4, but not so much for the others. Here are their templates.
M4 Buildings: Town center--1 epoch level=1 Cornfield--1 Tree farm--1 Lumber lodge--1 Marketplace--1 Stone Quarry--1
Units:
Workers: Tree farm: 12 (6000wood per day) Cornfield: 13 (6500 food per day)
Resources: food--13000 wood--12000 stone--0
AP5 Buildings: Town center--1 epoch level=1 Cornfield--1 Tree farm--1 Lumber lodge--1 Marketplace--1 Stone Quarry--1
Units:
Workers: Tree farm: 12 (6000wood per day) Cornfield: 13 (6500 food per day)
Resources: food--6500 wood--6000 stone--0
Mono Buildings: Town center--1 epoch level=1
Units: none
Workers: standby--3
Resources: food--200 wood--200 stone--200
Izac Buildings: Town center--1 epoch level=1
Units: none
Workers: standby--3
Resources: food--200 wood--200 stone--200
I'm not sure if Mono and Izac forgot about the game or this is some kind of weird strategy... So um... This is an hour late, but the next day starts AT 8AM MST.