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Post by Alonso on Feb 16, 2012 21:23:24 GMT
Oh right, sorry, well what about a paladin, a tank who can heal, although he would have a weak attack but high hp gain.
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Post by Negateck on Jun 8, 2012 4:54:09 GMT
Yes that would be a MUCH better idea. Or it could be a compo item that heals all others members of the team by x LP the team every x hits, only if they are within its range. An entirely class devoted to just healing while there are items for it would be pretty odd. or make it heal 2% hp per every 3 seconds until all enemies are gone or until you stop taking damage
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Post by AlchmistFaust on Jun 24, 2012 18:58:48 GMT
Reviewing this right now, I think it would just be narrowed down to a Vampire's Card that heals other people instead of just you.
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Post by plasmoid on Jun 24, 2012 21:55:47 GMT
How about it could heal the enemy so much that the enemy explodes... Not that idea but I'm not sure that a healing class is so good...
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Post by Alonso on Jun 24, 2012 22:12:13 GMT
Ehh, am I the only person who plays battleheart as it is Reilly simalarvto current suggestions and characters.
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new class
Nov 27, 2016 7:46:04 GMT
via mobile
Post by diamondassassin23 on Nov 27, 2016 7:46:04 GMT
As an adjustment to this idea, this "healer" could be a melee class and absorb attacks. for each hit ( or the amount of damage, whichever is less gamebreaking) they fill their mana and, at full power, use it to heal a stickman/ some stickmen. I guess it could be called a paladin. it's weapons would: heal all (weakest power), create an area heal (medium power?), heal one (high-medium power?), or area heal one (highest power?) the better the weapon, the less mana it takes/ the more healing power it has. You could also have an effect that occurs around a stickman/ the stickmen when healed This is still a rough idea, and certainly needs improvement, but I think it could work, possibly. I created a thread without reading this one and thats elmost exactly what i said. Sorta
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