Post by Qwerty on Jun 21, 2010 3:44:06 GMT
We can post the threads about Powder Game found from other forums here, teach them about laser technology and such if they are interested. Also, we can read reviews of Powder Game from different sources.
We can also get quite interesting quotes.
For instance:
Hmm. Never considered it that way. It doesn't help that the next post says, "Put gunpowder in the penis."
www.cracked.com/forums/topic/69429/powder-game/20
This one seems to be convinced FSG is better. In ways, it is, but this thread is about PG, not FSG. Why don't we go in and teach them some laser memory?
www.fun-motion.com/forums/showthread.php?p=100048
Some of these reviews are very... interesting. Some upload categorization and such here. Loving the spam image. Apparently a forum member submitted this one.
gameolosophy.com/games/sports/total-club-manager/powder-game-v7-4/
The review of this one seems a bit... lacking. Probably because it was made long ago. I mean, just look at the available elements.
jayisgames.com/archives/2007/06/powder_game.php
This one is somewhat shorter, but also a lot more recent.
jayisgames.com/archives/2010/06/powder_game_7.php
To be honest, I'm not sure about this next one. It seems to miss a lot of what PG is about, unless you want to interpret it this way.
jayisgames.com/archives/2008/02/powder_game_4.php
We can also get quite interesting quotes.
For instance:
I used Wicket's method, but with the wind tool instead of the fan, so I didn't have to erase the plant covered fan when I didn't want the wind anymore. When I had enough plant covering, I sprinkled some vines around and set fire to that mother, because that's how I roll.
It pretty much destroyed the whole system, but the wind created by the extensive fires buffeted soil, water and seeds around, making pretty and chaotic patterns all around. And then... something changed.
Suddenly (the resistance of a misplaced soil particle or the over-eagerness of a fire tile, I'll never know for sure), the air currents coalesced in two cyclones, their eyes seemingly alive. As I watched, these eyes, so alien, so other, began to contemplate their surroundings, the life so desperately clinging to existence, growing and burning and dying and coming back again and again. They watched.
And they helped it.
Maybe it was just the air current's strength, or the precise geometry of the work area, but the eyes helped the life around them. Wherever they set their sights, the air flow protected the plants and vines from the fires and life thrived, however short-lived it might have been. But it had a price.
The very essence of the eyes depended on the destruction caused by the fire, and their insistence on protecting life around them caused it to burn weaker. That in turn weakened the very flowing fabric that gave the eyes their substance and existence. Whenever they seemed about to expire, the fire would burn stronger on the now unprotected hills and again strengthen them. Strength that came despite their caring for the land.
Worse than that, they were not all powerful. Life under their watch would grow protected, yes, but by their very nature the eyes wiped fiery gales around, raining burning death everywhere else. Shifting focus would mean protecting one area but condemning all others to swift, incendiary death.
I think it got to be too much for them. Right as I watched, another calm area emerged below the eyes. That one, however, was shaped like a screaming maw. It changed the watcher's appearance from that of a intrigued onlooker to a sorrowful visage of a tortured being. The mouth shaped a silent scream that spoke of fury and defiance, a shout that refused to submit to the inevitable. Around it, life entered a desperate frenzy, whipped by the renewed winds, growing and burning with a scary intensity.
And the mouth shaped another scream, but this time one of sadness and, most of all, loneliness. The watcher realized that it could never coexist with that wonderful procession of life. It realized that those colored points of life would never, could never, acknowledge it's existence without becoming something other than the ongoing life it so loved.
It didn't give up so much as it faded away, back to the void. It left its beloved scenario marching on at a subdued (but never stopping) pace, and it never came back. I sometimes catch glimpses of them, deep blue eyes among the storm, but they never stay. They know they can't.
The simulation is still running. To stop it seems almost a betrayal of the eyes. I just hope they're proud of their choice.
It pretty much destroyed the whole system, but the wind created by the extensive fires buffeted soil, water and seeds around, making pretty and chaotic patterns all around. And then... something changed.
Suddenly (the resistance of a misplaced soil particle or the over-eagerness of a fire tile, I'll never know for sure), the air currents coalesced in two cyclones, their eyes seemingly alive. As I watched, these eyes, so alien, so other, began to contemplate their surroundings, the life so desperately clinging to existence, growing and burning and dying and coming back again and again. They watched.
And they helped it.
Maybe it was just the air current's strength, or the precise geometry of the work area, but the eyes helped the life around them. Wherever they set their sights, the air flow protected the plants and vines from the fires and life thrived, however short-lived it might have been. But it had a price.
The very essence of the eyes depended on the destruction caused by the fire, and their insistence on protecting life around them caused it to burn weaker. That in turn weakened the very flowing fabric that gave the eyes their substance and existence. Whenever they seemed about to expire, the fire would burn stronger on the now unprotected hills and again strengthen them. Strength that came despite their caring for the land.
Worse than that, they were not all powerful. Life under their watch would grow protected, yes, but by their very nature the eyes wiped fiery gales around, raining burning death everywhere else. Shifting focus would mean protecting one area but condemning all others to swift, incendiary death.
I think it got to be too much for them. Right as I watched, another calm area emerged below the eyes. That one, however, was shaped like a screaming maw. It changed the watcher's appearance from that of a intrigued onlooker to a sorrowful visage of a tortured being. The mouth shaped a silent scream that spoke of fury and defiance, a shout that refused to submit to the inevitable. Around it, life entered a desperate frenzy, whipped by the renewed winds, growing and burning with a scary intensity.
And the mouth shaped another scream, but this time one of sadness and, most of all, loneliness. The watcher realized that it could never coexist with that wonderful procession of life. It realized that those colored points of life would never, could never, acknowledge it's existence without becoming something other than the ongoing life it so loved.
It didn't give up so much as it faded away, back to the void. It left its beloved scenario marching on at a subdued (but never stopping) pace, and it never came back. I sometimes catch glimpses of them, deep blue eyes among the storm, but they never stay. They know they can't.
The simulation is still running. To stop it seems almost a betrayal of the eyes. I just hope they're proud of their choice.
Hmm. Never considered it that way. It doesn't help that the next post says, "Put gunpowder in the penis."
www.cracked.com/forums/topic/69429/powder-game/20
This one seems to be convinced FSG is better. In ways, it is, but this thread is about PG, not FSG. Why don't we go in and teach them some laser memory?
www.fun-motion.com/forums/showthread.php?p=100048
Some of these reviews are very... interesting. Some upload categorization and such here. Loving the spam image. Apparently a forum member submitted this one.
gameolosophy.com/games/sports/total-club-manager/powder-game-v7-4/
The review of this one seems a bit... lacking. Probably because it was made long ago. I mean, just look at the available elements.
jayisgames.com/archives/2007/06/powder_game.php
This one is somewhat shorter, but also a lot more recent.
jayisgames.com/archives/2010/06/powder_game_7.php
To be honest, I'm not sure about this next one. It seems to miss a lot of what PG is about, unless you want to interpret it this way.
jayisgames.com/archives/2008/02/powder_game_4.php