Various additions and some files that require McPatcher to run (it makes the game look MUCH better!) If you don't like high forests, dark teal mountains or muddy brown islands, delete the biome shaders. You have been warned. And nice textures mdog. I'd suggest putting iron ore halfway between silver and the default colour, because salmon is an annoying colour.
Optifine works too. And it's better than MCPatcher, IMO, but whatever. I like what you've done with the mobs too. You should make another zombie that looks like Herobrine (default char.png with white eyes and random blood stains).
I put placeholders for the newer blocks that weren't in the terrain.png I was working with. I don't like the junglewood either, so please don't whine and complain about it. But feel free to give me an idea of how to make it. kthnx.
More stuff done. I really like how all of the brick stuff came out. I just started with the stone brick, then I recolored it for the clay brick and nether brick. I also did the moss stone and a few other things I can't remember. Redid jungle wood as well. And it looks SO much better.
www.mediafire.com/?pjssl64m7n499uq Added items, particles, improvements to terrain, redone icons and added chest textures. EDIT: www.mediafire.com/?c8q8qc7egkfboax Added Iron Armor and changed redstone slightly. I also changed the block breaking animation And mdog, don't make your fast graphics grass sides longer than your fancy ones. When you switch to fancy they come out underneath and look all ugly. Speaking of which, I may also make grass sides use a different dirt texture, like with Dokucraft...
Oh, they are? K. Probably just an illusion. I've also fixed the Redstone overlay (it was off-centered in the previous download) as well as added a top layer of soil for grass sides, but they won't be released until I have a decent amount of changes worth posting.
Well, the only real difference between Fast and Fancy with the side of grass is whether or not it is affected by the biome shading.
Yes, but fancy grass sides are the biome-compliant side texture overlying the fast version. It's presumably for people that want to be clever with their textures. Also, mdog, if you're using a patcher, why does your lava look like the default and not the ugly spotted one in terrain.png?
www.mediafire.com/?vjxu8e42ghkv685 First post here in over a month... Updated to 1.3, and changed/improved a crapton of textures. Also changed the name to something that doesn't sound like a garbage "simple" pack.
Wow, I just realised my sponge and cobwebs are still surviving relics from some of my original textures. Working on a ton of changes atm. Stone blocks are being completely redone to look like half-broken cobble rather than a lined grey tile. I'm feeling ambitious with Randomobs. I want to have tons of Zombie textures, all with different visual gear like satchels, tools strapped to their backs, pouches with torches and redstone stuff, etc. Also, mdog, are you planning to release your pack to the public, and if so, what will you call it?
It'll be called MadCraft if I can't figure out a better name before the terrain.png is finished. I'll release it when that .png is finished, then I'll do items and icons, and move onto a 32x texture pack that I want to finish.
Kul. After I've done mine, I want to make a Skyward Sword-themed texture pack, with different versions based on the regions in the game. Also, text won't show up when I type in the message box, except when I highlight it. Anyone know why this is? EDIT: Never mind. The Classic skin makes un-highlighted text invisible, but default hurts my eyes.
So long story short, I'm ditching the texture pack I was originally making because I had no inspiration to make it anymore. Instead, I'm taking the Faithful 32x pack and customizing a few terrain textures and all of the tools and weapons. Maybe also draw some mobs in addition to the default ones. Right now I'm working on the swords, and I have all of the terrain edits done.
Mdog! Joo is alive? Anyway, I've found the work on my texture pack has become slower, particularly updating to 1.4 (and I still haven't done Enderchests). However, I will probably still continue my pack, and I've decided to rename it to Crimsobrite.
Okay. I know a texture pack is a big project and I've been working on mine for over a year, but...
I don't like it. It looks poo. So I've decided to stash away the old ugly files and start over again. The new pack will keep the same bright, simple palette theme, only this time I'll create my own palette sets instead of using a Grafx2 default. However, I'm not sure if I'll start soon or put it off until the official release of 1.5, as the old texture file format is going to be thrown out the window and replaced with a completely different one. So yeah. I will most likely post it on the MC forums once I've done the mobs and items.
It looks pretty good so far. Will you be taking advantage of the new 1.5 texture pack features?
Most probably. I might end up animating some items. For example, I intend to have Slimeballs pulsate and change colour each time, as I'll make Slimes to have different colours based on the biome they're in, as with Creepers. I can't really think of anything else to animate, except maybe Nether stars.