|
Mesh
Jan 1, 2012 0:53:24 GMT
Post by Likep on Jan 1, 2012 0:53:24 GMT
 Mesh by Likep2012/01/01 02:08 
|
|
|
Mesh
Jan 1, 2012 0:59:07 GMT
Post by Alphaepic on Jan 1, 2012 0:59:07 GMT
It's awesome and the mesh in the middle is cool.
It's extremely easy though...
|
|
|
Mesh
Jan 1, 2012 1:13:43 GMT
Post by Likep on Jan 1, 2012 1:13:43 GMT
The design in the middle took forever...
I know it's pretty easy. Especially the 2nd floor.
|
|
|
Mesh
Jan 1, 2012 1:59:47 GMT
Post by Anonymousperson5 on Jan 1, 2012 1:59:47 GMT
Philosophical quotes? So original. jk, jk, pretty cool. Just that it has such an empty feel. The mesh and everything is cool. To tell the truth, I'm still not sure how it's possible for Intertwine to stay in the dot limit.
|
|
|
Mesh
Jan 1, 2012 2:50:26 GMT
Post by Alphaepic on Jan 1, 2012 2:50:26 GMT
I liked the checkpoint system and the thunder ball switches too.
My player course used 12 different elemental balls.
|
|
|
Mesh
Jan 1, 2012 3:28:49 GMT
Post by Likep on Jan 1, 2012 3:28:49 GMT
All my uploads have somewhat an empty feel. Less is More. Honestly, I could have put something between the last 2 floors to fill it up, but, meh.
|
|
|
Mesh
Jan 1, 2012 3:59:29 GMT
Post by mdog95 on Jan 1, 2012 3:59:29 GMT
I thought it was pretty cool. Honestly, when it comes to player courses, "Less is more" does not fit, though. I just skipped the second floor, and the first obstacle is an easy jump  The mesh design in the middle is pretty cool too.
|
|