Superpower Jan 20, 2012 3:35:41 GMT
Post by Clockwork on Jan 20, 2012 3:35:41 GMT
The Challenges of Politics
The Challenges of Politics
The purpose of Superpower is for the players to take place as the legislature for a new country. Who will vote to form a more perfect country. The game will take place in stages which build up slowly. The first stage will mark the start of the new country. Where players will vote on new bills that will hopefully be passed by a majority vote. Then, once the bills are finalized, Phase 2 will begin. In Superpower, the player will vote for any bill he or she wishes. The moderator of the game will then tally the votes and post the short term effects of the bill. Over a long period of time your choices will have a dramatic effect on your country. In later stages, you move out from your country to others as you and the other players decide what to do on a global scale. Will you fight for resources? Will you oppress the minority? Will you expand through a vicious blitzkrieg of military campaigns? The Game master will throw everything at you from local events to global disasters! It's your job to form a perfect nation!
Phase One Rules
- Any player may introduce a possible bill. If two (2) players support a bill. The Game Master will take it to a vote. Players must decline or accept the bill to be counted in the tally.
- To support a bill, simply say I support this bill, the bill name, and highlight the text in green. (Note this is to support the bill, not to vote for it)
- To vote for a bill, simply say I vote for a bill and PM the Game Master. The purpose of the game is to debate bills, look at the consequences of previous actions, try to act on that.
- To pass a bill, the Game Master needs a 51% or higher majority.
- Bills may not be contradicted unless they are being amended.
- In Stage One, players may only pass bills.
- At any time the players are allowed to finalize the Phase One and move onto Phase Two.
- The Game Master needs an X% majority to move onto Phase Two.
- To amend a bill, just pass a bill as usual, but let it state that it clearly amends a previous bill.
- Bills in Phase 1 are suggested to do with the rights of the citizens
- Rules may add rules, they may not remove or change them, excluding amendments.
- All bills may be declined at any time for various reasons. (Already existed or impossible to enforce)
- Once the players move to phase 2. All rules from Phase 1 are also part of Phase 2. This is because you can still work with bills in the second phase of the game.
Phase Two Rules
- All Phase 1 Rules apply to the second phase as well.
- Decisions will occur every game-master update. All congressmen are strongly recommended to participate in the voting. Since these decisions will affect later progress towards becoming a superpower.
- Decisions run from small to large. The effects of the bill will be posted in every game master post passed the first phase. Which will give a rundown of local, nation, and international problems.
- The possible decisions are up to the congressmen, just like the first phase. Come up with your own solution and hope it is voted on like a bill. There are no amendments, but later on you can fix the problems you've caused with another action taken by congress.
- As with the first phase, all custom decisions are able to be scrutinized by the game-master. Unlike the first phase, these custom decisions are given a lot more freedom. I ask that they just be within the country's power.
- The game automatically goes from Phase 2 to 3 once a set number of actions and congressmen are reached.
Phase Three Rules
- All Phase 1 Rules apply to the third Phase.
- All Phase 2 Rules apply the the third Phase.
- In this phase, information on territories unowned, owned, military forces, taxes, and production are all given at each game-master post and are updated to the opening post ever update. The goal is to moderate these things, send out military companies, settle civilian disputes, moderate taxes and vote on whether local laws are constitutional. The phase does not take place solely on numbers. Rather, the numbers are the superficial results. The phase is more alike to Phase 2 where there will also be consequences for each action taken by congress. The effects of any of these things will be given.
- Military Campaigns are likely to take multiple turns to complete, or pages, the game isn't about world domination but sometimes military deployment is required.
- Real world problems will also show up. Things such as dependency on energy will be a problem, uprisings in other parts of the world.
- Some things are not directly controlled depending on the actions from Phase One. You can directly violate your own laws, so try to come up with clever ways to control them indirectly, (For instance, you can't create jobs from nothing, or attract companies by advertising, you can lower taxes on certain industries to attract those types of industries. Taxes is a great way to control the country.
- Phase 4 begins at any time the game-master chooses.
Phase Four Rules
- Not finished
- Not Finished
- Not finished