Post by Qwerty on Jan 29, 2012 6:16:34 GMT
Before I did FSGF or dan-ball, I did this. It's actually a lot like dan-ball in a large variety of ways:
-Japanese creator
-Japanese/English Sides
-User-submitted content
-Vote system
-Community
-Good/bad uploads
-Scams
-English forum (hosted on informe)
-Owner hard to contact (different in that their forum achieved contact and got a link on the homepage).
Long story short, one Block Quest (the sequel) was released. The game sucked, but development was stopped on BA and it was even removed for two years. One day I checked it again and it was back in its former splendor, albeit with a lot of levels deleted.
So, with no further ado, the link:
www.blockaction.net/?lang=en
If you search "qwertyuiop" you will see many levels, mostly by me (but not all). Note that almost all of my early work is... well, utter crap. I sucked. It is, however, still difficult, and the number of my first level proves how old I was relative to others on that site. Several of my levels were (and are) incredibly difficult, with only my name in the high score board as proof of possibility. I spent the majority of my time working on a large series (now in derped chronological order and with massive chunks missing), which occasionally changed names.
Here's some of my better (note: beauty =/= better) levels, along with the percent of plays completed by players at time of posting (view the level for specific/current numbers), ranked in chronological order:
My first level: 2.016%
My first decent level within the series: 20.000%
An ugly, but quite challenging map: 6.485%
Floaty ship thing. Difficult jumps over moving spikes:: 2.929%
Not actually that good, but creative for the times. Careful of glitches: 7.752%
Slippery iceberg level: 11.688%
Farewell (out of ideas), only one high score submission: 19.188%
Speedrun: 3.198%
Everyone hates the water (or ice) level: 2.062%
Failed return and Nonja reference (after I found DB): 33.636%
Start of a new series: 3.000%
INSANITY (no idea how I beat it): 0.943% (a single win by myself)
Now the same list, minus descriptions, in order of difficulty (least to greatest), percentage being rounded percentage of failure:
Go on, try to beat them all. Leave your name in the high score list if you do. I find it funny how my two most difficult levels are, respectively, my first and last levels.
-Japanese creator
-Japanese/English Sides
-User-submitted content
-Vote system
-Community
-Good/bad uploads
-Scams
-English forum (hosted on informe)
-Owner hard to contact (different in that their forum achieved contact and got a link on the homepage).
Long story short, one Block Quest (the sequel) was released. The game sucked, but development was stopped on BA and it was even removed for two years. One day I checked it again and it was back in its former splendor, albeit with a lot of levels deleted.
So, with no further ado, the link:
www.blockaction.net/?lang=en
If you search "qwertyuiop" you will see many levels, mostly by me (but not all). Note that almost all of my early work is... well, utter crap. I sucked. It is, however, still difficult, and the number of my first level proves how old I was relative to others on that site. Several of my levels were (and are) incredibly difficult, with only my name in the high score board as proof of possibility. I spent the majority of my time working on a large series (now in derped chronological order and with massive chunks missing), which occasionally changed names.
Here's some of my better (note: beauty =/= better) levels, along with the percent of plays completed by players at time of posting (view the level for specific/current numbers), ranked in chronological order:
My first level: 2.016%
My first decent level within the series: 20.000%
An ugly, but quite challenging map: 6.485%
Floaty ship thing. Difficult jumps over moving spikes:: 2.929%
Not actually that good, but creative for the times. Careful of glitches: 7.752%
Slippery iceberg level: 11.688%
Farewell (out of ideas), only one high score submission: 19.188%
Speedrun: 3.198%
Everyone hates the water (or ice) level: 2.062%
Failed return and Nonja reference (after I found DB): 33.636%
Start of a new series: 3.000%
INSANITY (no idea how I beat it): 0.943% (a single win by myself)
Now the same list, minus descriptions, in order of difficulty (least to greatest), percentage being rounded percentage of failure:
- 310305: 66%
- 70209: 80%
- 80555: 81%
- 74992: 88%
- 74079: 92%
- 71655: 94%
- 317074: 97%
- 122830: 97%
- 74034:: 97%
- 155444: 98%
- 3077: 98%
- 327937: 99%
Go on, try to beat them all. Leave your name in the high score list if you do. I find it funny how my two most difficult levels are, respectively, my first and last levels.