Post by ~Memzak~ on Apr 13, 2012 17:33:14 GMT
So a while back I was browsing the BSF (burning sand forum) to look for some basic algorithyms for a powder simulation game. (basically like all other falling sand games) and came across a thread that dealt with vector fields. At the time I didn't know what was I cracking and thought it looked interesting ad moved on.
All's fine until I mentioned this to my friend today while discussing how my powder simulation game (mark 1) failed miserably and how it in fact didn't fail that bad in comparison to how it was done in PG. (it's just that PG actually fixed it to work) So recently we did basic vectors in Science and it got me thinking, what about an array of vectors that indicate the size and direction of wind whilst simulated. I then discussed this with my friend and the possibility of having multipixeled objects and how to get it to effect them.
A brief trip back to the BSF and I found that the thread I looked at earlier actually did cover the basics of a vector field, the idea that I just thought of years after they did. So now my friend said he'd do it as a side project/for fun (like always) and program something that includes a vector array as well as a scalar array (for heat) and make the final product a compound of the two. (making heat effect pressure and effect wind, since heat can be pressure and vice versa in some situations) He's also going to add multipixeled objects effected by the 'wind' and 'pressure'
TL;DR
Friend is making PG-like game using vector and scalar arrays which will include multipixeled objects. Discuss.
All's fine until I mentioned this to my friend today while discussing how my powder simulation game (mark 1) failed miserably and how it in fact didn't fail that bad in comparison to how it was done in PG. (it's just that PG actually fixed it to work) So recently we did basic vectors in Science and it got me thinking, what about an array of vectors that indicate the size and direction of wind whilst simulated. I then discussed this with my friend and the possibility of having multipixeled objects and how to get it to effect them.
A brief trip back to the BSF and I found that the thread I looked at earlier actually did cover the basics of a vector field, the idea that I just thought of years after they did. So now my friend said he'd do it as a side project/for fun (like always) and program something that includes a vector array as well as a scalar array (for heat) and make the final product a compound of the two. (making heat effect pressure and effect wind, since heat can be pressure and vice versa in some situations) He's also going to add multipixeled objects effected by the 'wind' and 'pressure'
TL;DR
Friend is making PG-like game using vector and scalar arrays which will include multipixeled objects. Discuss.