I actually disagree. Oil is what I would define as a low ordinance explosive. There is not only a higher explosive capability for the nitro, but a unique pattern created due to it's volatility. Plus, oil cannot overcome black hole effects easily in compact amount. In addition, nitro may be useful as an eraser.
I'm Kuraikiba. I generally am a person. However, atmospheric pressure and my mood can change that.
You'll need another normal element keeper to contradict my vote.
I cannot accept my own elements, Or if I do, I might get yelled at xD
Name : God
Color : Transparent
Description : When on the screen, all [life] reactions start to slow down just a tad. [life] will sometimes "worship" by hopping in the air occasionally. God doesn't react with any of the elements and has no effect on anything. You cannot see it on the screen. And it doesn't take up dots. Also, [life] will be inclined to murder other life and hold back technolegy progress. They will go into book burnings and countries of [life] will wage war everywhere. Retarded [life] that don't have any relevant skills to make a living become preachers and attempt to sway other [life]. They go retarded and attempt to preach as well. They all eventually kill and terrorism starts. All [life] slowly dies and the planet dies. And the game says GAME OVER
Name : Meat Color : #F5314B Description : Meat: non-living artificial powder 'eaten' or 'held' by living objects if 'fed' to Beast, the Beast becomes Beast(tamed)/livestock. Weighs a small amount more than Powder If it touches water or fire, it is destroyed. Normal reactions to all other elements.
Name : Blob Color : 9966CC Description : Alright then... This element is Blob. When it touches an element other than Magma, that element turns into Blob, in a 3 dot radius, or so. Magma touching it creates Wall.
Kden. I don't know whether or not I can be charged with a necro-post for this... Name: Spawn Colour: #807050 Description: Spawn is a kind of transforming life element. It starts off as a dot floating out in space, waiting to be caught in the gravitational pull of something. The first element that Spawn touches depicts the rest of its actions and characteristics in the game. First to touch Sand, Seed, Salt, Ice, Wood or Wall: Earthbound Spawn. This is the most common type. It will ALWAYS stay on Powders and Solids (unless it drops off a ledge), even if they're drifting out in space. Earthbound spawn cannot jump, swim or fly. First to touch Water or Seawater: Water-borne Spawn. This type of Spawn is probably the closest to the often-requested "Fish" element for Powder Game. It can move around freely in liquids other than Oil and Magma, in which it will die. First to touch Cloud: Airborne Spawn. Much like the Bird element. It will fly around freely just under the planet's Cloud ring. Airborne Spawn will also group together into flocks and travel together. First to touch Meteor, Fire or Lava: Blaze Spawn. These move by jumping constantly, only ever touching the ground a frame at a time, and set fire to any dots of Seed or Wood that they touch. Blaze Spawn will also kill other types of Spawn if contact is made. Blaze Spawn are, most notably, the only Spawn that can move along Lava or Fire without burning. First to touch Oil or Bomb: Toxic Spawn. Toxic Spawn moves on the ground like Earthbound Spawn, except that it can cling to the underside of surfaces. On contact, Toxic Spawn turns Seed and Wood to Sand, Water to Oil and Seawater to Salt. It can also turn other Spawn, excluding Blaze Spawn, toxic.