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Post by ganondorfchampin on Jan 28, 2011 17:41:05 GMT
Post your ideas for elemental box. This game has some potential.
Also, Danball NEEDS more updates. ! update a month is too slow.
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Post by Rabidbadger on Jan 28, 2011 18:42:56 GMT
You mean one update a week, surely? Idea: Rope Rope is drawn between the centres of two objects to bind them together loosely. Used in conjunction with wall, it could produce some intersting things. Rope can be burned by any flaming objects (if suggested by anyone else.)
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Post by watereye on Jan 29, 2011 3:29:37 GMT
Idea: Fire
If you click fire and put on box or circle that object will be red and have fire on them.
The ball or box burns down blocks into small pices.
Idea: Slice/Cut
When you press a block box they slice down into pices.
Idea: Glue
When you press glue on box or circle that object sticks small pices but using white lines.It will only stick the smaller one then it.
Slice/cut will cut the small lines.
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Post by droctagonapus on Jan 29, 2011 5:00:38 GMT
what about instead of having fire particles, it has a fire box type, which breaks apart by itself over time, and the smallest peices dissapear. also, whenever a peice of fire broke the absolute value of its angular velocity (AV) would increase (unless it was at the max).
is there a way for a wheel to break? what would happen if a wood wheel cought on fire? would it just turn into a fire wheel? would it turn into a fire wheel and shrink?
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Post by Elmach on Jan 29, 2011 5:41:53 GMT
I have found that circles do not break, no matter what tortures I take it through.
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Post by ganondorfchampin on Jan 29, 2011 12:31:28 GMT
what about instead of having fire particles, it has a fire box type, which breaks apart by itself over time, and the smallest peices dissapear. also, whenever a peice of fire broke the absolute value of its angular velocity (AV) would increase (unless it was at the max). is there a way for a wheel to break? what would happen if a wood wheel cought on fire? would it just turn into a fire wheel? would it turn into a fire wheel and shrink? Also Fire boxes and wheels should change wood into fire. Fire wheels should shrink over time.
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Post by zelkova on Jan 29, 2011 13:30:44 GMT
I believe he already know what he going to add to the game and may even have updates ready and just happen to be doing them slowly so players wont play with it for 5 secs then quit...Instead they have to check back with every update.
In short: I don't think currently we need to think of updates as he most likely already have them.
I notice that breaking a wooden box with a wooden box of the same size is pretty hard. A metal box regardless of size can take down any wooden box. I wondering how his game going to play out...I wonder if he going to add water or anything like that.
I hope this won't become a PG clone just like EE...So far it seem good but if he just going to stick oil and thunder then what the point? I hope it stick with boxes only even if that means we don't get water for it. Maybe have water as a byproduct if anything.
[/bloglikepost]
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Post by Ezzam on Jan 29, 2011 15:34:07 GMT
My suggestions: Just make hand tool more precise (try to use it and you will see). And like someone suggested before, solid and flexible joints should be added.
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Post by Akatsuki fan on Jan 29, 2011 20:50:36 GMT
Here are 6 ideas for Elemental Boxes! Try to get these into the game:
Idea: Change block into wood Type: Simple update Description: The name "Block" would be replaced with the name "Wood". Also, wood would be burnable (see watereye's "Fire" idea I fixed up below). You would still be able to destroy wood just like block. Uses: Make things more fun, simplifying game confusion, etc.
Idea: Bind Type: Tool Description: Click on 2 boxes, and they will fly towards each other and bind themselves on the side. You can adjust how the bound is aligned. The only way to undo this is to destroy what you bound by either smashing it or clearing it. Uses: More breaking fun, Creating cars, making cars smash into things, etc.
Idea: Triangle Type: Object Description: Makes an equilateral triangle. When broken, it will spit into 4 smaller triangles. Uses: Another object to play around with, making houses, etc.
Idea: Fire (Sorry, watereye. I'm just adding more to your idea) Type: Element Description: Like watereye said, a fire object would burn down into smaller and smaller pieces, eventually being destroyed. Will light any wood objects. Player will be killed if it touches fire (See bottom idea "Player"). Uses: For destroying stuff, having fun, etc.
Idea: Water Type: Element Description: If pushed, a water box/triangle would slide around the play area and on other objects. Water circle would roll around and slide, causing possibly more chaos. All water objects will destroy fire. Player will slip 'n slide on water objects (See bottom idea "Player") Uses: Making an ice rink out of water boxes, toppling buildings due to slipping, etc.
Idea: Player Type: Player Description: Creates a player. This Player is a fusion of SR and PG. It has the same controls as a PG player, except it is shaped like an SR gladiator and has a sword. Pressing the down button would do a single slash while holding down the down button would use multiple slashes. This sword is special because it can use elements, but seeing as how there aren't many elements in EB, only metal would be available for now. Here are the descriptions to each type of sword:
1: Metal sword would slash through wood boxes/triangles/circles as well as wall, metal ones to. If object is at it's smallest state, then it would be destroyed.
2: If there was the element fire in EB, then a fire sword could be made. The fire sword would turn all wood objects into fire and slash through them too, and the fire would eventually destroy the object. This has no effect on wall or metal objects.
3: If there was the element water in EB, then a water sword could be made. Water sword will slash through wood objects and would turn fire objects into wood. This has no effect on metal or wall objects.
4: A wood sword would not be able to cut through anything, although it can give things a little push.
The element of the player cannot be changed. Uses: Player courses, random fun, a new way of destroying things, etc.
Thank you all for looking at my ideas (and thank you watereye, for letting me upgrade your idea on "Fire")!
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Post by Elmach on Jan 29, 2011 23:41:24 GMT
I notice that breaking a wooden box with a wooden box of the same size is pretty hard. A metal box regardless of size can take down any wooden box. I wondering how his game going to play out...I wonder if he going to add water or anything like that. I have not yet been able to break a block box with a block box. You can make 'liquids' by making many tiny circles and 'powders' by making many tiny boxes.
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Post by ganondorfchampin on Jan 30, 2011 17:11:06 GMT
Idea: Hexagon Type: Object Description: Makes an equilateral hexagon. When broken, it will spit into 7 smaller hexagons. Uses: Another object to play around with, making houses, etc.
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Post by droctagonapus on Feb 3, 2011 1:28:46 GMT
uh, how does one make a hexagon out of hexagons. I mean you can tile them, but I dont think you can construct a larger one.
also, akatsukifan did not mention fare balls shinking.
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Post by ganondorfchampin on Feb 3, 2011 19:17:55 GMT
Ok, it breaks into hexagons and triangles.
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Post by Anonymousperson5 on Feb 4, 2011 2:40:31 GMT
Then that would require triangles...
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Post by Elmach on Feb 5, 2011 4:38:16 GMT
How about this. Hexagons just break into triangles, and we call them Circles. Problem solved.
Suggestion: Type Revamp
I personally break it up this way.
Element (Block, Metal, Wall, Fire) and Shape (Box, Circle, Triangle) It makes no sense calling Box, Circle, Triangle Objects.
... Yeah.
EDIT: I think this would go best in another thread. But still, it makes more sense this way.
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Post by Akatsuki fan on Feb 5, 2011 22:26:45 GMT
More ideas by me:
Idea: Speed 1x, 2x, 4x, 8x Type: Tool Description: Makes the game go 1x, 2x, 4x, or 8x faster. Uses: Experiments, random fun, etc.
Idea: Save and load Type: Tool Description: Saving saves the positions of all the objects, except if those objects are not in the screen (for example, an object that was tossed into the air so high, it goes out of the screen), and load will reset everything to the was it was back when you saved. Uses: Saving time from having to rebuild structures, experiments, random fun, etc.
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Post by droctagonapus on Feb 6, 2011 5:53:05 GMT
actually I think the circles split into octagons, not hexagons.
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Post by Akatsuki fan on Feb 6, 2011 17:23:07 GMT
More wonderful ideas from your local Akatsuki fanatic:
Idea: BG non Type: BG Description: Has no special effect on objects. Uses: See the objects clearly.
Idea: BG Blur Type: BG Description: Makes objects leave behind a little trail that stays for 25 milliseconds. Uses: Make toppling effects seem cooler.
Idea: BG Shade Type: BG Description: Gives the objects a little glow. Uses: Random fun.
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Post by Rabidbadger on Mar 15, 2011 17:53:13 GMT
Right then, let's add some Rabidity to to fray.
Idea: Bomb Type: Element Colour: Orange Description: When hit by an object that can shatter block with 0.5X the force required to break block, Bomb splits into a multitude of small triangles of bomb, which are propelled outwards. The triangles, if hitting any object at 0.5X the force required to shatter block, disappear. The small triangles can only travel a distance of 64 either side from the bomb that they originated from. The object that triggered this explosion is propelled outwards at 2.5X the velocity it hit the bomb with, as well as any objects within a radius of 32 to either side of the explosion being propelled outwards at 0.25X the force required to break block. Uses: Making contraptions that propel other objects.
Idea: Elastic Type: Element Colour: Pink Description: An element that cannot be destroyed. Elastic when propelled into an object will rebound with 0.9X the force it hit the object with, losing momentum at 0.05X the original momentum per bounce. When an object is propelled into elastic, it will rebound with 0.65X the force. Uses: Can be used in ball courses.
Idea: Cog Type: Element Colour: Dark grey-green Description: Is intended as an element due to the advantages combining it with shape types could bring. The Cog element is as immovable as wall. Cog makes shapes look slightly different due to 2X6 pixel spokes coming off it. These spokes rotate when pushed by other moving gears, and can move shapes that touch them. The circle cog is a standard circular cog. The square cog can be used to transfer momentum along distances. The Triangle cog can transfer momentum along angles easily. The AV of a cog changes the turn speed of a cog, and the direction of it's turn. 0 AV means that the cog requires a stimulus to turn. Uses: Various interesting contraptions.
Idea: Turn Type: Tool Description: Allows you to rotate objects. Uses: Help with architecture and things.
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Post by nmagain on Mar 22, 2011 19:29:25 GMT
Idea: Fixed joint Type Tool Description: Fix shit to the background or other objects
Idea: Hinge joint Type: Tool Description: Hinge shit to the background or other objects
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Post by Rabidbadger on Mar 23, 2011 16:26:35 GMT
Joints would indeed be amazingly awesome. Wow, there are so many uses for them...
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Post by Anonymousperson5 on Mar 23, 2011 22:48:42 GMT
There is no "shit" attribute yet.
But hinges are awesome.
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Post by kuraikiba on Mar 25, 2011 0:57:03 GMT
What about rotating joints? You fix two objects together using a joint, and it spins 360 about that axis. Could make walking bots, linkages, or pistons if you used sliding joints.
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Post by Elmach on Apr 6, 2011 3:46:36 GMT
So powered joints?
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Soandso2 too lazy to log in
Guest
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Post by Soandso2 too lazy to log in on Apr 22, 2011 23:24:20 GMT
Idea: Gear Type: object What it does: Stays in one position, spins from middle from collision, has a radius (like a circle), does not break
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Post by soandso2 on Apr 24, 2011 1:33:00 GMT
Oh, and right triangles
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Post by Anonymousperson5 on Apr 24, 2011 5:13:15 GMT
Right triangles? Might provide new breaking possibilities... Oh! I have an idea? You know how the golden ratio is appeasing to the human eye? We could have a golden rectangle shape that breaks into a square and another golden rectangle!
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Post by soandso2 on Apr 24, 2011 23:26:21 GMT
when will there be element keepers?
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Post by Anonymousperson5 on Apr 24, 2011 23:45:15 GMT
Probably when it moves out of the "Other" section.
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Post by soandso2 on Apr 24, 2011 23:49:15 GMT
So once there is 2.0?
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