Post by QwertyuiopThePie on Jun 28, 2012 18:27:26 GMT
I'll be making a users mod, much like this was for WXsand. I'll be modding PixelCosm to do so. However, I need ideas: Which members to include, how they should react with other members, which elements should be hidden at first, etc.
Description: Element D_M's initial state is the same as Virion. Upon contact with other substances, it infects the substance much like Virus does in Powder Game, yet does not revert back to the original substance. Depending on the state of the contacted substance and the difficulty required to make it, element D_M can take a longer or shorter time to fully infect the substance (For solids, it will take longer, liquids faster, gases fastest). Element D_M will behave in the same manner as the substance it contacts in terms of its state of matter, and will be nonreactive to any other substances except for acid. Once all of the substance has become infected, element D_M returns into its gaseous state. Element D_M is annihilated by Acid.
Upon contact with complex substances such as Worms or Snakes, element D_M inverts the color of the original substance and causes it to expand rapidly until it fills the entire screen.
Element Name: Memzak Color: Between dark dark red (almost black) and medium dark red. (Color pulses between colors, ALL Memzak on screen pulse at same time) State: Liquid Characteristics: High Viscosity. High Density. (same as Stone) Average fall speed. (only very slightly faster than water) Other: There is very small chance that if a large amount of Memzak liquid is nearby each other, (as in: lots of memzak in all directions orthogonal and diagonal) The liquid Memzak in the middle has a chance to solidify. (when doing so becoming a red that is slightly darker than the brightest red it pulses to and pulses at a higher frequency (0.8 the normal pulsing cycle) to pure Red. ( 255, 0, 0)) Again, the pulsing cycle of all Memzak Solid on screen is the same. They all pulse at the same rate. Liquid can never be frozen into solid by another element. Once there is a Memzak Solid on screen, there is no way to melt it with another element, even if all liquid is drained away. There can be only one tenth the amount of Solid than there is Liquid on Screen. (1 Solid dot for every 10 Liquid) If there is a single Memzak Solid on screen, all future Memzak Solids will be connected to it. (Random in the direction it expands) Making a total of 1 Memzak 'Solid Crystal' per screen. The Memzak Solid can only grow in size when it is at it's brightest red in color.
When it is at the brightest Red, the solid as a VERY small chance to randomly flash to the color of another Random element. (including user elements) (causing all the liquid around it to briefly flash that color too before reverting back to the normal color and pulsing cycle)) and if a Memzak Liquid is connected to an empty pixel (the edge) that user element is created at that edge and shot upwards away from the Memzak.
Any Liquid that is not surrounded by at least three layers of more Memzak liquid shall never become a solid. (IE the exterior edges) This liquid on the edge itself cannot be boiled (neither can any other Memzak Liquid or Solid for that matter) but it randomly (but not often) gives off Memzak Vapors. Memzak Vapour is a gas that moves similarly to gas in PG and is colored a red that is brighter and more milky (has more white) than the brightest red it turns while pulsing. (PLEASE THIS DOES NOT MEAN PINK)
The Solid and Vapour form CANNOT be selected from the menu. Only the Liquid form can and it'll be called: Memzak [/spoiler
MS = MemzakSolid ; ML = Memzak Liquid and MO = Memzak Vapours
Assuming you have some standard elements here are a couple of those reactions: (Will update when I find out what base elements PixelCosm has) ML + Water/Saltwater = ML + Steam or Air (Water or Saltwater becomes Steam if ML is directly below otherwise it becomes Air) ML + Anything Flammable = ML + Fire (It sets it alight, UNLESS it's a plastic explosive) ML + Sand = ML + Air (Sand becomes Air) ML + Mud = ML + Sand (Mud becomes Sand) ML + Earth = ML + Volcano (Earth becomes Volcano) ML + Fire = ML (Non-Flammable) ML + Stone = ML + Stone (Nothing reacts) ML + Ice = ML + Water (Melts Ice) ML + Iron = ML + Magma (Iron becomes Magma) ML + Lava = ML (Lava becomes ML) ML + Wood = ML + Fire / Seed / Burner (Wood becomes Fire or Seed or Burner. 70/20/10 chance.) ML + Seed = ML + Wood (Seed becomes Wood) ML + Plant = ML + Wood (Plant becomes Wood) ML + Snake/Worm = ML + Fire (Burns Snake/Worm) MS + Anything Flammable = MS + Gunpowder (Flammable element upgrades to the most flammable element in the game) MS + Everything Else (Non-Solid) = MS + ML (Turns everything that is not a solid into ML) MS + Anything Flammable = MS + Fire (It sets it alight) [ONLY REACTS at the peak of the MS Color Pulses] MS + Everything Else (Only Solid) = MS + Volcano (All non-flammable solids become Volcano) MS + Worm/Snake = MS + Fire (It sets it alight) [ONLY REACTS at the peak of the MS Color Pulses] MS + MO = MS + ML (MO becomes ML) MO + Metal = Magma / Torch / Ice (MO and Metal combine to form Magma or Torch or Ice. 25/25/50 chance.) MO + Plant = Seed / Sand ((MO and Wood combine to form Seed or Sand. 30/70 chance.) MO + Wood = Plant (MO and Wood combine to form Plant) MO + Water = Ice (Freezes Water)
ML + Snoitpo (Zrined) = ML + Ice (Snoitpo becomes Ice) MS + Snoitpo (Zrined) = MS + ML (Snoitpo becomes ML) MO + Snoitpo (Zrined) = 8xIce + Snoitpo (MO turns into and encases the Snoitpo particle in Ice, will also encase other Snoitpo particles nearby) ML + Sparkpowder = ML + Sparkpowder (No effect) MS + Sparkpowder = MS + ML (Sparkpowder becomes ML) MO + Sparkpowder = 8xNmagane + 10xFire + Sparkpowder (Surrounds Sparkpowder with nmagane and goes Boom) ML + D_M = D_M (Following the rules of what his element does. Takes the same amount of time as a strong solid) MS + D_M = MS + ML / MO (D_M within 5 pixels are affected by this reaction, D_M becomes either ML or MO 50/50 chance) [ONLY REACTS at the peak of the MS Color Pulses] MO + D_M = Lava + ML (Both the MO becomes ML and D_M becomes Magma pixels, explosion also takes place)
If I didn't list anything, assume no reaction. I'll add more when I think of them.
Yea... I got a bit carried away... I'll make my own element if you show me how the modding utility works.
Just read the modding documentation and realised how limited it is when creating new elements. Pity. I'll replan my element to be easily moddable and/or add it myself. Gimme some time.
Make monokr0me switch between 2 different states: one state that randomly spawns other members, and the other destroys anything it touches, including itself. The states would be white and black, respectively; both would be gasses, with white being slow and lofty, while black would be frenzied and denser. the chance for switching would be around 0.009, so it wouldn't be constantly toggling.
"My fuckin lyrics ta you is git hooked up: if you find a phat ho you'll be aiiight; if not, you'll become a philosopher." - Socrates
I know I hardly posted in this thread, but let's go.
Color: Red or Dark Blue. Has a random chance of manifesting each color when deployed.
Description: Is a semi-solid. When in contact with any element that produces heat or electricity, it will behave as a liquid. When it touches a liquid, that liquid will also acts as a semi-solid as long as it is in contact with the Philosophal Stone. When in contact with metal, It will turn metal into magma and steam. It can't be destroyed by heat or electricity.
"What a man knows not, he to use requires, And what he knows, he cannot use for good. "