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Post by HueHuey on Jul 1, 2012 10:51:48 GMT
Because i tink i found it, it's not Minecraft, World of Warcraft, or FUEL, it is..... Remember, all these videos are from the unreleased pre alpha. Small ship BIG ship
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Post by Zrined on Jul 1, 2012 10:56:37 GMT
Cool, I guess.
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Post by Qwerty on Jul 1, 2012 22:20:28 GMT
That must take a LOT of storage,
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Post by zelkova on Jul 2, 2012 0:53:05 GMT
Sorry but "biggest" in terms of how much space inside of a game to me isn't impressive. Look at Daggerfall. Most of it is no joke nothing. The tree, bushes, rock graphics can even be walk through and are randomly generated. unrealitymag.com/index.php/2011/01/13/the-most-massive-open-world-video-game-maps-to-date/That like being impressed at Runescape for having the most skills when woodcutting (when normal logs only existed) and firemaking are skills. Quality over quantity.
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Post by D_M-01 on Jul 2, 2012 2:37:08 GMT
Looks like a lagfest.
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Post by Clockwork on Jul 7, 2012 15:13:21 GMT
seenit about a year ago. Not really impressed anymore. Planet Rendering is impressive, but it's still randomly generated. Not impressed. Someone already brought up daggerfall. That game is no joke huge. Walking from place to place in real time is impossible.
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Post by Qwerty on Jul 7, 2012 21:28:40 GMT
Course, if we're only talking about given size and not perceived size, I think Universe Sandbox takes the cake in their galaxy collision models. Or that version of pac-man where I claim that the character is several billion light-years tall.
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Post by HueHuey on Jul 8, 2012 13:28:57 GMT
........and are randomly generated. Procedural =/= Random As the title clearly states, i just wanted to show you the largest game, not the best. Doesn't mean that this game will suck though. Still, this game will simulate whole systems and galaxies, and on the blog it says that you could go out of the draw distance, and come back, and find the same planet/ city /wherever-you-were unchanged.
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Post by Qwerty on Jul 9, 2012 0:40:47 GMT
So, like Minecraft does, but larger-scale? That'll take a LOT of server storage space, especially if we're talking about actual galaxies here and not simplified SPORE-like galaxies.
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Post by Clockwork on Jul 9, 2012 16:03:43 GMT
It doesn't simulate galaxies. It simulates A galaxy. I've been reading the blog about this game for like two years now. Development is REALLY slow, and they're only doing one galaxy. Also, it might not take a lot of storage. You don't know how the planets are generated/saved.
Also, TES Arena had a larder game world than Daggerfall, around 6 million square kilometers, and featured every province.
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Post by Qwerty on Jul 11, 2012 4:45:36 GMT
I don't care whether it simulates galaxies or a single galaxy, there are a LOT of stars in a galaxy. To simulate all of those would mean a completely insane server.
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Post by Clockwork on Jul 11, 2012 16:36:46 GMT
You don't know how it does it. It might be really basic. It's not like it's rendering all the polygons on the planets, move them around stars, and then simulate billions revolving around a single large black hole.
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Post by HueHuey on Jul 11, 2012 17:10:20 GMT
You don't know how it does it. It might be really basic. It's not like it's rendering all the polygons on the planets, move them around stars, and then simulate billions revolving around a single large black hole. The polygons are rendered by the client, server only sets the location of bases ,planets, stars, any-other-space-object-large-enough-to-be-consiered-as-a-single-object, and clouds, nebulaes. all this beautiful world is rendered by the client. You know, with procedural asdfqertyuiop. I think someone on the forums even said that solars could collide, explode, be destroyed, and players can buil their cities and own a whole planet, this game isn't shit, for those who like games other than COD and Halo multiplayer modes.
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Post by Qwerty on Jul 13, 2012 2:31:01 GMT
I don't care if all it stores are the coordinates of the stars and players (and it obviously stores much more than that), it'd still take an insane amount of server space.
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Post by clockwork on Aug 9, 2012 13:43:46 GMT
It's awesome, I saw this a while back but it's been in development for years... they're finding it hard to get funding.
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