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Post by IvanYiu247 on Aug 17, 2012 2:57:22 GMT
This time we got Salt (and seawater). Also gravity calculation is changed and a few bugs fixed. Don't want to talk much now because I'm feeling blue......
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Post by Qwerty on Aug 17, 2012 5:41:59 GMT
Doesn't sound like there's a lot to talk about, anyway. Anyone know which bugs?
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Post by zelkova on Aug 17, 2012 10:20:17 GMT
Doesn't sound like there's a lot to talk about, anyway. Anyone know which bugs? I believe this was the bubble + loop bug: difference: bubble+solid element turns back into soapy, not the solid element also bubble can go through loop and it looks weird when it does that also you can stretch the bubble accross two lines of soapy in 0g It seem like most bubbles now pop while going through loop. I personally love salt, vine + water + salt is like a weird game of rock paper scissors. Water help vines Salt help vine Powder help vine Seawater is what screw everything up. Salt + water make seawater which destroy vine and make powder. A small amount of salt into a pool of water surrounded by vine is quite entertaining to me. Much more entertaining then those randomize ants. Things I dislike about this update: -Vine being destroy make powder, not sand. Disappointing as sand + water (mud) being added to the combo could create lovely designs. -Salt don't melt ice. I love PG2 when it was first created because he could change things for the better. Beside Lava + Stone and a very few other elements I honestly don't see much improvement. It the same game with a upgraded wind feature for the most part.
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Post by IvanYiu247 on Aug 17, 2012 14:45:45 GMT
Does anybody know what is the meaning of the "j" value next to dot count?
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Post by Elmach on Aug 18, 2012 0:49:05 GMT
The "j" value is the total number of vertices of bubbles. Probably includes other non-elemental objects.
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