My idea is to create a compo system with more flexibilty and customization without being too overpowered.
- Place every compo item into one of three categories: - Attack (compos like critical card, explosion card, yellow and red crystals, beserk card, etc.) - Defense (white stone, black and purple crystals, vampire card, onigiri card, etc.) - Movement (quick card, knockback card, long sword card, catapult card, reflection card, etc.)
- Allow each ranger to equip one compo from each category
- To streamline the system a little better, combine some compos into one like ruby +garnet, sapphire + aquamarine etc. - Get rid of charms, spirits and silver crystals
It's not complely planned out but I think it's a good idea