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Post by kolob on Jul 1, 2014 2:57:24 GMT
My idea is to create a compo system with more flexibilty and customization without being too overpowered. - Place every compo item into one of three categories: - Attack (compos like critical card, explosion card, yellow and red crystals, beserk card, etc.) - Defense (white stone, black and purple crystals, vampire card, onigiri card, etc.) - Movement (quick card, knockback card, long sword card, catapult card, reflection card, etc.) - Allow each ranger to equip one compo from each category - To streamline the system a little better, combine some compos into one like ruby +garnet, sapphire + aquamarine etc. - Get rid of charms, spirits and silver crystals It's not complely planned out but I think it's a good idea 
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Post by shine on Feb 28, 2015 20:57:11 GMT
I like the compo system we have now tbh, there's nothing wrong with it.
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