Post by rangerdude on Sept 24, 2016 22:15:12 GMT
Flight's Card: Allows user to Attack while in midair, modifies Agility.
Lv1: +50% AGI on Air.
Lv2: +40% AGI on Air
Lv3: +30% AGI on Air
Lv4: +20% AGI on Air
Lv5: +5% AGI on Air
Lv6: -10% AGI on Air
Lv7: -25% AGI on Air.
Regen's Card: Allows User to recharge lost LP after damage.
Lv1: 20% LP back on 8Sec of hit.
Lv2: 30% LP back on 8Sec of hit.
Lv3: 40% LP back on 8Sec of hit.
Lv4: 50% LP back on 8Sec of hit.
Lv5: 60% LP back on 8Sec of hit.
Lv6: 70% LP back on 8Sec of hit.
Lv7: 80% LP back on 8Sec of hit.
Cleave's Card: Allows non piercing attacks to hit through enemies.
Lv1: 25% ATK to 2nd enemy.
Lv2: 40% ATK to 2nd enemy.
Lv3: 60% ATK to 2nd enemy.
Lv4: 80% ATK to 2nd enemy.
Lv5: 100% ATK to 2nd enemy.
Lv6: 125% ATK to 2nd enemy.
Lv7: 150% ATK to 2nd enemy.
Split's Card: Increases attack hits, but modifies Attack. Does not increase MP charge.
Lv1: 50% ATK, x2 hit.
Lv2: 60% ATK, x2 hit.
Lv3: 70% ATK, x2 hit.
Lv4: 55% ATK, x3 hit.
Lv5: 65% ATK, x3 hit.
Lv6: 75% ATK, x3 hit.
Lv7: 60% ATK, x4 hit.
Wave's Card: Adds extra Range to Boxers.
Lv1: +5 Reach of punch.
Lv2: +9 Reach of punch.
Lv3: +12 Reach of punch.
Lv4: +15 Reach of punch.
Lv5: +18 Reach of punch.
Lv6: +21 Reach of punch.
Lv7: +25 Reach of punch.
Sharper's Card: Katana's Card for Gunners.
Lv1: +10% ATK, +10 Range.
Lv2: +20% ATK, +20 Range.
Lv3: +30% ATK, +30 Range.
Lv4: +40% ATK, +40 Range.
Lv5: +50% ATK, +50 Range.
Lv6: +60% ATK, +60 Range.
Lv7: +70% ATK, +70 Range.
Runner's Card: Runs into position faster, can shoot while moving.
Lv1: +30% Walk speed.
Lv2: +50% Walk speed.
Lv3: +75% Walk speed.
Lv4: +100% Walk speed.
Lv5: +130% Walk speed.
Lv6: +160% Walk speed.
Lv7: +200% Walk speed.
Dash's Card: Leap forward to attack range, 75 px/s, for Melee classes only.
Lv1: Dash 20 lenght. 0.7s rate.
Lv2: Dash 30 lenght. 0.7s rate.
Lv3: Dash 40 lenght. 0.7s rate.
Lv4: Dash 30 lenght. 0.5s rate.
Lv5: Dash 40 lenght. 0.5s rate.
Lv6: Dash 50 lenght. 0.5s rate.
Lv7: Dash 35 lenght. 0.3s rate.
Quick's Card: Missing one.
Lv6: -55% AGI.
Vampire's Card: Missing one.
Lv2: 7% Damage add LP 2nd hit.
Lv1: +50% AGI on Air.
Lv2: +40% AGI on Air
Lv3: +30% AGI on Air
Lv4: +20% AGI on Air
Lv5: +5% AGI on Air
Lv6: -10% AGI on Air
Lv7: -25% AGI on Air.
Regen's Card: Allows User to recharge lost LP after damage.
Lv1: 20% LP back on 8Sec of hit.
Lv2: 30% LP back on 8Sec of hit.
Lv3: 40% LP back on 8Sec of hit.
Lv4: 50% LP back on 8Sec of hit.
Lv5: 60% LP back on 8Sec of hit.
Lv6: 70% LP back on 8Sec of hit.
Lv7: 80% LP back on 8Sec of hit.
Cleave's Card: Allows non piercing attacks to hit through enemies.
Lv1: 25% ATK to 2nd enemy.
Lv2: 40% ATK to 2nd enemy.
Lv3: 60% ATK to 2nd enemy.
Lv4: 80% ATK to 2nd enemy.
Lv5: 100% ATK to 2nd enemy.
Lv6: 125% ATK to 2nd enemy.
Lv7: 150% ATK to 2nd enemy.
Split's Card: Increases attack hits, but modifies Attack. Does not increase MP charge.
Lv1: 50% ATK, x2 hit.
Lv2: 60% ATK, x2 hit.
Lv3: 70% ATK, x2 hit.
Lv4: 55% ATK, x3 hit.
Lv5: 65% ATK, x3 hit.
Lv6: 75% ATK, x3 hit.
Lv7: 60% ATK, x4 hit.
Wave's Card: Adds extra Range to Boxers.
Lv1: +5 Reach of punch.
Lv2: +9 Reach of punch.
Lv3: +12 Reach of punch.
Lv4: +15 Reach of punch.
Lv5: +18 Reach of punch.
Lv6: +21 Reach of punch.
Lv7: +25 Reach of punch.
Sharper's Card: Katana's Card for Gunners.
Lv1: +10% ATK, +10 Range.
Lv2: +20% ATK, +20 Range.
Lv3: +30% ATK, +30 Range.
Lv4: +40% ATK, +40 Range.
Lv5: +50% ATK, +50 Range.
Lv6: +60% ATK, +60 Range.
Lv7: +70% ATK, +70 Range.
Runner's Card: Runs into position faster, can shoot while moving.
Lv1: +30% Walk speed.
Lv2: +50% Walk speed.
Lv3: +75% Walk speed.
Lv4: +100% Walk speed.
Lv5: +130% Walk speed.
Lv6: +160% Walk speed.
Lv7: +200% Walk speed.
Dash's Card: Leap forward to attack range, 75 px/s, for Melee classes only.
Lv1: Dash 20 lenght. 0.7s rate.
Lv2: Dash 30 lenght. 0.7s rate.
Lv3: Dash 40 lenght. 0.7s rate.
Lv4: Dash 30 lenght. 0.5s rate.
Lv5: Dash 40 lenght. 0.5s rate.
Lv6: Dash 50 lenght. 0.5s rate.
Lv7: Dash 35 lenght. 0.3s rate.
Quick's Card: Missing one.
Lv6: -55% AGI.
Vampire's Card: Missing one.
Lv2: 7% Damage add LP 2nd hit.