Post by rangerdude on Oct 29, 2016 0:15:44 GMT
There are a few combos for each class that work better than the average level of available compositions.
Gladiator: A STR/DEX point adds only 0.5 to it's average single damage, Charges are continuous weak shots.
Lightsabre2 + Topaz3+: It requires only 24/35 MP to keep charge, that hits Every frame, 50 times a second.
ThunderGS8 + BulletC/Topaz: Cheap, fast Thunder damage. Hits faster than Lightsabre8.
FlameGS8 + Ruby5+: Requires 33 MP to charge well. Adds 300DPS per Ruby average, 5250 with Ruby7.
Sniper: Can increase Range. Physical hits, except one. DEX adds 0.42 DPS per Arrow. Shot Bows are weak.
DoubleFire Bows + BulletC 2/4: Doubles/Quadruples power. DoubleFlame6 gets a large boost from Ruby5+.
TriplePoison3 + Emerald2n + CatapultC3+: Stable deadly damage, it's best used with exact AT boost.
Arrow Bows + Range: DEX has a low effect on Bow power. Compo power and Range are the best choices.
Boxer: Can deal damage rapidly, has strong Charge effects. Harder to keep alive ingame.
MachCestus7 + VampC4 +BlackC7/CritC7: Heavy defense/power, 50LP/Sec recover. 50STR adds 25% power.
Freeze Gloves + QuickC + Diamond: Freeze bosses easily. Needs 0.6s for VS half freeze with Quick'4.
PoisonCestus8 + BerserkC7 + Peridot2+: 5400 Poison DPS. That hurts enemies well, but can't hit in VS.
Priest: Has more potential than any other class. Fully accurate AOE power on team. Starting weapon best kept.
Staff0/LongStaff1 + Defense; Saves points for VS Mode. Range SP to boost longer before it walks away.
Freeze Staves + QuickC + Diamond: Constant area freeze, can increase range. Needs both Lv4 at least.
Gunner: Mostly melee class with weak weapons. Requires some SP spending, one mainly useless stat.
3RoundBurst/MiniUzi/MicroUzi + BulletC5: Larger firerate boost, 3RBurst can be DEX boosted.
Railgun7 + QuickC7 + CatapultC7: It gives enough range and power to be useful in VS Mode.
Bazookas + QuickC/CriticalC: They're stronger than most guns, deal heavy hits. If they worked.
Angel: Melee or Ranged class, mostly for PvE. Radial attacks. Hard to boost, limited shots.
ChargeRing2 + Ruby + Garnet/RingC: Boosted rapid fires. About 40/50/67 MP needed. Can beat IceCastle Boss.
FireCircle3 + Ruby + Garnet5+: Faster fire making, but less flexible. Needs 30/40/60 MP to be strong.
Whipper: This class is good for Tanking, and quite good on PvE, but not VS Mode.
StoneWhips + BulletC3+: They're cost efficient, StoneMS8 is good for VS with 70MP and 45 DEX at least.
Magician: Can increase Range and Fire Rate. Stronger Ice effects, heavy Fire/Freeze, PvE mainly.
Lightning7/ElectricShock5 + KnockbackC4 + BulletC7/QuickC7: Pushes opponents back/up, a lot.
Blizzard2 + Aquamarine2+: Ice effect from over enemies. Very effective in PvE and VS Mode.
IceBolt7 + Aquamarine5+: Heavier ice effect, frontal hitting. Very powerful, less practical.
GroundFires + Ruby: These become efficient, as they burn fast.
Gladiator: A STR/DEX point adds only 0.5 to it's average single damage, Charges are continuous weak shots.
Lightsabre2 + Topaz3+: It requires only 24/35 MP to keep charge, that hits Every frame, 50 times a second.
ThunderGS8 + BulletC/Topaz: Cheap, fast Thunder damage. Hits faster than Lightsabre8.
FlameGS8 + Ruby5+: Requires 33 MP to charge well. Adds 300DPS per Ruby average, 5250 with Ruby7.
Sniper: Can increase Range. Physical hits, except one. DEX adds 0.42 DPS per Arrow. Shot Bows are weak.
DoubleFire Bows + BulletC 2/4: Doubles/Quadruples power. DoubleFlame6 gets a large boost from Ruby5+.
TriplePoison3 + Emerald2n + CatapultC3+: Stable deadly damage, it's best used with exact AT boost.
Arrow Bows + Range: DEX has a low effect on Bow power. Compo power and Range are the best choices.
Boxer: Can deal damage rapidly, has strong Charge effects. Harder to keep alive ingame.
MachCestus7 + VampC4 +BlackC7/CritC7: Heavy defense/power, 50LP/Sec recover. 50STR adds 25% power.
Freeze Gloves + QuickC + Diamond: Freeze bosses easily. Needs 0.6s for VS half freeze with Quick'4.
PoisonCestus8 + BerserkC7 + Peridot2+: 5400 Poison DPS. That hurts enemies well, but can't hit in VS.
Priest: Has more potential than any other class. Fully accurate AOE power on team. Starting weapon best kept.
Staff0/LongStaff1 + Defense; Saves points for VS Mode. Range SP to boost longer before it walks away.
Freeze Staves + QuickC + Diamond: Constant area freeze, can increase range. Needs both Lv4 at least.
Gunner: Mostly melee class with weak weapons. Requires some SP spending, one mainly useless stat.
3RoundBurst/MiniUzi/MicroUzi + BulletC5: Larger firerate boost, 3RBurst can be DEX boosted.
Railgun7 + QuickC7 + CatapultC7: It gives enough range and power to be useful in VS Mode.
Bazookas + QuickC/CriticalC: They're stronger than most guns, deal heavy hits. If they worked.
Angel: Melee or Ranged class, mostly for PvE. Radial attacks. Hard to boost, limited shots.
ChargeRing2 + Ruby + Garnet/RingC: Boosted rapid fires. About 40/50/67 MP needed. Can beat IceCastle Boss.
FireCircle3 + Ruby + Garnet5+: Faster fire making, but less flexible. Needs 30/40/60 MP to be strong.
Whipper: This class is good for Tanking, and quite good on PvE, but not VS Mode.
StoneWhips + BulletC3+: They're cost efficient, StoneMS8 is good for VS with 70MP and 45 DEX at least.
Magician: Can increase Range and Fire Rate. Stronger Ice effects, heavy Fire/Freeze, PvE mainly.
Lightning7/ElectricShock5 + KnockbackC4 + BulletC7/QuickC7: Pushes opponents back/up, a lot.
Blizzard2 + Aquamarine2+: Ice effect from over enemies. Very effective in PvE and VS Mode.
IceBolt7 + Aquamarine5+: Heavier ice effect, frontal hitting. Very powerful, less practical.
GroundFires + Ruby: These become efficient, as they burn fast.