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Post by disabled on Sept 12, 2010 19:31:45 GMT
The coding is the easiest part of updating the games. Both games are not that hard to code and if you know what you want to do, nearly every PG update can be coded in less then an hour. Adding items/stages/enemies in SR is of course a 2 minute job, if you know what the values should be. But you have to test the stuff, balance them out so no weapon gets overpowered, no level is to easy and stuff like that. Testing and bugfixing always takes more time then coding...
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Post by Qwerty on Sept 12, 2010 20:23:17 GMT
Yeah, but still, two minutes versus 45 minutes, not including testing and bugfixing. If I could do the two-minute one three weeks and the 45 one one week, I would.
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Post by ganondorfchampin on Sept 27, 2010 22:16:55 GMT
Bug testing for the majority of SR updates should not take very long. Powder Game bug testing would take a lot of time.
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Post by Rock on Sept 27, 2010 22:33:54 GMT
It'll all be over for Powder Game this Friday. It can chase after SR anymore, even with SR only getting 2 updates a month now. New update schedule is SR-7.9 SR-8.0 EE-2.2 PG-7.9. It's all over....
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Post by Qwerty on Sept 28, 2010 5:13:29 GMT
The problem is that SR updates are really easy and small. In my mind SR's number may be higher than PG's, but PG has more full updates. No changing a few numbers for us!
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Post by Rock on Sept 30, 2010 23:52:25 GMT
Tomorrow will mark the beginning of some of Powder Game's darkest days. Tomorrow SR will begin to pass PG in updates, and PG will never be able to keep up, slowly falling farther and farther behind... WHY HA55II!!?!?!?!1/1/??!! WHY!!!?!?!?!!? *spaz attack*
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Post by Qwerty on Oct 3, 2010 7:08:53 GMT
Try to contact him, complain. Show him PG is still at least as popular as SR if not more popular.
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Post by Elmach on Oct 3, 2010 7:20:30 GMT
I consider SR updates as half of a PG update. So it is currently
PG: 78 PG updates SR: 79 SR updates
but SR updates are so much easier than PG updates that it is probably worth less than half of a PG update. To be fair, I'll have a half.
PG: 78 PG updates (equiv to 156 SR updates) SR: 79 SR updates (equiv to 39.5 PG updates)
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Post by Qwerty on Oct 3, 2010 7:30:31 GMT
But PG's existed for so much longer than SR. I consider it as more of a third, considering the schedule for most of the time was three SR, one PG, and it's two minutes versus an hour.
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Post by Elmach on Oct 3, 2010 8:01:50 GMT
- My conversion to SR: 156 (PG=2SR)
- Qwerty's conversion to SR:234 (PG=3SR)
- 78 hours (Assuming PG=1 hr)
- My conversion to PG: 39.5 (SR=0.5PG)
- Qwerty's conversion to PG: 26.3 (SR=0.3)
- ~2 1/3 hours (Assuming SR=2min)
- 13 1/6 hours (Assuming SR=10min)
I find it interesting that we keep asking for PG updates, then we say that the PG update we got wasn't good. Why don't we all settle down and get Ha55i to update EE or LW. All right, I don't thing that is going to work. It is interesting how everyone wants either PG or SR. (Except for the few who like EE.) How long does it take to make an EE update? EDIT: I thought SR updates take 10 minutes...
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Post by Qwerty on Oct 3, 2010 19:25:24 GMT
Blob, we say the PG update WAS good. Only a few people say it wasn't good, eg. 'community' members.
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Post by ganondorfchampin on Oct 8, 2010 0:33:46 GMT
EE updates would be somewhere between SR and PG.
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Post by Rock on Oct 8, 2010 1:56:40 GMT
SR, SR, EE, PG.
Tomorrow SR slips beyond PG's control and places ahead by 2 updates. So sad....
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Post by ~Memzak~ on Oct 8, 2010 5:00:13 GMT
And with a radical change of events a NEW mobile game came out.
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Post by Rock on Oct 8, 2010 19:45:15 GMT
That's all I have to say.
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Post by ganondorfchampin on Oct 8, 2010 20:43:44 GMT
SR, SR, EE, PG. Tomorrow SR slips beyond PG's control and places ahead by 2 updates. So sad.... I should have quoted the post I was referencing. I meant a EE update will take longer to make and test than an Sr update , because it is more like powder game, but shorter than a PG update as it has less elements and many of the elements may be modifactions of powder game elements.
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Post by ~Memzak~ on Oct 11, 2010 14:17:14 GMT
Yep. Perhaps he just got bored with having to code so many reactions so he decided to update EE because there is less to code...
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Post by DanBall on Nov 19, 2010 20:59:39 GMT
i know right, for the next upload there should be magma balls and cloud has a new element.
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Post by ganondorfchampin on Nov 20, 2010 14:08:34 GMT
Yep. Perhaps he just got bored with having to code so many reactions so he decided to update EE because there is less to code... Actually there would be more to code. He replaced an SR update with an EE update, which take longer to code.
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Post by Qwerty on Nov 21, 2010 4:38:32 GMT
Maybe it's a compromise between what the community wants and what he wants? Less coding than PG, but appeals to a broader audience than SR?
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Post by ~Memzak~ on Nov 21, 2010 11:57:37 GMT
Either way I like the update method as it is, although I would have liked it more if it updated more games every week. (such as an EE and PG double update)
Then we could have PG every week... (thinks of the golden PG days)
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Post by ganondorfchampin on Nov 29, 2010 14:39:35 GMT
Danball needs two web game updates a week, or bigger updates.
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Post by Qwerty on Dec 4, 2010 9:27:50 GMT
That would work great if more people were programming updates, which they aren't. It may only take a couple hours, but if that's all the free time you have it can make quite a difference.
Besides, we get two updates: Mobile and web.
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Post by ~Memzak~ on Dec 4, 2010 9:33:22 GMT
True, but I'd really like more monkeys behind those typewriters computers.
The more web updates the better.
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Post by Fringe Pioneer on Dec 4, 2010 17:36:22 GMT
Is that necessarily better? For what we know, asking for increased updates could exhaust ideas better. If you think the ideas are already exhausted to the point that they are short of miraculous, who's to say that increasing the quota will help bring about good updates?
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