Post by V.I.R.O.S. on Jul 19, 2010 19:36:06 GMT
Armor: Related to physical damage
Shields: Related to energy damage
Warehouses:
Refrigerated:
Heated:
Reinforced:
Regular:
Warehouse capacity
Bay: How many drones can be stored
Support Crew: Current crew and max crew
Protection Crew: Current crew and max crew
Name: Obvious
Registry Key: Each ship has one of these
Type: Frigate/Cargo/Cruiser/Titan/Mothership/Escort/Pod/Military
Ion Weapon Charge: Current charge and max charge
Energy Weapon Charge: Current charge and max charge i.e. 15/45
Missiles:
Nuclear:
Chemical:
Physical: (Slugs)
Electromagnetic:
Biological:
Ion:
Modules:
Warehouse Module(s):
Energy Weapon Module(s):
Shield Module(s):
Armor Module(s):
Bay Module(s):
Charge Module(s):
Mining Module(s)
Cargo Warehouses: Each warehouse is either Refrigerated, Heated, Reinforced, or Regular. Each warehouse description mentions it's maximum capacity and it's current capacity. Warehouses can only hold one product at a time.
Drones
Drone type: Mining/Cargo/Ion/Smuggler/Energy/Atmospheric
Drone Warehouse: (All drones have one warehouse)
Warehouse capacity:
Energy Weapons Charge:
Name: ExampleName202
Armor: 200/200
Shields: 500/600
Warehouses:
Refrigerated: 2
Heated: 0
Reinforced: 1
Regular: 5
Refrigerated Module: 0
Heated Module: 0
Reinforced Module: 0
Regular Module: 2
Refrigerated 1: 0/50
Refrigerated 2: 100/200 Ice
Reinforced 1: 0/50
Regular 1: 0/50
Regular 2: Diamonds 10/25
Regular 3: 0/50
Regular 4: Tobacco 25/25
Regular 5: Leather 25/25
Regular Module 1: Empty
Regular Module 2: Empty
Bay: 6/12
Support Crew: 100/125
Protection Crew: 25/25
Registry Key: 1kfa2
Type: Cargo
Ion Weapon Charge: 0/4
Energy Weapon Charge: 15/45
Missiles:
Nuclear: 0/0
Chemical: 0/0
Physical: 10/12
Electromagnetic: 0/0
Biological: 0/0
Ion: 2/4
Modules:
Warehouse Module(s): 2
Energy Weapon Module(s): 0
Shield Module(s): 0
Armor Module(s): 0
Bay Module(s): 0
Charge Module(s): 0
Mining Module(s): 0
Max Modules: 2/8
Shields: Related to energy damage
Warehouses:
Refrigerated:
Heated:
Reinforced:
Regular:
Warehouse capacity
Bay: How many drones can be stored
Support Crew: Current crew and max crew
Protection Crew: Current crew and max crew
Name: Obvious
Registry Key: Each ship has one of these
Type: Frigate/Cargo/Cruiser/Titan/Mothership/Escort/Pod/Military
Ion Weapon Charge: Current charge and max charge
Energy Weapon Charge: Current charge and max charge i.e. 15/45
Missiles:
Nuclear:
Chemical:
Physical: (Slugs)
Electromagnetic:
Biological:
Ion:
Modules:
Warehouse Module(s):
Energy Weapon Module(s):
Shield Module(s):
Armor Module(s):
Bay Module(s):
Charge Module(s):
Mining Module(s)
Cargo Warehouses: Each warehouse is either Refrigerated, Heated, Reinforced, or Regular. Each warehouse description mentions it's maximum capacity and it's current capacity. Warehouses can only hold one product at a time.
Drones
Drone type: Mining/Cargo/Ion/Smuggler/Energy/Atmospheric
Drone Warehouse: (All drones have one warehouse)
Warehouse capacity:
Energy Weapons Charge:
Name: ExampleName202
Armor: 200/200
Shields: 500/600
Warehouses:
Refrigerated: 2
Heated: 0
Reinforced: 1
Regular: 5
Refrigerated Module: 0
Heated Module: 0
Reinforced Module: 0
Regular Module: 2
Refrigerated 1: 0/50
Refrigerated 2: 100/200 Ice
Reinforced 1: 0/50
Regular 1: 0/50
Regular 2: Diamonds 10/25
Regular 3: 0/50
Regular 4: Tobacco 25/25
Regular 5: Leather 25/25
Regular Module 1: Empty
Regular Module 2: Empty
Bay: 6/12
Support Crew: 100/125
Protection Crew: 25/25
Registry Key: 1kfa2
Type: Cargo
Ion Weapon Charge: 0/4
Energy Weapon Charge: 15/45
Missiles:
Nuclear: 0/0
Chemical: 0/0
Physical: 10/12
Electromagnetic: 0/0
Biological: 0/0
Ion: 2/4
Modules:
Warehouse Module(s): 2
Energy Weapon Module(s): 0
Shield Module(s): 0
Armor Module(s): 0
Bay Module(s): 0
Charge Module(s): 0
Mining Module(s): 0
Max Modules: 2/8