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Post by secret on Jun 14, 2010 13:36:30 GMT
The size of the cog itself wouldn't be affected, and would be the size of a player head. I think that for each pen-size you could have one extra pixel of spoke length. Hmm now it seems good It can revolutionize (classical) mechanics in PG Status: Approvedname: shakerform: nondestructive blockcolor: greenfunction: liquefies all powder state elements if placed on the shaker. superballs will also jump up and down a bit as well as balls and boxes. players and fighters are also effected by the shaker and will trip and slow down often. uses: sand trap, noob uploads, player courses, ball courses Hmm *(1-6) Simplicity: **** Fun: *** Technological potential:*(***?) Noob compatibility:***** reliance on spin-offs: 0Would be useful to convert any elements into liquid state Alsos an easier way to make quicksand Well that means I've to restructure the lists later... Status: Approved personally, but can be open to question by other element keepers
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Post by Artifact123 on Jun 14, 2010 17:36:20 GMT
Dot XL Allows to a max amount of 50.000 of dots (come on people lets be realistic, dot infinite would make the game too laggy. Superball Ball. Color: Pink. Form: Ball. Description: Bounces higher than a normal Ball and is only destroyed by Acid and Magma. Uses: Noob Fun. Can i haz answer plies? Same for Fire Wind.
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Post by Paradox on Jun 14, 2010 20:23:59 GMT
Hmm... For Dot XL, I don't think that would work well with slower computers. The dot limit sort of provides a challenge, too. But if it's just 50 dots, like you suggested, then fine.
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Post by Artifact123 on Jun 16, 2010 7:54:11 GMT
So it is approved? Also, i once saw an idea upload with Dot L and no dots left. One of the ideas was Dot XL. He said he could use it to make his upload bigger. But his Dot XL had 60.000 dots. But i think that would be too laggy. So i reduced it to 50.000.
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Post by Paradox on Jun 16, 2010 11:12:00 GMT
You're putting a decimal after it, so I mistook it as just being a 50-dot limit.
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Post by Artifact123 on Jun 16, 2010 11:39:02 GMT
What about Fire Wind and Superball Ball?
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Post by Paradox on Jun 16, 2010 21:11:46 GMT
I already told you. Fire Wind is disapproved for not being needed (read my post), and Superball Ball is pointless.
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Post by QwertyuiopThePie on Jun 17, 2010 1:28:40 GMT
I did the same and Disabled had a fit about there being more countries than the USA.
Superball Ball is only needed to have balls for all elements. It isn't COMPLETELY pointless...
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Post by Artifact123 on Jun 17, 2010 6:14:36 GMT
I already told you. Fire Wind is disapproved for not being needed (read my post), and Superball Ball is pointless. You didn,t dissaprove Fire Wind. You said that a no-pressure zone would do the same. Did you just came up with it or was it on the list already. If it,s already on the list then i will give up Fire Wind.
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Post by Paradox on Jun 17, 2010 10:38:22 GMT
It's already on the list.
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Post by Artifact123 on Jun 21, 2010 18:33:49 GMT
Ok.
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Post by koolkid12345 on Jun 27, 2010 13:57:33 GMT
Why dont you do element laser!
Right click an element and left click laser
The laser will have differant effects depending on what element you right clicked and the colour of the laser depends on what element you right clicked too.
i.e. acid laser (yellow laser) fired at ice the laser will just go through easily whereas normal laser will take more than one shot too get through
say'I' if this should be added to powder game 7.5
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Post by tackew on Jun 27, 2010 17:00:05 GMT
no
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Post by Yonder on Jul 1, 2010 16:40:28 GMT
Name: Fill Type: Tool Description: When clicking onto a pixel in the game area (does not affect block) and having an element selected with right click turns that pixel/area with same element into the element selected. Think Microsoft Paint.
Name: Record Type: Tool Description: Has an on/off option like the Start/Stop option where the word 'Record' turns red or white respectively. Once activated everything is recorded on the game area excluding the element menu for up to 4 minutes. It has a little timer in the top right to show the current recording time. Can be uploadable, so an upload including something recorded will have the Record button turn light blue. When an uploaded recording is started, it wipes everything off the game area and plays the recording which can be edited if the Stop button is pressed. When pressing start again the Timer will be gone if it was edited (Note: the timer and recording will continue if the recording was merely stopped). The Recording can be viewed as many times as needed.
Note: It's only 4 minutes to avoid excessive data junk on the Save Data.
Name: Element Dispenser Type: Object Description: It is a single 4x4 block of a certain element that was right-click selected. It is there to give players that certain attribute. If, for instance, a Magma Dispenser was created and a player/fighter touched it, they would not die, but the player could always grab the magma attribute. This would be useful in player courses.
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Post by elton on Jul 1, 2010 16:45:26 GMT
Love em all Yonder...
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Post by Yonder on Jul 1, 2010 16:54:34 GMT
Thanks. Although I'm not so sure about the Record option since there are many inexperienced people out there who couldn't cope with it.
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Post by elton on Jul 1, 2010 17:01:43 GMT
How could you not cope with a record option.
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Post by Yonder on Jul 1, 2010 17:09:06 GMT
How could you not cope with a record option. Well, if people are ignorant enough to not read instructions 4 posts below (referring to PGCB), then they can't cope with a recording function.
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Post by tackew on Jul 1, 2010 17:40:16 GMT
element dispenser is awesome, should the attribute be "locked"?
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Post by Paradox on Jul 1, 2010 22:18:47 GMT
Name: Fill Type: Tool Description: When clicking onto a pixel in the game area (does not affect block) and having an element selected with right click turns that pixel/area with same element into the element selected. Think Microsoft Paint. Fill has already been approved, but this will be put into it.Name: Record Type: Tool Description: Has an on/off option like the Start/Stop option where the word 'Record' turns red or white respectively. Once activated everything is recorded on the game area excluding the element menu for up to 4 minutes. It has a little timer in the top right to show the current recording time. Can be uploadable, so an upload including something recorded will have the Record button turn light blue. When an uploaded recording is started, it wipes everything off the game area and plays the recording which can be edited if the Stop button is pressed. When pressing start again the Timer will be gone if it was edited (Note: the timer and recording will continue if the recording was merely stopped). The Recording can be viewed as many times as needed. Like before. Already suggested, but it'll be modified to be like this.Note: It's only 4 minutes to avoid excessive data junk on the Save Data. Name: Element Dispenser Type: Object Description: It is a single 4x4 block of a certain element that was right-click selected. It is there to give players that certain attribute. If, for instance, a Magma Dispenser was created and a player/fighter touched it, they would not die, but the player could always grab the magma attribute. This would be useful in player courses. Hmm... This one seems to be a bit too Player-oriented. It needs to have some sort of value to things that aren't Players. It's an element simulator.
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Post by Yonder on Jul 1, 2010 23:06:01 GMT
Name: Element Dispenser Type: Object Description: It is a single 4x4 block of a certain element that was right-click selected. It is there to give players that certain attribute. If, for instance, a Magma Dispenser was created and a player/fighter touched it, they would not die, but the player could always grab the magma attribute. This would be useful in player courses. Hmm... This one seems to be a bit too Player-oriented. It needs to have some sort of value to things that aren't Players. It's an element simulator. How about other elements touching these blocks will react normally with them? So a Magma Dispenser submersed in water will destroy the water and create suds.
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Post by Paradox on Jul 2, 2010 2:03:13 GMT
Okay, sounds good.
Element Dispenser: Approved Record: Approved Fill: Approved
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Post by goombageek on Jul 2, 2010 3:01:47 GMT
BG-Player: Clarification- pretend the entire body of the player is lit up. Everything touched by the light can be seen. *coughcoughmicropandacoughcoughwheeze*
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Post by Artifact123 on Jul 2, 2010 5:30:32 GMT
BG-Game Just like BG-Dark but this time only Players give light, the light is not a circle but a square and when using scale X3 the screen will follow the Player. The light is also bigger.
Scale X3 A bit bigger than scale X4 but smaller than scale X2.
BG-White Makes the background White so you can see Black elements.
Factory Spawns a Factory. A factory is the same size like a pen-size 2 block but it is White. After spawning one a list will pop up where you can put the attribute of a Factory:
Spawns: Players, Fighters, Boxes Balls. (What the Factory should spawn) Ball attribute: (after choosing Ball) Oil, Powder, Water, Fire, Acid etc. (What type of Ball it should spawn) Spawning speed: 1 sec, 2 sec, 3 sec etc. (How fast it spawns something) Factory dies out after spawning: 1 object, 2 object etc. (How long the Factory spawns stuff before it stops)
Boxer Spawns a Boxer that sustitutes Players. A Boxer is the same as a Player but uses the down arrow to punch and he can survive 5 Fighter kicks. There can,t be more than 2 Boxers and if there are already 2 Players spawned, you can,t spawn a Boxer. Both Players can be Boxers, or one can be a Boxer and the other one a Player.
Pen-Inclinated You can use this to make lines at a 45, 135, 225 and 315 degree.
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Post by Elmach on Jul 19, 2010 18:25:26 GMT
A Backwards-Compatibility Button.
It allows you to simulate old uploads (if we change the propertiesof existing elements) and bugs.
NAME: Backward-Compatibility Button TYPE: Button Description: Allows you to see old updates(1.1,1.3,4.5, etc.). If we change existing elements, then it would allow us to view old uploads. It also allows us to see bugs.
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Post by ~Memzak~ on Jul 20, 2010 17:00:20 GMT
I like that idea.
It would allow him to change current elements such as metal or mercury to be able to split lasers and not affect current updates...
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Post by imosa on Jul 21, 2010 8:39:03 GMT
This is my first post. Excuse me if this sounds weird. Name: Logic Gates (AND, OR, NAND, NOR, XAND, XOR) Type: Object Description: Pictures of the logic gates to aid in visualization can be found here. The lines on the left are the input and the lines on the right are output. The symbols would probably have to be changed a bit. So, upon creation the gate would treat whatever the right clicked element was as true input and output. Everything else as false input and nothing as false output. Uses: Well, in what I have here, they are meant to make more complicated circuitry. We already have calculators, which amazed me so I thought we could add this and get some really complex things going. Also, it's a bit out of place but I suggest that the game save if Thunder is on top of Metal. Right now if you save while Thunder is in a wire, the game forgets that the Thunder was in a wire. I'm sure that's come up before.
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Post by Elmach on Jul 22, 2010 15:09:11 GMT
We already have a few logic gate elements smaller than this one. ODNAND can make all logic gates.
Thunder saving would have to be a new element in he save file and wouldn't fix old uploads. How can you tell the difference between thunder and electricity otherwise?
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Post by Rock on Aug 8, 2010 12:53:40 GMT
Name: Clear B Type: Eraser (?) Description: Clears only the right-clicked element. (Left-clicked if Clear B is right-clicked) Uses: Clearing away accidental elements without harming your creation, stuff like that.
Sorry if this might have been an idea before, I'm new, and don't know where to check to see if an element/object has been taken.
--Rock!
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Post by watereye on Aug 9, 2010 7:15:52 GMT
Name: Cow
Type: Moving CPU
Description: A object that moves like the first enemy in stick ranger.if fall from long highs they exploe like c-4.They can be squished by players and exploe or be kicked by fighters and not exploe.
Uses: mine testing,player courses.
(Sorry for bad spelling.)
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