|
Post by secret on Aug 20, 2010 5:23:32 GMT
Name: Clear B Type: Eraser (?) Description: Clears only the right-clicked element. (Left-clicked if Clear B is right-clicked) Uses: Clearing away accidental elements without harming your creation, stuff like that. Hmm *(1-6) Simplicity: ****** Fun: depends on situation Technological potential:** Noob compatibility:***** reliance on spin-offs: 0Status: ApprovedUseful when you need to clear just one type of element in the whole playfield
|
|
|
Post by Vertigo on Aug 20, 2010 5:39:52 GMT
Name: Cow Type: Moving CPU Description: A object that moves like the first enemy in stick ranger.if fall from long highs they exploe like c-4.They can be squished by players and exploe or be kicked by fighters and not exploe. Uses: mine testing,player courses. (Sorry for bad spelling.) One question, how high must the fall from to explode? In pixels. I assume their bodies just fade away when squished. Clarification needed
|
|
|
Post by Artifact123 on Aug 20, 2010 6:46:44 GMT
BG-Game Just like BG-Dark but this time only Players give light, the light is not a circle but a square and when using scale X3 the screen will follow the Player. The light is also bigger. Scale X3 A bit bigger than scale X4 but smaller than scale X2. BG-White Makes the background White so you can see Black elements. Factory Spawns a Factory. A factory is the same size like a pen-size 2 block but it is White. After spawning one a list will pop up where you can put the attribute of a Factory: Spawns: Players, Fighters, Boxers, Balls and Boxes. (What the Factory should spawn) Ball attribute: (after choosing Ball) Oil, Powder, Water, Fire, Acid etc. (What type of Ball it should spawn) Spawning speed: 1 sec, 2 sec, 3 sec etc. (How fast it spawns something) Factory dies out after spawning: 1 object, 2 object etc. (How long the Factory spawns stuff before it stops) Boxer Spawns a Boxer that sustitutes Players. A Boxer is the same as a Player but uses the down arrow to punch and he can survive 5 Fighter kicks. There can,t be more than 2 Boxers and if there are already 2 Players spawned, you can,t spawn a Boxer. Both Players can be Boxers, or one can be a Boxer and the other one a Player. Pen-Inclinated You can use this to make lines at a 45, 135, 225 and 315 degree. Answer plz? Also i will repost this: Dot XL Allows to a max amount of 50.000 of dots . Come on people lets be realistic, dot infinite would make the game too laggy. Stupid Paradox, stop skipping elements!
|
|
|
Post by tackew on Aug 27, 2010 3:10:05 GMT
your asking at what heiht the cows explode, I am asking... why are the cows expoding at all?
|
|
|
Post by Elmach on Aug 27, 2010 19:10:19 GMT
They explode like C-4. Meaning that they just disappear and release a big puff of air.
|
|
|
Post by fighterdestroyer on Aug 27, 2010 20:19:56 GMT
name: speedometer type: object description: speedometer is created in a similar way to copy/paste: you drag a box of whatever size you want and that is the speedometer. spedometer measures the pixles per second(pps) of anything that travels through it. uses:measuring the speed of missiles, players running, elements falling, etc
|
|
pbhuh
New Member
Posts: 15
|
Post by pbhuh on Aug 27, 2010 21:28:19 GMT
Name: Fall-on/off Type: Tool Discription: All solids will fall down, if 2 dot's are next to eachother, they will fall like one dot. Floating: Wood, C4, Vine Possible Floating(only in boat shapes): Clone, Metal, Glass Dissolves: Torch, Fuse If a solid falls on players it will kill them. If glass hits the ground it will shatter. Uses: Boats, Player courses
|
|
|
Post by Paradox on Aug 31, 2010 16:48:13 GMT
BG-Game Just like BG-Dark but this time only Players give light, the light is not a circle but a square and when using scale X3 the screen will follow the Player. The light is also bigger. It's pretty much BG-Dark. It's too similar, and we can't modify the original, so no. Scale X3 A bit bigger than scale X4 but smaller than scale X2. It goes by 2's. None in-between. Sorry. BG-White Makes the background White so you can see Black elements.Looks like a good idea. Approved!Factory Spawns a Factory. A factory is the same size like a pen-size 2 block but it is White. After spawning one a list will pop up where you can put the attribute of a Factory:
Spawns: Players, Fighters, Boxers, Balls and Boxes. (What the Factory should spawn) Ball attribute: (after choosing Ball) Oil, Powder, Water, Fire, Acid etc. (What type of Ball it should spawn) Spawning speed: 1 sec, 2 sec, 3 sec etc. (How fast it spawns something) Factory dies out after spawning: 1 object, 2 object etc. (How long the Factory spawns stuff before it stops) I'm unsure about this one. I'll think about it. Boxer Spawns a Boxer that sustitutes Players. A Boxer is the same as a Player but uses the down arrow to punch and he can survive 5 Fighter kicks. There can,t be more than 2 Boxers and if there are already 2 Players spawned, you can,t spawn a Boxer. Both Players can be Boxers, or one can be a Boxer and the other one a Player. Pen-Inclinated You can use this to make lines at a 45, 135, 225 and 315 degree. This would be rather useful. Answer plz? Also i will repost this: Dot XL Allows to a max amount of 50.000 of dots . Come on people lets be realistic, dot infinite would make the game too laggy. Hmm... No. This has been suggested too many times. Stupid Paradox, stop skipping elements! Don't call me stupid, I just have a life.
|
|
|
Post by Artifact123 on Aug 31, 2010 17:13:07 GMT
It was just a joke. Also, what about Boxer?
|
|
|
Post by Paradox on Sept 1, 2010 15:09:01 GMT
Too similar to Player-Fighter. You can get Player-Fighter by right-clicking Fighter, and dropping a Player. You can't have elements, but you can kick with down.
|
|
|
Post by Artifact123 on Sept 1, 2010 15:19:29 GMT
Very funny.
|
|
|
Post by Paradox on Sept 1, 2010 15:30:01 GMT
Hmm? No, that's a suggestion. It's not in the game, silly.
|
|
|
Post by Artifact123 on Sept 1, 2010 16:37:14 GMT
Pen-Size 10: The bigger the better. Also: What about Factory? It has a lot of uses.
EDIT: Here are some more ideas!
Name: Triangle. Type: Object. Description: Has all properties of Box but Triangles stick to each other. Uses: Minigames.
Name: Duck. Type: Object. Description: Floats on liquids and is killed by everything that kills Players. Uses: Minigames.
Name: TNT. Type: Object. Description: A stick of TNT. Can be kicked, rolled and explodes when lighted or when it falls from a 40+ pixel height. Uses: Bombing, Minigames.
Name: BG-Old. Type: Tool. Description: Everything is in sepia tone. Uses: Westerns.
Name: Tin Can. Type: Object. Description: A grey can. Can be kicked, rolled and dragged. Destroyed by Acid and Magma, conducts Thunder and reflects Laser. Uses: Minigames.
|
|
|
Post by davidrulz888 on Sept 5, 2010 9:49:53 GMT
Yes, Factory can be very useful for player courses and player vs fighter uploads. It would be just like Clone. Is Factory approved? I would vote for it if it is.
|
|
|
Post by Paradox on Sept 6, 2010 13:28:49 GMT
Pen-Size 10: The bigger the better. How would you access it on the keyboard?Also: What about Factory? It has a lot of uses. Factory is approved.EDIT: Here are some more ideas! Name: Triangle. Type: Object. Description: Has all properties of Box but Triangles stick to each other. Uses: Minigames.
Name: Duck. Type: Object. Description: Floats on liquids and is killed by everything that kills Players. Uses: Minigames.
Name: TNT. Type: Object. Description: A stick of TNT. Can be kicked, rolled and explodes when lighted or when it falls from a 40+ pixel height. Uses: Bombing, Minigames. Name: BG-Old. Type: Tool. Description: Everything is in sepia tone. Uses: Westerns. This doesn't seem to have any practical uses.Name: Tin Can. Type: Object. Description: A grey can. Can be kicked, rolled and dragged. Destroyed by Acid and Magma, conducts Thunder and reflects Laser. Uses: Minigames.
|
|
|
Post by sparkpowder on Sept 7, 2010 20:31:29 GMT
Pen-Size 10: The bigger the better. How would you access it on the keyboard?Also: What about Factory? It has a lot of uses. Factory is approved.EDIT: Here are some more ideas! Name: Triangle. Type: Object. Description: Has all properties of Box but Triangles stick to each other. Uses: Minigames.
Name: Duck. Type: Object. Description: Floats on liquids and is killed by everything that kills Players. Uses: Minigames.
Name: TNT. Type: Object. Description: A stick of TNT. Can be kicked, rolled and explodes when lighted or when it falls from a 40+ pixel height. Uses: Bombing, Minigames. Name: BG-Old. Type: Tool. Description: Everything is in sepia tone. Uses: Westerns. This doesn't seem to have any practical uses.Name: Tin Can. Type: Object. Description: A grey can. Can be kicked, rolled and dragged. Destroyed by Acid and Magma, conducts Thunder and reflects Laser. Uses: Minigames. Why do you keep making a blank post?
|
|
|
Post by disabled on Sept 7, 2010 20:43:38 GMT
Notice the different colors, especially purple...
|
|
|
Post by Paradox on Sept 7, 2010 23:46:13 GMT
Purple is my comments, Yellow is an undesirable reaction, Green is decent, Light Blue is excellent, and Red is questionable.
|
|
|
Post by Artifact123 on Sept 9, 2010 14:58:56 GMT
So all green ones are accepted?
|
|
|
Post by Paradox on Sept 9, 2010 22:05:11 GMT
In this occasion, yes.
|
|
|
Post by kuraikiba on Sept 11, 2010 22:16:58 GMT
I had to move this, so, here's to a new one:
|
|
|
Post by Artifact123 on Sept 12, 2010 15:39:07 GMT
Name: Mine. Type: Object. Description: Doesn,t move. Dissapears and creates a Spark explosion when coming in contact with Players, Fighters or a lighter element. Uses: Minigames, Base Defense, Mines.
|
|
pbhuh
New Member
Posts: 15
|
Post by pbhuh on Sept 13, 2010 7:37:06 GMT
Name: Tunnel Type: Block Description: Like block, only you can create lay it under normal block to make bridges. Uses: Bridges, Tunnels (for player courses, pipeline etc.) Looks a bit like this: Attachments:
|
|
|
Post by Artifact123 on Sept 13, 2010 15:16:05 GMT
Name: Box Player. Type: Attribute. Description: When it comes in contact with a lighter element, the Player will stay on fire for 3 seconds before it dies. When coming in contact with Water, Seawater, Ice etc it will stop leaving off Fire and it,s timer is reset. When a Fighter kicks it, it won,t be killed but fly in the air. Uses: Minigames, killing Fighters etc
|
|
|
Post by Rock on Sept 19, 2010 22:11:47 GMT
I like that idea Artifact! I wish I was a keeper so I could approve it!
|
|
|
Post by Artifact123 on Sept 28, 2010 5:57:25 GMT
Thanks! But no, the *cough*stupid*cough* Element Keepers are too lazy. None of them has logged in in a month.
|
|
|
Post by sparkpowder on Sept 28, 2010 11:04:17 GMT
Thanks! But no, the *cough*stupid*cough* Element Keepers are too lazy. None of them has logged in in a month. Mind me being a temporary Non-Element Keeper?
|
|
|
Post by Artifact123 on Sept 28, 2010 16:01:11 GMT
I am not a PG Element Keeper. Ask Paradox or Secret. And there are no Non-Element Keepers. Just Element Keepers who keep Non-Elements as well as Elements.
|
|
|
Post by Magnum_SAMP on Sept 30, 2010 2:12:02 GMT
Name: Robot Type: Object. Description: Like player, but with metal legs, you can program 15 seconds to do something(you select repeat or no when complete the programation). The element only can be changed if you recording. Can be activated by player, thunder, laser or on start game (you select). when get destroyed (only water, magma, acid, bomb or explosion can destroy) turns into spark. Uses: Player course, minigame, base defense...
Sorry for my bad english.
|
|
|
Post by Paradox on Oct 6, 2010 10:55:20 GMT
Name: Box Player. Type: Attribute. Description: When it comes in contact with a lighter element, the Player will stay on fire for 3 seconds before it dies. When coming in contact with Water, Seawater, Ice etc it will stop leaving off Fire and it,s timer is reset. When a Fighter kicks it, it won,t be killed but fly in the air. Uses: Minigames, killing Fighters etc Good idea! It turns out, a long time ago, I had the same one! Although, I didn't have the ability to be kicked by Fighters without perishing in mine. So, I'll add the modifications. Status: ApprovedName: Robot Type: Object. Description: Like player, but with metal legs, you can program 15 seconds to do something(you select repeat or no when complete the programation). The element only can be changed if you recording. By program do you mean, setting how many pixels it walks, or do you mean, demonstrating it, and then the robot doing the same? Also, I don't quite understand which element you're talking about. Please clarify.Can be activated by player, thunder, laser or on start game (you select). when get destroyed (only water, magma, acid, bomb or explosion can destroy) turns into spark. Uses: Player course, minigame, base defense...
Sorry for my bad english. 's all right. This is a good idea! I just have one question: what does it look like, and how do you program it? Oh, wait, that's two, but whatever. Answer me those questions and I'll approve it. Robot: Clarification Needed
|
|
|