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Post by Magnum_SAMP on Oct 6, 2010 18:23:11 GMT
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Post by Rock on Oct 6, 2010 19:42:38 GMT
Clarification Needed
You weren't really descriptive, and a picture of Earth with a mesh field around it doesn't tell me what it is.
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Post by Magnum_SAMP on Oct 6, 2010 23:03:02 GMT
Elements and objects cause distortion on the mesh (like on image) I don't know how to explain it on this language, but it maybe can help : en.wikipedia.org/wiki/SpacetimeEdit: I don't understand, you can explain it with other words?
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Post by Rock on Oct 6, 2010 23:24:47 GMT
Yeah, no, still not so sure about it. It seems an awful lot like BG-mesh, so for now:
Awaiting other Keepers' approval
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Post by Elmach on Oct 7, 2010 1:48:52 GMT
BG: Spacetime (his BG: gravity), if i am thinking correctly, shows a mesh field, but instead of air affecting it, it is the elements. The more elements in an area, the more it is distorted. Hope that helps.
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Post by Magnum_SAMP on Oct 7, 2010 7:01:23 GMT
Yes, you helped, thanks. is like a object (or people) on a trampoline.
Name: BG-Explorer Type: BG Description: Like BG-Dark, but only the player have "light", and where the player has remains illuminated. Uses: Player course, house, maze...
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Post by Elmach on Oct 15, 2010 5:22:47 GMT
I believe that has been suggested before... many times. List of Old Non-elements of mine that have not been reviewed at all BG-Player: Only sees things the player can see. If something is translucent (liquids), then things behind it have that tint. I guess it is just lines going out from the head of the player that stop when they hit something besides box, ball, fire, non-charged glass, that sort of thing. With 2P it would have to overlap. Yep, and you don't see the lines. If it is side-loop and you look off screen, the other side should be seen. (lines follow the side-loop) List of Old Non-elements of mine that have not been reviewed at all BG-Player: Only sees things the player can see. If something is translucent (liquids), then things behind it have that tint. Valve: Like block when on, like space when off, activated/disactivated by lit glass, the whole valve connection turns at once. Portal: things touching it are teleported to its pair. Already in list.Whoops! I switched two objects in my list! BG-Player: Clarification- pretend the entire body of the player is lit up. Everything touched by the light can be seen. BG-Player: Clarification- pretend the entire body of the player is lit up. Everything touched by the light can be seen. *coughcoughmicropandacoughcoughwheeze* BG-Game Just like BG-Dark but this time only Players give light, the light is not a circle but a square and when using scale X3 the screen will follow the Player. The light is also bigger. Scale X3 A bit bigger than scale X4 but smaller than scale X2. BG-Game Just like BG-Dark but this time only Players give light, the light is not a circle but a square and when using scale X3 the screen will follow the Player. The light is also bigger. Scale X3 A bit bigger than scale X4 but smaller than scale X2. BG-White Makes the background White so you can see Black elements. Factory Spawns a Factory. A factory is the same size like a pen-size 2 block but it is White. After spawning one a list will pop up where you can put the attribute of a Factory: Spawns: Players, Fighters, Boxers, Balls and Boxes. (What the Factory should spawn) Ball attribute: (after choosing Ball) Oil, Powder, Water, Fire, Acid etc. (What type of Ball it should spawn) Spawning speed: 1 sec, 2 sec, 3 sec etc. (How fast it spawns something) Factory dies out after spawning: 1 object, 2 object etc. (How long the Factory spawns stuff before it stops) Boxer Spawns a Boxer that sustitutes Players. A Boxer is the same as a Player but uses the down arrow to punch and he can survive 5 Fighter kicks. There can,t be more than 2 Boxers and if there are already 2 Players spawned, you can,t spawn a Boxer. Both Players can be Boxers, or one can be a Boxer and the other one a Player. Pen-Inclinated You can use this to make lines at a 45, 135, 225 and 315 degree. Answer plz? Also i will repost this: Dot XL Allows to a max amount of 50.000 of dots . Come on people lets be realistic, dot infinite would make the game too laggy. Stupid Paradox, stop skipping elements! Answer plz? Also i will repost this: Dot XL Allows to a max amount of 50.000 of dots . Come on people lets be realistic, dot infinite would make the game too laggy. Hmm... No. This has been suggested too many times. Stupid Paradox, stop skipping elements! Don't call me stupid, I just have a life. Yes, you helped, thanks. is like a object (or people) on a trampoline. Name: BG-Explorer Type: BG Description: Like BG-Dark, but only the player have "light", and where the player has remains illuminated. Uses: Player course, house, maze...
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Post by Artifact123 on Oct 15, 2010 16:13:54 GMT
Name: Mine. Type: Object. Description: Doesn,t move. Dissapears and creates a Spark explosion when coming in contact with Players, Fighters or a lighter element. Uses: Minigames, Base Defense, Mines.
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Post by Robert on Oct 16, 2010 0:58:00 GMT
Name: 1/2, 1/4 and 1/8 time Type: Time option Description: This is a modification of the speed option. Instead of going twice as fast or faster, have the game run 'slower' than normal. Uses: Having fun, etc.
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Post by Paradox on Oct 21, 2010 12:00:20 GMT
Name: Mine. Type: Object. Description: Doesn,t move. Dissapears and creates a Spark explosion when coming in contact with Players, Fighters or a lighter element. Uses: Minigames, Base Defense, Mines. Why have this when you can just make a mine? I don't quite see how letting out Spark would be useful, besides killing Organisms. If it were approved, it would have to explode with something else, or have a right-click mechanism.
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Post by •Ðeclivity• on Oct 24, 2010 11:34:21 GMT
(If this was suggested before, my bad, I never knew.)
Name: BG-Old. Type: BG. Description: Like BG-Grey but looks like old time, so a bronze-ish color. Uses: Same as BG-Grey only a different color.
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Post by Paradox on Oct 24, 2010 13:57:34 GMT
(If this was suggested before, my bad, I never knew.) Name: BG-Old. Type: BG. Description: Like BG-Grey but looks like old time, so a bronze-ish color. Uses: Same as BG-Grey only a different color. That doesn't seems to be very unique a BG. It's also been suggested and disapproved several times. I'm afraid that I'm going to have to follow the pattern, unless you add things to it.
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Post by watereye on Nov 27, 2010 1:40:32 GMT
Name: Spider
Type: Object Description: Control with numpad and explodes on anything except block,wheel and fan.
Uses: Player courses, mazes, destroying.
If this is requested, sorry for posting this.
EDIT: name: Robot
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Post by Paradox on Nov 28, 2010 3:47:26 GMT
Name: Spider Type: Object Description: Control with numpad and explodes on anything except block,wheel and fan. Uses: Player courses, mazes, destroying. If this is requested, sorry for posting this. Don't be sorry. Your idea is good, just rename it.
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Post by Elmach on Dec 13, 2010 3:12:05 GMT
Name: Pen-Dot Type: Pen Description: This makes dotted lines. 1 dot dots, space 1 dot at PEN-S 0. I can't explain very well. Uses: To make it easier to make dotted lines.
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Post by watereye on Dec 14, 2010 13:40:17 GMT
I think i got a idea for that. Like if i selected 9 pen size and i picked pen dot it would be like lines and making a printer thingy upload.
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Post by clockwork on Dec 15, 2010 1:33:46 GMT
Parado, since when does name matter?
Get off yo high horse yall.
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Post by watereye on Dec 15, 2010 2:35:28 GMT
I had another idea
Name: Parts Type: Organisms Description: A button that has a lots of parts like arms, legs, body, killing arm and legs (like fighter) and head so that you can create organisms like a worm which is head and a body or a spider which is 8 legs with 1 body and 1 head.
Uses: For adding living life and for player courses.
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Post by Paradox on Dec 21, 2010 12:30:24 GMT
Name matters because it always has, and it would be confusing to have two or more elements with the same name.
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Post by clockwork on Dec 21, 2010 18:18:32 GMT
There's already a same name? For spider?
Waitwut?!?
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Post by Paradox on Dec 22, 2010 21:46:25 GMT
Yeah, it's in the List.
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Post by Anonymousperson5 on Dec 29, 2010 7:52:59 GMT
Just an idea for convenience... Name: Priority, pressing the button changes from 1-5 Type: not exactly sure, maybe a setting? Description: When you copy-paste things, you can paste things over other things and they will overlap, and things of higher priority will be displace things of lower priority. For example, you have a logo, or something. You want to place it over something, but you're too lazy to clear everything. So you make the logo of Priority 1, and then just paste it over...tada! Use: Making something move somewhere, but with some modifications.
Using this might get very complicated if there are 5 levels of priority.
Things of equal priority act as now with copy-paste.
There also might be a "remove" tool that removes anything under it when copy-pasted.
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Post by clockwork on Dec 29, 2010 14:40:56 GMT
Couldn't we just have a replace tool?
So instead my making layers and wasting dots. We could simply make dots replace other dots that they are placed on?
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Post by Anonymousperson5 on Dec 29, 2010 17:41:04 GMT
That would work too, probably.
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Post by Anonymousperson5 on Dec 29, 2010 19:45:26 GMT
Another idea!
Name: I'm not really sure, microwave? But that only works on polar molecules... Description: Like wind, but instead of stimulating movement, it stimulates heat. Uses: Random fun, because it can't be used in uploads (Air pressure is also not saved) Maybe also a trigger if uploads ask you to?
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Post by danballrocks on Jan 7, 2011 21:17:13 GMT
Name: Cloud Gas It is good for making planets, it can also make people fly and fall down slowly. White in colour. Lighter then gas so It goes up quicker. If you drag it it will become a liquid or bubbles.
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Post by Akatsuki fan on Jan 8, 2011 17:41:57 GMT
Here are some interesting ideas for you to check out! Sorry if something like this has been posted before:
Name: cat Type: player Description: Instead of having a player, you could have a cat! Cats are just like players, but they can jump 3 times as high. They can't use elements, and fighters and other things that kill players will kill it. Uses: Player courses, newbie fun, etc.
Name: Dog Type: Fighter Description: Dogs are like fighters, except they run 4 times faster than fighters. Dogs will chase players and cats and will kill player/cat if they come in contact. Fighters do not kill dogs and dog are killed by the same things that kill fighters. Uses: Challenges, player courses, newbie fun, new types of uploads, etc.
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Post by speedyclock on Jan 8, 2011 21:42:29 GMT
@cloud Suggestion
That would kill the bubble code. Bubbles pop when it touches any element (Besides Bubble matter)
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Post by watereye on Jan 10, 2011 2:11:02 GMT
Here are some interesting ideas for you to check out! Sorry if something like this has been posted before: Name: cat Type: player Description: Instead of having a player, you could have a cat! Cats are just like players, but they can jump 3 times as high. They can't use elements, and fighters and other things that kill players will kill it. Uses: Player courses, newbie fun, etc. Name: Dog Type: Fighter Description: Dogs are like fighters, except they run 4 times faster than fighters. Dogs will chase players and cats and will kill player/cat if they come in contact. Fighters do not kill dogs and dog are killed by the same things that kill fighters. Uses: Challenges, player courses, newbie fun, new types of uploads, etc. Fighters don't run they just kick randomly if the kicks it would be like fighters kicking in 3x speed.
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Post by Anonymousperson5 on Jan 11, 2011 2:35:51 GMT
Cloud wouldn't kill the bubble code, soapy doesn't pop bubble either. By the way, that should be in the element section, not the non-element section.
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