Post by Rabidbadger on May 25, 2010 15:58:18 GMT
So the new site has no idea threads on Stick Ranger. I will upload my two successful ideas onto here to try and get things started.
I am thinking of a new class who instead of weapons, has creatures he can change into. Different creatures would have different health, but if you change your form you stay with the same percentage of health (To prevent cheating). The ones able to fly would have to be melee, probably 15/20 range? For every STR invested, max damage goes up by 1, for evey DEX invested, Min damage goes up by 1. Investing a point in MAG enbles special effects. Investing in LP increases health by 5%, to a maximum of +10. All other skills (STR,MAG,DEX) increase health by 1% to a maximum of +3
List of forms:
1: (Green Skull) Snake. 1-5 damage, 25 range and 50 HP. Starting weapon. Arrow attack. No special effects.
2: Skeleton (Modelled on white skull stickman). Double arrow attack, 35 range. 6-11 Damage. 75 HP. No special effects.
3: Giant Spider. Fires 3 needles that do 0-1 poison damage for 0.3 seconds. 10MP. Damage: 1-5X3. Has 80 HP and 30 range.
4:Wolf. Downwards double arrow attack affected by gravity. 30 range. does 11-16 Damage. No magical effect. 90 HP.
5: Webspinner (Spider). With magic attack fires a web at an enemy, slowing it 30%. Normal attack does 5-20 damage, and is an arrow attack affected by gravity. 60 Range. 100 HP. 12 MP.
6:Drake. Attacks at the speed of a mach punch with 5-10 Damage. Projectiles are flames like those of a Fire Glove. Has 20 range but attacks travel over a distance of 40. Has 110 Health and no special attack. Attacks pass through walls.
7: Vampire Thief. Attacks do 10-25 Damage and give you back 2% health. (Stacks with Vampire's card) Special attack does +50% damage and gives you 10 Gold. 35 MP. Has 30 range and 125 HP.
You get the picture... I hope... ;D
I am thinking of a new class who instead of weapons, has creatures he can change into. Different creatures would have different health, but if you change your form you stay with the same percentage of health (To prevent cheating). The ones able to fly would have to be melee, probably 15/20 range? For every STR invested, max damage goes up by 1, for evey DEX invested, Min damage goes up by 1. Investing a point in MAG enbles special effects. Investing in LP increases health by 5%, to a maximum of +10. All other skills (STR,MAG,DEX) increase health by 1% to a maximum of +3
List of forms:
1: (Green Skull) Snake. 1-5 damage, 25 range and 50 HP. Starting weapon. Arrow attack. No special effects.
2: Skeleton (Modelled on white skull stickman). Double arrow attack, 35 range. 6-11 Damage. 75 HP. No special effects.
3: Giant Spider. Fires 3 needles that do 0-1 poison damage for 0.3 seconds. 10MP. Damage: 1-5X3. Has 80 HP and 30 range.
4:Wolf. Downwards double arrow attack affected by gravity. 30 range. does 11-16 Damage. No magical effect. 90 HP.
5: Webspinner (Spider). With magic attack fires a web at an enemy, slowing it 30%. Normal attack does 5-20 damage, and is an arrow attack affected by gravity. 60 Range. 100 HP. 12 MP.
6:Drake. Attacks at the speed of a mach punch with 5-10 Damage. Projectiles are flames like those of a Fire Glove. Has 20 range but attacks travel over a distance of 40. Has 110 Health and no special attack. Attacks pass through walls.
7: Vampire Thief. Attacks do 10-25 Damage and give you back 2% health. (Stacks with Vampire's card) Special attack does +50% damage and gives you 10 Gold. 35 MP. Has 30 range and 125 HP.
You get the picture... I hope... ;D