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Post by sparkpowder on Aug 11, 2010 15:57:47 GMT
Here is the list:
Waterfall: Use Clone to generate Water.
Oil Slick: Use Clone to generate Oil and set it on fire every couple of minutes.
Nitrous Boost: Use Clone to generate Nitro.
Islands: Put in Water and use Stone to create little islands.
Mixed Elements: Put in the elements of your choosing.
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Post by Mr. Et Cetera on Aug 11, 2010 16:43:40 GMT
You posted in the wrong place, this belongs in the Powder Game Discussion. Because this sure doesn't look like a shop to me.
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Post by sparkpowder on Aug 11, 2010 16:57:36 GMT
You posted in the wrong place, this belongs in the Powder Game Discussion. Because this sure doesn't look like a shop to me. So sorry. Didn't realize that.
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Post by V.I.R.O.S. on Aug 11, 2010 18:20:10 GMT
It is okay. I'll move it to the right section.
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Post by sparkpowder on Aug 12, 2010 13:19:06 GMT
It is okay. I'll move it to the right section. Thanks.
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Post by Qwerty on Aug 29, 2010 3:35:59 GMT
Hmm, maybe we can make an automatic system for the oil slick system.
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Post by Blade of Whatever on Sept 2, 2010 23:52:14 GMT
Isn't that torch's job?
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Post by zelkova on Sept 3, 2010 2:59:25 GMT
A sandstorm is something fun to play with. Ground fill with fireworks (2nd element being fire) with 1 pixel of magma will cause a wind effect (cause by the fire) with the fireworks acting like sand in a sandstorm. It a nice effect but after 20 secs there will be so much fire that there is no possible way to win.
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