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Post by aWeSum on May 28, 2010 10:32:20 GMT
mimic is fine.
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Post by tackew on May 28, 2010 13:23:53 GMT
for chameleon - equal chance, 2 differnet pixels 50%, 3 different 33% and so on until nine but like i was saying the pixel under it will determine the color (the part about equal chance is if theres nothing under it) block doesnt change chameleons color
firefly is cool they could also be used to light up "dark" courses (big range of light uppiness)
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Post by secret on May 28, 2010 13:31:05 GMT
for chameleon - equal chance, 2 differnet pixels 50%, 3 different 33% and so on until nine but like i was saying the pixel under it will determine the color (the part about equal chance is if theres nothing under it) block doesnt change chameleons colorfirefly is cool they could also be used to light up "dark" courses (big range of light uppiness) For chameleon Hmm now it's clear Status: ApprovedFor firefly i'll leave that to the other reviewers
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Post by necrodoom on May 28, 2010 19:18:47 GMT
cement:
color: grey
state: semi solid
uses: complex obstacle in player courses, land mine trigger, trap
reaction: when anything touches cement, the cement moves away depends on the weight and speed of the object. it reacts to wind and explosions, but very slowly. cement particles also pull each other, so elements that are thrown toward the cement will get stuck inside unless they are heavy enough to make a way down the cement, like mercury and stone. gets destroyed by acid and bomb, but lighter elements except thunder which does his main reaction, throwing elements away. the lighter elements turn him to concrete instead, which is explained shortly. the cement also effects balls, boxes, wheels, fighters and players.
concrete:
color: grey
state: solid
uses: trap
reaction: when magma touch it it turns into magma, when hit by a bomb, thunder and when dragged it turns into stone. used to hold things trapped in cement in place.
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Post by Vertigo on May 28, 2010 21:03:59 GMT
cement:
color: grey
state: semi solid
uses: complex obstacle in player courses, land mine trigger, trap
reaction: when anything touches cement, the cement moves away depends on the weight and speed of the object. it reacts to wind and explosions, but very slowly. cement particles also pull each other, so elements that are thrown toward the cement will get stuck inside unless they are heavy enough to make a way down the cement, like mercury and stone. gets destroyed by acid and bomb, but lighter elements except thunder which does his main reaction, throwing elements away. the lighter elements turn him to concrete instead, which is explained shortly. the cement also effects balls, boxes, wheels, fighters and players.
concrete:
color: grey
state: solid
uses: trap
reaction: when magma touch it it turns into magma, when hit by a bomb, thunder and when dragged it turns into stone. used to hold things trapped in cement in place. Wasn't cement previously submitted, XXX, Secret? Also, I'm afraid that you all can't expect your elements making it into the game. If they do, it isn't because you submitted them. We have no connection to Ha55ii whatsoever, as of now, and even if we did, we wouldn't have much leverage to work with suggesting elements.
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Post by elton on May 29, 2010 3:24:13 GMT
Name:Onyx Color:Lightlightwhitishgreay. (Light Grey) Description: Solid, like metal, spreads electricity making more of it. Elextricity jumps across gaps straight forward when it encounters a one dot gap. Goes straight with electricity. Reflects laser like metal. Doesn't rust. Doesn't melt. Doesn't Disinigrate with Acid. When it encounters ant it "eats it" turning the ant instantly into solid ONYX.
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Post by aWeSum on May 29, 2010 18:43:45 GMT
interesting, interesting
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Post by Vertigo on May 29, 2010 20:41:37 GMT
Name:Onyx Color:Lightlightwhitishgreay. (Light Grey) Description: Solid, like metal, spreads electricity making more of it. Elextricity jumps across gaps straight forward when it encounters a one dot gap. Goes straight with electricity. Reflects laser like metal. Doesn't rust. Doesn't melt. Doesn't Disinigrate with Acid. When it encounters ant it "eats it" turning the ant instantly into solid ONYX.Indestructible metal, that spawns electricity, once in contact with it, and serves as a more controllable path for it. Simple. Passed
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Post by elton on May 30, 2010 4:50:59 GMT
Thanks Man
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Post by Artifact123 on May 30, 2010 7:22:04 GMT
Name: Sand Type: Powder Description: Works exactly in the same way as Powder but it can,t be burned and it is heavier Uses: Beaches Color: Same as Powder
Name: Glue Type: Liquid Description: Sticks to everything it comes in touch with. Uses: Bombs (mixing it with a explosive) Color: White
Name: Copper Type: Solid Description: same as Metal but it doesn,t rust and Thunder goes through it at X2 speed Uses: Base Defence, Calculator, Typewriter, Player Courses, Cooking etc. Color: Brown with a shade of orange
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Post by Elmach on May 30, 2010 9:42:36 GMT
Name: Glue Type: Liquid Description: Sticks to everything it comes in touch with. Uses: Bombs (mixing it with a explosive) Color: White Name: Copper Type: Solid Description: same as Metal but it doesn,t rust and Thunder goes through it at X2 speed Uses: Base Defence, Calculator, Typewriter, Player Courses, Cooking etc. Color: Brown with a bit orange Fire Wind: On/Off Description: This can change Powder Game,s objects without destroying previous uploads, you can choose if Fire should cause that annoying wind or not. Uses: Bombs, Base Defence, Player Courses, Cooking etc I have a feeling Glue and Copper have already been suggested. Please move Fire Wind to Request a Non-element, as Fire Wind is a tool or option. Not an element.
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Post by tackew on May 30, 2010 13:48:15 GMT
i know is too similar and it might have been suggested but im tired of beaches burning D:
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Post by MegaLoler on May 31, 2010 20:57:49 GMT
Name: DXM Type: Powder Description: When the player or a fighter touches it he starts changing colors, player can fly (maybe) and the controls are inverted Uses: attacking enemies, flying (maybe), a trap, probably other things Color: White
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Post by Vertigo on May 31, 2010 21:17:25 GMT
Name: DXM Type: Powder Description: When the player or a fighter touches it he starts changing colors, player can fly (maybe) and the controls are inverted Uses: attacking enemies, flying (maybe), a trap, probably other things Color: WhiteHow does it attack enemies, and be used as a trap?
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Post by MegaLoler on Jun 1, 2010 2:45:44 GMT
Because if the player is good enough at controling the inverterted controls it can shoot it at the enemies. And a trap in player courses perhaps, because it will make it harder to get through the course because of the inverted controls
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Post by theseaweeddoctor on Jun 1, 2010 5:28:57 GMT
What is the point of this thread, TheListo was fake so nobody who works for Dan Ball will ever see these ideas...
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Post by Paradox on Jun 1, 2010 9:10:20 GMT
Not necessarily. How do you know that they don't go here anonymously? Many of our ideas have gotten in, so they might still go here.
Also, I hope the person who made DXM wouldn't mind if I added a few things to it.
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Post by necrodoom on Jun 1, 2010 11:43:22 GMT
cement: color: grey state: semi solid uses: complex obstacle in player courses, land mine trigger, trap reaction: when anything touches cement, the cement moves away depends on the weight and speed of the object. it reacts to wind and explosions, but very slowly. cement particles also pull each other, so elements that are thrown toward the cement will get stuck inside unless they are heavy enough to make a way down the cement, like mercury and stone. gets destroyed by acid and bomb, but lighter elements except thunder which does his main reaction which is throwing particles away. the lighter elements turn him to concrete instead, which is explained shortly. the cement also effects balls, boxes, wheels, fighters and players. concrete: color: grey state: solid uses: trap reaction: when magma touch it it turns into magma, when hit by a bomb, thunder and when dragged it turns into stone. used to hold things trapped in cement in place. reposted because you didnt responded to my suggestion
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Post by tackew on Jun 1, 2010 20:17:42 GMT
besides its kinda fun
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Post by Elmach on Jun 2, 2010 6:24:54 GMT
Termite
Color: Anything you feel like.
Menuness: Primary (Queen, hive), Secondary (worker)
Type: Living Powder
Description:
Each Termite is a Queen, hive, or worker. Queens travel to the surface, then dig three dots down and turn into a hive. The hive spawns three workers slowly. One goes back to the surface and searches for food. The other two build storage caverns. The food is transferred into the caverns. Liquid Food (water) + Powder Food(seed, etc.) => Termite Food (new element) which is put in a separate cavern. When Termite Food is brought to the hive, it turns to a new worker.
Details later.
Uses: Termite Logics, Noob uploads
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Post by tackew on Jun 2, 2010 11:06:15 GMT
sounds complicated and cool
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Post by Paradox on Jun 2, 2010 15:11:33 GMT
Name: Paradox Type: Liquid Color: Green and Black (Self-Chromism) Description: Paradox will temporarily copy another element's properties, until it soon will copy another. If only one other type of element is on the screen, it will continually copy that. It has a radius of duplication, ergo, it must be at least 5 pixels in the proximity of the element to copy it. If it has an equal distance between two elements, it will choose one randomly, similar to Chameleon. If dragged, it will lose the properties. The Player attribute lets them copy an element's attribute nearby, permanently. Menu: Yes Uses: Player Courses, Paradox Logic, Circuitry (Copy Metal, then Thunder)
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Post by theseaweeddoctor on Jun 2, 2010 15:35:01 GMT
Name: Liquid Block Type: Liquid Color: Same as Block Description: It would be a liquid that is imune to anything, even side loop. It would pretty much be a liquid version of Block. It would also be inmune to air, it would not blow. All elements even mercurywould float on it. When players hadit they would not shot anything, but they would become unbreakable to anything. Menu: Yes Uses: Just though it would be cool
ps. Maybe they could make a Gas Block
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Post by Paradox on Jun 2, 2010 20:27:44 GMT
I'd think that would be a Non-Element, similar to the Elemental Balls not being elements.
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Post by Elmach on Jun 2, 2010 20:54:07 GMT
Details for Termite
Termite
Color: Anything you feel like.
Menuness: Primary
Type: Allotropic Living Powder Two kinds: Queens and Workers.
If you try to make a Termite Queen inside a hive's ROE (Radius of Effect), it will be a worker for that hive.
Each Termite has a Master. If the master is itself, it's a Queen. If it is not itself, it is a worker.
Description:
Each Termite is a Queen or worker. Queens travel to the surface, then dig three dots down and turn into a hive. The hive spawns three workers slowly. One goes back to the surface and searches for food. The other two build storage caverns. The food is transferred into the caverns. Liquid Food (water) + Powder Food(seed, etc.) => Termite Food (new element) which is put in a separate cavern. When Termite Food is brought to the hive, it turns to a new worker.
Details:
Whenever termites dig, the walls become Termite Wall. See below.
When they travel, they go away from hive (LR direction) with 75%, towards with 25%. If there is a hole, they fall down it, unless DL and DR are both full.
When Termites dig, they drop off powder/wall at surface.
If they are carrying something, they take it to the storage place.
Termite Wall: Like powder, but solid. When dragged, turns to solid and causes all other adjacent TW's to become powder, causing a massive cave collapse
Termite Food: Solid, when stepped on/is touched by by non-player living organism multiplies it. This includes fighters. When stepped by player, increases HP.
Uses: Termite Logics, Noob uploads, Player Courses, Traps, etc.
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Post by tackew on Jun 6, 2010 23:26:41 GMT
yay for chameleon reference but serious now, i dont get the uses of paradox, i think its cool how it is green, then invisable
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Post by Vertigo on Jun 7, 2010 21:19:32 GMT
Details for Termite
Termite
Color: Anything you feel like.
Menuness: Primary
Type: Allotropic Living Powder Two kinds: Queens and Workers.
If you try to make a Termite Queen inside a hive's ROE (Radius of Effect), it will be a worker for that hive.
Each Termite has a Master. If the master is itself, it's a Queen. If it is not itself, it is a worker.
Description:
Each Termite is a Queen or worker. Queens travel to the surface, then dig three dots down and turn into a hive. The hive spawns three workers slowly. One goes back to the surface and searches for food. The other two build storage caverns. The food is transferred into the caverns. Liquid Food (water) + Powder Food(seed, etc.) => Termite Food (new element) which is put in a separate cavern. When Termite Food is brought to the hive, it turns to a new worker.
Details:
Whenever termites dig, the walls become Termite Wall. See below.
When they travel, they go away from hive (LR direction) with 75%, towards with 25%. If there is a hole, they fall down it, unless DL and DR are both full.
When Termites dig, they drop off powder/wall at surface.
If they are carrying something, they take it to the storage place.
Termite Wall: Like powder, but solid. When dragged, turns to solid and causes all other adjacent TW's to become powder, causing a massive cave collapse
Termite Food: Solid, when stepped on/is touched by by non-player living organism multiplies it. This includes fighters. When stepped by player, increases HP.
Uses: Termite Logics, Noob uploads, Player Courses, Traps, etc. Name: Paradox Type: Liquid Color: Green and Black (Self-Chromism) Description: Paradox will temporarily copy another element's properties, until it soon will copy another. If only one other type of element is on the screen, it will continually copy that. It has a radius of duplication, ergo, it must be at least 5 pixels in the proximity of the element to copy it. If it has an equal distance between two elements, it will choose one randomly, similar to Chameleon. If dragged, it will lose the properties. The Player attribute lets them copy an element's attribute nearby, permanently. Menu: Yes Uses: Player Courses, Paradox Logic, Circuitry (Copy Metal, then Thunder) Nice, two elements that made my job simple. Paradox: Nothing hard to comprehend, easy to pass. Termite: It looks like you have all the basic functions down, with the termites that become queen immediately after being drawn by pen, being chosen at random. At least, that's how I understood that part. Both Passed
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Post by GloveParty on Jun 7, 2010 23:16:37 GMT
The element keeper needs to post some elements in the pre-approved thread.
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Post by Paradox on Jun 8, 2010 0:42:31 GMT
It won't let me. I tried, but there is no Create Thread Button.
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Post by Fringe Pioneer on Jun 8, 2010 0:57:10 GMT
Try now. I apparently made the settings for that board stricter than necessary. Sorry...
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