Post by ruisen2000 on Oct 19, 2010 23:15:41 GMT
As you can see from the wiki, the sword element rotation is coming to an end. (all the sabres are an improved version of a sword from rank 1 and 2). So maybe we should have new elements that did not exist for swords! (agi will still remain 20-30 for all swords)
Acid Sabel: attack: 20-25, , mp: 80 acid damage: 2-2 per frame. Enemies turn yellow when hit by acid.
Inferno Sabel (kinda old fire idea.. lol) 20-25, mp: 100, shoots 10 fire bombs at enemy(the ones the red spiders attacks with).
Frost Sabel: attack: 23-28, mp : 100, 15 snowflakes drop from the sky (slow: 60%) lasts 0.2 seconds.
Want to say magma sabel, but since I already saw someone raise that up, oh well.
Shockwave Sabel: attack: 23-28, mp: 100 shoots 12 thunder outwards from gladiator. Paralize: slow 25%
Explosion sabel: 25-30, mp: 100, same as delta explosion.
Earthquake Sabel: 25-30, mp: 100. Fires a earthquake wave in an arc outwards, deals 25-35 damage to nearby enemies, and destroys any nearby enemy projective attacks.
Wind Sabel: 12-16, mp: 50. (agi: 5-10) Blows all enemy projective attacks away.
Darkness Sabel: 29-35, mp: 125, a grey light follows the sabel, similar to lightsabre (effect damage: 3-12)
Behemoth Sabel: 40-60, mp: N/A
Wither Sabel: 29-35, mp: 100, decrease enemy attack damage by 30%
Cursed Sabel: 29-35, mp: 100, increase damage taken by enemy by 30%
Supernova Sabel : 29-35, mp: 150, fires 3 flaming balls at enemy, which explodes into 6 more projectives upon contact with enemy (looks the same as ice meteor, but red) damage: 10-15 per projective
Plague Sabel: 29-35, mp: 150, damage: 7-8 damage/frame, lasts 0.1 seconds.
To be continued...
Acid Sabel: attack: 20-25, , mp: 80 acid damage: 2-2 per frame. Enemies turn yellow when hit by acid.
Inferno Sabel (kinda old fire idea.. lol) 20-25, mp: 100, shoots 10 fire bombs at enemy(the ones the red spiders attacks with).
Frost Sabel: attack: 23-28, mp : 100, 15 snowflakes drop from the sky (slow: 60%) lasts 0.2 seconds.
Want to say magma sabel, but since I already saw someone raise that up, oh well.
Shockwave Sabel: attack: 23-28, mp: 100 shoots 12 thunder outwards from gladiator. Paralize: slow 25%
Explosion sabel: 25-30, mp: 100, same as delta explosion.
Earthquake Sabel: 25-30, mp: 100. Fires a earthquake wave in an arc outwards, deals 25-35 damage to nearby enemies, and destroys any nearby enemy projective attacks.
Wind Sabel: 12-16, mp: 50. (agi: 5-10) Blows all enemy projective attacks away.
Darkness Sabel: 29-35, mp: 125, a grey light follows the sabel, similar to lightsabre (effect damage: 3-12)
Behemoth Sabel: 40-60, mp: N/A
Wither Sabel: 29-35, mp: 100, decrease enemy attack damage by 30%
Cursed Sabel: 29-35, mp: 100, increase damage taken by enemy by 30%
Supernova Sabel : 29-35, mp: 150, fires 3 flaming balls at enemy, which explodes into 6 more projectives upon contact with enemy (looks the same as ice meteor, but red) damage: 10-15 per projective
Plague Sabel: 29-35, mp: 150, damage: 7-8 damage/frame, lasts 0.1 seconds.
To be continued...