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Post by zelkova on Nov 5, 2010 6:55:15 GMT
Notes from the comment board:
Stick Ranger ver8.2
Compo item addition. Adjustment of method of attacking boss in desert. Vampire's Card FP correction.
I believe the new compo items are:
Explosion card 4 (100% chance of effect) Poison/Ice/Freeze charm 3 (90% chance of effect)
I will update my compo guide and bet thread.
I personally like the charm...I never could understand explosion card to be honest. Do the effect do the same damage again or only do the damage to other monsters that have not been attacked?
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Post by ~Memzak~ on Nov 5, 2010 7:38:20 GMT
Awww man, I was hoping for Level 4 Jewels...
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Post by Rabidbadger on Nov 5, 2010 7:46:55 GMT
Have patience. They will get into the game at some point, I'm sure.
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Post by zelkova on Nov 5, 2010 8:09:33 GMT
card is from desert 7 boss while poison charm is from the black guys in desert 6.
I did not check for freeze or slow.
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Post by ganondorfchampin on Nov 5, 2010 8:23:31 GMT
Do charms make your rangers change color?
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Post by disabled on Nov 5, 2010 10:39:07 GMT
Did nobody look at the Pyramid Boss in the books? There is a new card, the "Zombi's Card 4". And you don't believe its stats: LP+50% and -100% Fire Damage! When I first saw this card I was pretty pumped, but "-100%" actually means you receive 100% more damage. So it might still be nice for a tank, but don't play with fire. The card drops at 5% from the desert Boss and this card does change the color of your ranger. But ganodorf, I don't think charms change your color. To summarize the changes: - Ice Charm v2 now droped at 10% (up from 5)
- Desert 2 Boss drops Ice Charm v3 at 10%
- Desert 5 Blue Box Eel drops Freeze Charm v3 at 5%
- Desert 6 Red Gel Zombie drops Poison Charm v3 at 3.3%
- Desert 7 Orange big Diamond Snakes drops Exploison's Card v4 at 5%
- Pyramid Boss drops Zombi's Card v4 at 5%
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Post by Qwerty on Nov 5, 2010 13:38:55 GMT
Ooh, there's a new card as well?
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Post by ~Memzak~ on Nov 5, 2010 16:15:18 GMT
Why the hell make fire more dangerous!? The stupidest card ever. 50% more health isn't that much more anyways....
But I do like how the color change looks like in the icon. (I was wondering how that image had relevance)
Meh, It'll take WAY to long for me to get it at the moment. My team takes about 10 minutes to kill Pyramid Boss...
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Post by Fringe Pioneer on Nov 5, 2010 16:27:10 GMT
Considering that all the zombie species in the game are weak to fire, it only makes sense that a Zombie Card would penalize for, to quote disabled, "play[ing] with fire."
Also, imagine that you have gotten a Gladiator up to 1020 LP or so. Zombie Card would bring that up to 1530 LP. That additional 510 would be a godsend, if only it weren't from a zombie instead of a god. Even if you have a Magician with 250 LP, the Zombie Card would bring him up to 375. That additional 125 is also rather nice...
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Post by ~Memzak~ on Nov 5, 2010 17:17:07 GMT
I guess, although my glad has less health...
I guess I could try it out, but I really dislike the extra damage from fire...
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Post by ganondorfchampin on Nov 5, 2010 18:40:24 GMT
The charms DO NOT need to spawn more. They NEED to be toned done. Get smart Hassi.
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Post by zelkova on Nov 5, 2010 19:12:51 GMT
Did nobody look at the Pyramid Boss in the books? There is a new card, the "Zombi's Card 4". And you don't believe its stats: LP+50% and -100% Fire Damage! When I first saw this card I was pretty pumped, but "-100%" actually means you receive 100% more damage. So it might still be nice for a tank, but don't play with fire. The card drops at 5% from the desert Boss and this card does change the color of your ranger. But ganodorf, I don't think charms change your color. To summarize the changes: - Ice Charm v2 now droped at 10% (up from 5)
- Desert 2 Boss drops Ice Charm v3 at 10%
- Desert 5 Blue Box Eel drops Freeze Charm v3 at 5%
- Desert 6 Red Gel Zombie drops Poison Charm v3 at 3.3%
- Desert 7 Orange big Diamond Snakes drops Exploison's Card v4 at 5%
- Pyramid Boss drops Zombi's Card v4 at 5%
Oddly enough no...I did not check him. Derp? Sound useful but black crystal protect from fire and poison charm is godly for an item that have no negative side effects. Beside tanks only exist to protect the priest/mage/sniper/gunner and useless as attackers. A tank with a weakness = fail at being a tank. That would also explain the fire arrow groups in VS mode now.
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Post by ~Memzak~ on Nov 5, 2010 19:15:10 GMT
Heh, yea.
Can anyone equip the zombi card? Or only Whipper/Glad/Boxer?
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Post by ganondorfchampin on Nov 5, 2010 19:32:26 GMT
Wiki says no restrictions.
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Post by ruisen2000 on Nov 5, 2010 21:49:00 GMT
I'm so disappointed.. -_- Was praying for new weapons or stage.... cant wait to see what place the new stage takes place and what level 5 glove, sword and whip names are... sigh also, is it just me, or does pyramid shoot more poison arrows now? with boxer, he used to almost never shoot any poison arrows, now he shoots them at my meelee boxer every like 2 seconds. Also his fire attack rate seemed to have increased too..
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Post by zelkova on Nov 6, 2010 0:33:02 GMT
I'm so disappointed.. -_- Was praying for new weapons or stage.... cant wait to see what place the new stage takes place and what level 5 glove, sword and whip names are... sigh also, is it just me, or does pyramid shoot more poison arrows now? with boxer, he used to almost never shoot any poison arrows, now he shoots them at my meelee boxer every like 2 seconds. Also his fire attack rate seemed to have increased too.. Well as the comment board notes said, the boss been changed. Also at least he gave two cards and three charms and not just the charms. It seem like he speeding things up somewhat when it come to the compo items. I not really in the mood for stages but I would like new weapons.
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Post by ruisen2000 on Nov 6, 2010 5:29:39 GMT
I cant seem to find the zombie card... went to pyramid for 20 minutes, killed him about 10 times, and got 3 vampire 4's but no zombie... seems to be a lot rarer..
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Post by Fringe Pioneer on Nov 6, 2010 5:33:59 GMT
With a 5% drop rate, you would need to kill the Pyramid Boss approximately 20 times to get one Zombie's Card, although that's only the probability. You could end up getting it your next try, or after several thousand tries...
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Post by Qwerty on Nov 6, 2010 7:42:44 GMT
How useful is it, though? Why not just use a white stone 4?
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Post by zelkova on Nov 6, 2010 10:47:15 GMT
Let assume you have 1000 LP tank. The card will make that into 1500.
Sound good as the White Stone 4 only give 200.
Even when you add the fact that fire does double damage it would be as if you had 750 LP (half of 1500) but that assuming every attack was fire based. So with fire based teams you somewhat lose LP.
So if you willing to risk going against fire teams in VS mode then the card would basically be double of the White Stone usefulness.
I personally find the zombi effect to be epic. Sadly there better compo items that could be used like poison charm and black crystal. I may make a pure zombi group even though they won't be high on the rankings.
Also anyone else think this was the "Satan's Card" that never existed? The 666's and the power + weakness seem to support the idea of it. The zombi effect also support the idea as this is the first card (or compo even) that curse your character with a new form.
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