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Post by ~Memzak~ on Oct 18, 2010 10:59:32 GMT
Ooohoo, green enemies.... This game is going to become complicated and fun isn't it?
Yonder, have you finished any new sprites yet?
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Post by vaconcovat on Nov 5, 2010 6:15:05 GMT
Yonder, im waiting for those enemy sprites.... Ill post the update as soon as i have them....
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Post by ~Memzak~ on Nov 5, 2010 6:54:35 GMT
I think Yonder has went inactive.
So all we have for the moment is the ship and three box enemies. Have you finished the programming for the third enemy?
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Post by vaconcovat on Nov 5, 2010 23:20:55 GMT
ok. Later tomorrow ill show you whats happened so far. The green enemies im thinking of changing, currently they come in when the piano comes in a second time which is quite far into the song and its hard to get to and extremely annoying for testing and debugging even with uber hax.
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Post by ~Memzak~ on Nov 6, 2010 8:34:34 GMT
Hehe, hax? Awesome. ;D
Just update this thread when you have updated the game.
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Post by vaconcovat on Nov 22, 2010 10:08:32 GMT
Bump-revival. It's holidays soon and i really want to get most of my projects finished. I need yonder to show up. (If anyone sees him please remind him that he owes me some sprites) Memzak, if you could continue that would be great. Also, I DO post on my blog every now and then, so please read or something. vaconcovat.tumblr.com/
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Post by ~Memzak~ on Nov 22, 2010 17:42:53 GMT
Ok I'll try and help. How exactly? I'm not as good at Yonder at making those sprites and if I were to make the monsters, it would look out of place...
Or do you want me to make monsters?
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Post by vaconcovat on Nov 22, 2010 21:37:28 GMT
Well, the "enemies" i wanted were supposed to be kinda other ships... I'm not sure monsters would work. They needed to be like re-designs of the ship. You COULD try monsters, i'll see how it goes.
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Post by ~Memzak~ on Nov 23, 2010 11:26:47 GMT
Ok, will do so later... They might look funky though. Can I make them animated? (same format as before?)
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Post by vaconcovat on Nov 23, 2010 11:28:32 GMT
Why not.
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Post by ~Memzak~ on Nov 24, 2010 6:02:38 GMT
Wow, sorry! I forgot to do it last night. I'll do it later today. Two final exams. Geography (for the last time EVAR) and Biology (Also for the list time EVAR).
I'll do it after my second exam finishes.
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Post by vaconcovat on Nov 26, 2010 12:21:08 GMT
Ok. Yonder's gone. I'll have a look at yours, but if I dont like the idea of monsters... i'll resort to... MAKING THEM MYSELF.
My next project: Stress by justice. I have a brilliant idea. Like drawing elevators, warehouses and alarms?
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Post by ~Memzak~ on Nov 26, 2010 15:38:41 GMT
Ok, ok I'll make them! They'll be up shortly.
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Post by ~Memzak~ on Nov 26, 2010 16:25:34 GMT
Can't upload while modifying posts. Here's the images. Three different enemies with death animations. Attachments:
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Post by vaconcovat on Nov 27, 2010 9:01:32 GMT
Thanks, i'll get right on it.
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Post by ~Memzak~ on Nov 27, 2010 16:27:53 GMT
Yay, when done can you post a link to it here?
(with the updated sprites)
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Post by vaconcovat on Nov 27, 2010 22:06:42 GMT
...Zymic is so unreliable, ill use something else to update my blog later. megaswf.com/serve/78001/Enjoy. Still, some bugs. Also, tell me if you get to the green (fast) enemies and what you think of them.
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Post by ~Memzak~ on Nov 28, 2010 10:14:10 GMT
I LOVE the music. It is epic.
I reached the new enemies because the lives are infinite (as suspect you did it on purpose)
I like how they come in tune with the music, but after the music comes around the second time they don't appear anymore. If they collide with you they don't hurt you. I think you should have made the next monster you add the black one. Stealthy.
The animations worked nicely for the ship, the death animations for the monsters are OK... but I think they are fine.
What do you program it in?
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Post by vaconcovat on Nov 28, 2010 22:35:26 GMT
Ok, yes the fast enemies are not finished, i still need to implement a HEAP of times
And because i'm too lazy to learn actionscript, i use MM2
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Post by ~Memzak~ on Nov 29, 2010 6:16:35 GMT
Wow, that is a lot of enemies....
I really love the bright green ones though...
Coming in with the music... It's just EPIC.
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Post by vaconcovat on Nov 29, 2010 6:21:23 GMT
Ok. I dont really need anymore graphics, except for maybe some menu things, but i'll finish the game first. I REALLY want to try out my next big idea. I need you to listen to Stress by Justice, and play supercratebox. Then try to imagine them combined. I'll explain more when i make some concept sketches.
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Post by ~Memzak~ on Nov 29, 2010 8:37:42 GMT
Okey Dokey. It's fun working with you. XD
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Post by vaconcovat on Nov 29, 2010 12:03:41 GMT
Minor update: megaswf.com/serve/78822/**Hearts now drop out of the bar, quite a neat effect actually. **Scores are shown for killing and enemy (and dodging it) **Minor movement bugfix --The lazor needs to be bigger. I can fix that. --The lazor still shoots form the side for some reason. I can fix that. --There needs to be more green enemies, and they still need to do something. I can fix that. (LAZINESS) --There needs to be more power ups. --There needs to be a menu. --You need to be ABLE TO DIE. --There needs to be an ending. --There needs to be another type of enemy. There is a too larger gap between introducing blacks and introducing greens. --
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Post by ~Memzak~ on Nov 29, 2010 12:39:44 GMT
If you need I could give you a colorized version of the enemies? (a red one) Lol Laziness... XD You sould make a storyline in the tutorial. (like you have to rescue your girlfriend) There should also perhaps be a boss... (Which spits out enemies) and then after you kill the boss he spits our your girlfriend. (perhaps at the beginning the boss could eat your girlfriend?) That'll be cool. (ooh how about a pause button) Look at the image, I played it and it randomly froze.. Everything froze except the music and the background. Attachments:
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Post by Qwerty on Dec 1, 2010 5:14:01 GMT
Supercratebox? Love that game, but not the way the enemies don't die unless you kill them and just get worse if you dodge them. The boss could be at the end of the song, give it a sense of ending so you don't have the issue of repeating the song.
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Post by ~Memzak~ on Dec 1, 2010 9:49:27 GMT
Wait, does that mean he hasn't implemented a code to clean up the enemy as it goes off teh screen? That isn't good news...
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Post by vaconcovat on Dec 2, 2010 12:37:49 GMT
Me, no. I have. That's the way supercratebox works, is what he is talking about. if you dodge or just dont kill enemies, then they fall into a pit and spawn at the top of the screen again. Angry.
Ok, ive done some planning for stressgame, or maybe "Escape from Vaconcovat Industries" I'm working on it. You begin in a small hallway, in some sort of facility. At the end of the hall is an elevator with a button. When you are near it, something will pop up maybe saying "Z" to press. When you do, the music starts, and the elevator rises. It goes up during the start guitar riff, (7.6 seconds) and the view zooms in on the character every time the pitch changes. After the little piece of drums, the door to the elevator opens and the alarms start sounding (Main tune of the song). There are flashing red lights in a huge room which flash to the beat of the song. In there, the gameplay is SIMILAR to supercratebox, on a(Randomly generated [symmetrical?]?) platform layout. This goes on for the main duration of the song. At the song's ending, 4:28.4, (The slow guitar) The door on the other side of the huge room slowly opens, with light flooding in. The enemies stop spawning a few moments before this. That's the IDEA i got when listening to the song. Do you think it will work?
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Post by ~Memzak~ on Dec 2, 2010 13:16:11 GMT
Good idea, going to be a real mission to make... but it's a good idea and sounds epic.
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Post by vaconcovat on Dec 4, 2010 3:31:56 GMT
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Post by ~Memzak~ on Dec 4, 2010 8:24:02 GMT
I love it, but it's a but overpowered now. You should make it drain a bit faster once you have gotten it, otherwise you can just go from side to side killing everything in sight and keep recharging it.
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