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Post by Qwerty333 on Dec 19, 2010 4:52:09 GMT
It's quite simple, actually. I can't believe nobody thought of it before. LINK TO TUTORIAL:pgoffline.weebly.comThe password is ha55ii. EDIT: I didn't put this in the PG board because I wanted more people to see it.
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Post by Artifact123 on Dec 19, 2010 7:45:28 GMT
I have no mac 
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Post by ~Memzak~ on Dec 19, 2010 10:16:14 GMT
DAMN YOU MACS!
*points to Qwerty333 and Rock*
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Post by nmagain on Dec 19, 2010 10:57:20 GMT
Hey hey now,let's not start an OS war.
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Post by Qwerty333 on Dec 19, 2010 15:47:30 GMT
Hey hey now,let's not start an OS war. Indeed. I've tried to find a way for windows but with no success.
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Post by Rock on Dec 20, 2010 2:57:48 GMT
Viva il Macintosh! Qwerty you genius!
EDIT: Qwerty you idiot!
It's a WEB clip, dammit! It means you need an INTERNET connection to see it.
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Post by ~Memzak~ on Dec 20, 2010 8:23:33 GMT
Lol. I suspected as much when I saw the tutorial...
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Post by Qwerty333 on Jan 29, 2011 14:13:24 GMT
You need an INTERNET connection to see it. LOL, I realized that shortly after but forgot to post it. Sorry. Phailure... the search for offline-ness shall continue.
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Post by Chuanqi on Jan 29, 2011 20:50:43 GMT
I'd prefer SR offline, lol.
Powder toy>Powder game.
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Post by QwertyuiopThePie on Jan 30, 2011 18:23:39 GMT
What does that have to do with the topic?
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Post by Akatsuki fan on Feb 15, 2011 22:32:25 GMT
Have you found a way to get powder game offline for a regular PC?
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Post by Rock on Feb 15, 2011 23:16:25 GMT
You should really read all the above post, and the entire first post, before you ask stupid questions.
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Post by Akatsuki fan on Feb 16, 2011 1:09:17 GMT
Well, it was a while ago, so it could have been possible.
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Post by QwertyuiopThePie on Feb 16, 2011 4:00:59 GMT
There wasn't even a way to get it offline for mac.
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Post by Akatsuki fan on Feb 16, 2011 4:29:38 GMT
...Darn...
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Post by ~Memzak~ on Feb 17, 2011 13:48:19 GMT
Looks like our search continues....
The one who figures a way out... shalt be praised for his awesomeness...
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Post by QwertyuiopThePie on Feb 17, 2011 14:10:38 GMT
Oh, it's possible alright. Something about an apache server and redirecting the HOSTS file or something.
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Post by darkchaos10 on Feb 17, 2011 16:07:49 GMT
Oh, it's possible alright. Something about an apache server and redirecting the HOSTS file or something. OR decompiling the code and changing it so it works without interwebz.
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Post by QwertyuiopThePie on Feb 18, 2011 1:59:48 GMT
No. Just no. Way too obfuscated for any of us to realistically do that. No OR included.
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Post by Techmyst on Oct 10, 2011 18:48:20 GMT
so can you play with out using internet once it loaded?
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Post by QwertyuiopThePie on Oct 10, 2011 23:52:25 GMT
Yeah, I think that is possible, but you'd have to keep the window open.
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Post by ShiningSilver on Oct 11, 2011 2:48:33 GMT
Probably a stupid idea (because I don't know how it actually works), but it is possible to 'trick' it to think that it's connect to the internet even though it reality it isn't?
Does it need the internet for something, or is it just there to prevent people from trying to get PG offline?
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Post by mdog95 on Oct 11, 2011 3:03:52 GMT
Well, hopefully in future browsers, you can bookmark stuff in your history to open the way it was with internet connected, but that would take up a lot of memory over time...
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Post by Negateck on Jun 8, 2012 6:50:43 GMT
How about going to dan-ball.jp/en/javagame/dust/dust.jar and figure out how to make a program that can compile the files. Just dont edit the original files or else you will get into a legal situation
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Post by QwertyuiopThePie on Jun 8, 2012 13:29:32 GMT
Nah, it's all set to only work on the actual dan-ball site. Can't even be deobfuscated properly yet. Recompilation isn't really a choice here. Besides, even if we did recompile the files, we'd just end up with the same dan-ball-bound program.
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Post by Negateck on Jun 9, 2012 5:33:29 GMT
I have the source code for it. java will load, show the stuff for a second, but when you click it freezes. im pretty damn close. As Ha55ii very clearly stated in his first post regarding the first update to this game, this game implements far cleaner coding than the original powder game. As such, there are many unexplored possibilities that could not have been possible in the original game. Therefore, you should stop asking him to add features to the games, unless you want to code them yourself. As well as this, PG is more of a sandbox than a physics simulation, whereas PG2 appears set to focus more on the physics side. People have asked - well, in several cases ordered - Ha55ii many times to add these features to the original game without so much as a thought that there may be a good reason why there is a new game to add these features to. This really demonstrates a lack of reasoning skills on their part, further shown by their unimpressive understanding of grammar, and their inability to read the multitude of comments informing them of the aforementioned points.
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Post by Alphaepic on Jun 9, 2012 18:03:15 GMT
Isn't that from Cod's textwall...
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Post by Negateck on Jun 9, 2012 19:21:32 GMT
lol yeah i added the textwall.
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Post by QwertyuiopThePie on Jun 9, 2012 19:31:32 GMT
That one's about PG2. I don't think we've tried running PG2 offline.
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Post by Negateck on Jun 10, 2012 1:34:44 GMT
the textwall is. one time i posted it in the regular pg and got chat banned.
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