Hello, it's me, Qwerty333, and I have found a quick and easy way to make powder game offline. Unfortunately, if you don't have a Mac, you're screwed. Maybe later on I'll post more stuff. For now, happy learning!
I have no mac
DAMN YOU MACS!
*points to Qwerty333 and Rock*
Viva il Macintosh! Qwerty you genius! EDIT: Qwerty you idiot!
It's a WEB clip, dammit! It means you need an INTERNET connection to see it.
Post by QwertyuiopThePie on Jun 8, 2012 13:29:32 GMT
Nah, it's all set to only work on the actual dan-ball site. Can't even be deobfuscated properly yet. Recompilation isn't really a choice here. Besides, even if we did recompile the files, we'd just end up with the same dan-ball-bound program.
I have the source code for it. java will load, show the stuff for a second, but when you click it freezes. im pretty damn close. As Ha55ii very clearly stated in his first post regarding the first update to this game, this game implements far cleaner coding than the original powder game. As such, there are many unexplored possibilities that could not have been possible in the original game. Therefore, you should stop asking him to add features to the games, unless you want to code them yourself. As well as this, PG is more of a sandbox than a physics simulation, whereas PG2 appears set to focus more on the physics side. People have asked - well, in several cases ordered - Ha55ii many times to add these features to the original game without so much as a thought that there may be a good reason why there is a new game to add these features to. This really demonstrates a lack of reasoning skills on their part, further shown by their unimpressive understanding of grammar, and their inability to read the multitude of comments informing them of the aforementioned points.