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Post by RubiksMaster123 on Mar 29, 2011 19:55:32 GMT
My dream ideas before were a second Castle and a map extension. Right now, my dream idea is class upgrade. What about you guys? (and girls)
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Post by Qwerty on Mar 29, 2011 21:32:58 GMT
My dream idea is probably some way to create your own versions of SR, a level editor so to speak, unlocked as you play (eg, you unlock the tileset for a stage when you beat it, and the enemy once you beat it), possibly with custom enemy types. I'm a fan of stuff with user-created content.
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Post by mdog95 on Mar 29, 2011 22:21:29 GMT
I think my dream would be for new metals to be added to Powder Game. They could conduct thunder at different rates than each other, and it would make even more of an impact on Powder Game Technology than fuse and mercury did.
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Post by Qwerty on Mar 29, 2011 23:35:29 GMT
Anything for Stick Ranger?
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Post by RubiksMaster123 on Mar 30, 2011 0:22:05 GMT
I think my dream would be for new metals to be added to Powder Game. They could conduct thunder at different rates than each other, and it would make even more of an impact on Powder Game Technology than fuse and mercury did. What did mercury do for the game? Sorry, but I kind of dropped out of powder game after all the lame updates.
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Post by Qwerty on Mar 30, 2011 0:52:44 GMT
Mercury helped drastically with technology, particularly in practical applications (player courses, chain reactions, etc). Really, you must stick with the game or you'll never see the updates that actually aren't lame after all and you'll just assume they're all lame.
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Post by RubiksMaster123 on Mar 30, 2011 1:19:26 GMT
well i mean, before it was like vine, acid, laser were the updates. now it's like pen line, draw box, BG-something, upload rankings, or something like those.
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Post by Qwerty on Mar 30, 2011 2:18:55 GMT
Yes, most updates on PG are horrible, which sucks when combined with the delayed update schedule since SR came around, but we're offtopic. I'd also like to see some more environmental effects, possibly gameplay-affecting. For instance, combine the mist in that one area just below SM Shrine and before (the name escapes me) and the darkness of the caverns to get a foggy effect, possibly with some creatures that stick to the fog so you don't know where they are directly.
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Post by endy123 on Mar 30, 2011 3:28:21 GMT
A programmable element. That would solve so many problems right there.
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Post by Rabidbadger on Apr 1, 2011 17:00:23 GMT
I would suggest that as this thread is on the Stick Ranger board, ideas pertaining soley to Stick Ranger should be posted. My dream idea is probably a card that allows projectiles to penetrate enemies.
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Post by RubiksMaster123 on Apr 1, 2011 19:50:17 GMT
big thunder epic pwnage then?
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Post by GamesExploit on Apr 2, 2011 0:50:41 GMT
Player-Created-Team-Boss-Stage
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Post by RubiksMaster123 on Apr 3, 2011 22:40:25 GMT
make it shoot five thousand bullets each doing 500 splash damage.
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Post by Qwerty on Apr 4, 2011 2:55:39 GMT
That wouldn't be very fun, would it? Just overpowered. The game has to have challenge to be fun.
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Post by RubiksMaster123 on Apr 4, 2011 14:46:20 GMT
challenging=overpowered
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Post by Qwerty on Apr 4, 2011 18:56:34 GMT
No, overpowered = easy. With that weapon you could destroy just about any enemy in the game almost instantly. Where's the fun in that?
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Post by RubiksMaster123 on Apr 4, 2011 20:21:08 GMT
well then we need an overpowered boss.
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Post by Qwerty on Apr 4, 2011 21:03:07 GMT
That would basically make the entire game one level after you got said weapon, and would make it unbeatable unless you have a class that can use said weapon.
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Post by RubiksMaster123 on Apr 5, 2011 0:44:00 GMT
then we make more of those said weapons.
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Post by Qwerty on Apr 5, 2011 0:48:09 GMT
Isn't that what happens naturally over the course of the game? Weapons get much better, enemies get much harder...
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Post by RubiksMaster123 on Apr 5, 2011 0:51:35 GMT
Yep which is my point.
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Post by Qwerty on Apr 5, 2011 2:15:07 GMT
Oh. Okay then.
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