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Post by Deleted on Aug 5, 2011 9:20:34 GMT
New : Stage addition. Bug fix: ANGEL + Critical I don't play SR much, but there's a new addition... I probably won't contribute to the thread much, if at all.
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Post by Alonso on Aug 5, 2011 9:29:50 GMT
It is all right, but, then, I lost all my data on my 4 mages, and damm it, I haven't used get set since before junkshop. Sorry, there is two tunnels and a caravan in there, I got killed quite fast because I realised too late that thunder isn't good in a cavern. Well, it it quite cool, because ithe ground is raised, oh and t to the isde of the pyramd, so going out of the dessert, but not water.
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Post by RubiksMaster123 on Aug 5, 2011 10:47:40 GMT
can't play it right now...ugh...
Edit: nvm i got to play my files now...the boss's attack is pretty weak in my opinion...it's like 3 atomic rays and you know how that weapon is terrible...
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Post by blaster on Aug 5, 2011 11:29:01 GMT
Thunder Spear worked quite well for me, with big icicle and a piercing quint shot, I got through it fairly easily.
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Post by ganondorfchampin on Aug 5, 2011 20:13:18 GMT
Someone add the enemies to the wiki.
I think I know what mega-boss #4's lair is gonna look like.
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Post by RubiksMaster123 on Aug 6, 2011 2:19:42 GMT
Can't be in the mountains cause that would be too early for a megaboss.
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Post by zaryan on Aug 6, 2011 2:21:24 GMT
That stage and boss was stupidly easy for my level 56 team consisting of a defense priest, vampire/onigiri boxer, sniper, and whipper. Disappointing.
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Post by RubiksMaster123 on Aug 6, 2011 4:43:44 GMT
That stage and boss was stupidly easy for my level 56 team consisting of a defense priest, vampire/onigiri boxer, sniper, and whipper. Disappointing. Maybe it's cause atomic ray is an incredibly weak weapon...
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Post by ruisen2000 on Aug 6, 2011 7:24:55 GMT
Just finished the new stage, the boss was unexpectedly easy. Anything that shoots large amounts of projectiles (such as stone flail, and spark knuckle) works wonders in this stage, since every one of those projectiles light up a little bit of the cave, and with both stone fail and spark knuckle working at the same time, it solves the problem of the cave being dark.
Anyone know what the angel fix is?
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Post by ganondorfchampin on Aug 6, 2011 19:53:56 GMT
Can't be in the mountains cause that would be too early for a megaboss. Not the tile, the shape. Every Megaboss so far has had a different shaped lair, and with this stage there are now 4 different boss lair shapes.
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Post by zaryan on Aug 6, 2011 21:57:47 GMT
That stage and boss was stupidly easy for my level 56 team consisting of a defense priest, vampire/onigiri boxer, sniper, and whipper. Disappointing. Maybe it's cause atomic ray is an incredibly weak weapon... My team has no trouble staying alive in pretty much every situation, save for the pyramid boss. They take only 1 damage from almost all attacks. The defense priest is not to be underestimated. The boss' attack, that's what atomic ray does? I don't have any relatively high level teams with a mage, so I wouldn't know. It did indeed do very little damage.
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Post by ganondorfchampin on Aug 6, 2011 23:07:07 GMT
Defense priests are for noobs. Real players only use the starting classes or harder.
Oh, and can Hassi PLEASE fix the exp system? 1 exp for being a low level makes no sense, and all its does is discourage actually playing the the game and encourage grinding.
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Post by RubiksMaster123 on Aug 7, 2011 3:14:05 GMT
Maybe it's cause atomic ray is an incredibly weak weapon... My team has no trouble staying alive in pretty much every situation, save for the pyramid boss. They take only 1 damage from almost all attacks. The defense priest is not to be underestimated. The boss' attack, that's what atomic ray does? I don't have any relatively high level teams with a mage, so I wouldn't know. It did indeed do very little damage. Atomic ray is just like the boss's attack except you only get one laser beam -__-
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Post by Electrodraft on Aug 8, 2011 22:45:10 GMT
Leveling up at LVL 62 here is annoying... :/
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Post by endy123 on Aug 9, 2011 23:45:01 GMT
I think it's just the fact that it's right after the hardest stage that makes it feel like a let down. caves were neat with the water areas in them. Pretty good for getting gold too. now I'm wondering if there'll be 2 cave stages after it or just the one.
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Post by RubiksMaster123 on Aug 10, 2011 2:45:03 GMT
Probably 3 like the other cave series
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Post by ganondorfchampin on Aug 10, 2011 22:20:02 GMT
Hopefully there is some mountain levels eventually, at least on a side path.
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Post by RubiksMaster123 on Aug 11, 2011 2:16:32 GMT
yep agreed...
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Post by zaryan on Aug 11, 2011 17:45:55 GMT
Defense priests are for people who like to keep their team alive with no trouble and win at everything. Real players only use the starting classes or harder. Fixed. ;D I would like to see some sort of mountain top themed series of levels. Perhaps it'd be windy and affect gravity-affected projectiles like arrows and stones from the whipper's attacks.
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Post by RubiksMaster123 on Aug 12, 2011 2:04:52 GMT
Defense priests are for people who like to keep their team alive with no trouble and win at everything. Real players only use the starting classes or harder. Fixed. ;D I would like to see some sort of mountain top themed series of levels. Perhaps it'd be windy and affect gravity-affected projectiles like arrows and stones from the whipper's attacks. The top of the mountain should be a "mini-megaboss" on a snow level.
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Post by zaryan on Aug 15, 2011 14:10:55 GMT
Yes, a snow level would be great! We haven't had the likes of that yet.
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Post by Electrodraft on Aug 16, 2011 11:24:37 GMT
I would love a snow level too. How about the extreme cold makes your HP decrease slowly (1 per 1 or 2 seconds)?
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Post by zaryan on Aug 16, 2011 11:50:17 GMT
Continuous cold damage plus a mediocre boss with huge life would be an interesting combo.
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Post by Qwerty on Aug 19, 2011 5:41:21 GMT
Unless you have a cold charm to reduce damage, of course.
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Post by zaryan on Aug 19, 2011 14:29:27 GMT
Those stupid charms hardly have any use anyway. Or at least I never use them.
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