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Post by Alphaepic on Dec 25, 2011 8:34:35 GMT
PG2 has much better coding than PG1 and new elements that were difficult to implement in the first can happen now.
Ideas:
Copper - A very fast conductor of thunder and is bronze in color. Melts fast.
Concrete - Starts out as a liquid and becomes solid near coolness. Reverts back to liquid when exposed to heat. Highly viscous and is light gray in color. Also conducts electricity VERY slowly.
Carbon - A dark purplish(black would be like glass) solid that acts as a resistor of electricity. Doesn't melt. Laser destroys it very slowly. Since Carbon is so diverse, I don't really know what else I should add, because it might get too complex.
Suggest your own ideas here that you would want to see in PG2 or that would be useful to the game.
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Post by nate on Dec 28, 2011 16:20:08 GMT
Physics, being able to turn it on, making static blocks non-static. In my opinion this would be pretty good for player courses.
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Post by Alphaepic on Dec 29, 2011 20:56:20 GMT
Well, that isn't really an element, but it sounds pretty cool.
Anyone got any ideas about what Carbon should do? It could turn into so many other things.
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Post by jackamole on Dec 31, 2011 10:58:32 GMT
Carbon could also be mixed with WATER to create a primordial soup out of which birds, fighters, and (if there are none) Players.
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