|
Post by daleth on Dec 27, 2011 14:25:35 GMT
Regarding a Gladiator, how does Strength (STR) affect the damage of the flames from the Flame Sabel?
I understand the the damage done with the sword itself would be greater, since higher strength means higher weapon AT. The damage done by flames generated by the Flame Sabel (which is what we really care about) are governed by the Sabel's 'bonus AT'. Is that affected by strength as well? That is, does a gladiator 50 STR create more damaging flames than a glad with 0 STR?
(This question could be generalized to ask the effect of increasing weapon AT on that weapons bonus AT or magical damage.)
|
|
|
Post by AlchmistFaust on Dec 27, 2011 15:18:05 GMT
Well, I think it does not, because the bonus at is fixed to the weapon. At least that's how it works for whips, or I'm completely wrong and blind;
|
|
|
Post by IvanYiu247 on Dec 27, 2011 15:21:35 GMT
For Gladiators, STR only increases the primary AT on the attack,, but not the magical attacks. That means, for the Flame Sabel, a 50 STR + MAG Gladiator will create flames that has equal AT than one with 0 STR + MAG.
|
|
|
Post by Alphaepic on Dec 27, 2011 20:09:03 GMT
Actually, I made an observation with my Ice Sabel. I have a classic Sniper, Magician, Priest, Gladiator team and I noticed that within the priest's range, the ice spikes did abnormal damage. Instead of doing 10-20 damage, it went up to 30s and 40s. I eventually got another Ice Sabel equipped with a Yellow Crystal and Beserk's Card 4. The ice spikes actually started to do VERY high damage along with the initial attack. I was able to kill the Pyramid Boss very fast with the new ice sabel. A difference of about 200 damage probably with the initial sword attack couldn't kill the Pyramid Boss that much faster, so I concluded that the spikes MUST have been affected.
I don't know if this will apply to the Flame Sabel, but it did puzzle me.
|
|
|
Post by IvanYiu247 on Dec 28, 2011 5:01:13 GMT
Actually, I made an observation with my Ice Sabel. I have a classic Sniper, Magician, Priest, Gladiator team and I noticed that within the priest's range, the ice spikes did abnormal damage. Instead of doing 10-20 damage, it went up to 30s and 40s. I eventually got another Ice Sabel equipped with a Yellow Crystal and Beserk's Card 4. The ice spikes actually started to do VERY high damage along with the initial attack. I was able to kill the Pyramid Boss very fast with the new ice sabel. A difference of about 200 damage probably with the initial sword attack couldn't kill the Pyramid Boss that much faster, so I concluded that the spikes MUST have been affected. I don't know if this will apply to the Flame Sabel, but it did puzzle me. Your Ice Sabel is probably affected by the Priest's AT aura and the Berserk Card which makes the ice attacks deal far more damage than the original 10-20.
|
|
|
Post by Alphaepic on Dec 28, 2011 5:16:19 GMT
But will that apply to other weapon's bullets as well? I thought the Priest's attack aura affected only the actual hit, not that projectiles, but that confused me.
|
|
|
Post by IvanYiu247 on Dec 28, 2011 9:25:30 GMT
Yes. AT Aura and Berserk Card affects all types of damages dealt by characters in the Priest's range/using the card.
|
|