Post by bakoruze on Jan 28, 2012 13:18:14 GMT
I decided to do a test where I try to increase my DPS as high as possible. I kinda just want to see what the outcome will be. I will also try to add some math where LP and being able to live will increase the score. This is all being done with only math which is why it is a theory run. I will edit this when I feel like it.
~Town~
FP: 1 (Rank 1)
[Magi]Magic-Lv0: V = 92.58823529
[Snip]Bow---Lv0: V = 92.57142857
[Ange]Ring--Lv0: V = 62.60000000
[Boxe]Glove-Lv0: V = 17.61428571
[Glad]Sword-Lv0: V = 32.62000000
[Gunn]Gun---Lv0: V = 61.66000000
[Whip]Whip--Lv0: V = 42.64285714
[Prie]Staff-Lv0: V = 71.51764706
Somewhat misleading because of range being way too much of a factor but a boxer is expected to do no damage if fighting a sniper. So in a way this is correct. I will either need to find a better formula when it come to factoring range or just let people use common sense that tanks only exist to keep their attackers from dieing.
Formulas used so far:
(Max At + Min At / 2) / (Max Agi + Min Agi / 2 x (Ring + 1) = B
(LP x Vs / 100) + Range = D
B + D = V
Notes:
Ignore Ring + 1 completely unless using an Angel. The +1 only exist because when you multiply with zero it will make everything zero.
Vs equal 3 if using a Gunner or Priest but otherwise it will equal 5.
100 is a generic number use to see how many hits you can take. This is like assuming the opponent is using a 100 damage attack at the rate of 1 Agi. So this is like preparing for the worst. 50 LP x 5 = 250 / 100 = 2.5 which means they can take 2 and a half hits. Simple once you think about it.
Once Range reach ~300 (310 seem like a good number though I will stop at 300 personally, I can't recommend anything higher then 320) then the added range should be ignored. I am aware range is overpowered but honestly, isn't that the truth in VS mode? Hopefully being capped at 300 will keep it from effecting too much. Angels should ignore range completely (in the game, not in the formula) as it will only slow them down.
Ignoring the fact priests are automatic multi-hitters as that what most people don't use them for and most VS mode team think heavily about the formation of their teams or die quickly. So this will assume you will fight one on one.
B = base damage
D = defense
V = value
~Town~
FP: 1 (Rank 1)
[Magi]Magic-Lv0: V = 92.58823529
[Snip]Bow---Lv0: V = 92.57142857
[Ange]Ring--Lv0: V = 62.60000000
[Boxe]Glove-Lv0: V = 17.61428571
[Glad]Sword-Lv0: V = 32.62000000
[Gunn]Gun---Lv0: V = 61.66000000
[Whip]Whip--Lv0: V = 42.64285714
[Prie]Staff-Lv0: V = 71.51764706
Somewhat misleading because of range being way too much of a factor but a boxer is expected to do no damage if fighting a sniper. So in a way this is correct. I will either need to find a better formula when it come to factoring range or just let people use common sense that tanks only exist to keep their attackers from dieing.
Formulas used so far:
(Max At + Min At / 2) / (Max Agi + Min Agi / 2 x (Ring + 1) = B
(LP x Vs / 100) + Range = D
B + D = V
Notes:
Ignore Ring + 1 completely unless using an Angel. The +1 only exist because when you multiply with zero it will make everything zero.
Vs equal 3 if using a Gunner or Priest but otherwise it will equal 5.
100 is a generic number use to see how many hits you can take. This is like assuming the opponent is using a 100 damage attack at the rate of 1 Agi. So this is like preparing for the worst. 50 LP x 5 = 250 / 100 = 2.5 which means they can take 2 and a half hits. Simple once you think about it.
Once Range reach ~300 (310 seem like a good number though I will stop at 300 personally, I can't recommend anything higher then 320) then the added range should be ignored. I am aware range is overpowered but honestly, isn't that the truth in VS mode? Hopefully being capped at 300 will keep it from effecting too much. Angels should ignore range completely (in the game, not in the formula) as it will only slow them down.
Ignoring the fact priests are automatic multi-hitters as that what most people don't use them for and most VS mode team think heavily about the formation of their teams or die quickly. So this will assume you will fight one on one.
B = base damage
D = defense
V = value