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Post by blitzen on Apr 30, 2012 0:27:16 GMT
Hi, this will be awesome. I'm going to test and compare the physics in Powder Game 2 with the old physics in Powder Game 1. List of things to try: - Find gravity - Water/Oil dynamics - Air Friction And here is a superball test I made: (All falling Superballs fell from the same height, and landed at the exact same time on different materials) Basically Powder/Seed/Gunpowder/Clone has the most friction, and Block has the least, if any. It was interesting to see that Fireworks and C-4 had the same friction! This actually tests energy absorption. It really doesn't make sense though, I think, because the energy is not being dissipated in any way. I will test this in Powder Game 1 later to see if there are similarities. I just ran some tests and found gravity is around -23.4 pixels/second. If it is meant to be the same as Earth's gravity, ~2.4 pixels equals 1 meter. Which would mean an average person would be about 5 pixels high, which means the Powder Game box is actually actually over 2,000 feet high!!!
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Post by mdog95 on May 1, 2012 20:09:56 GMT
Holy crap. A new member that actually knows what he's talking about.
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Post by Qwerty on May 1, 2012 22:15:00 GMT
Hmm, I didn't know energy absorption was different on different elements. I'm just assuming that the tests aren't run on Earth for the sake of sanity and comparison of player size.
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Post by thisisblitzen on Jun 29, 2012 7:07:51 GMT
Holy crap. A new member that actually knows what he's talking about. ha well this is actually linkzcap. Sorry I haven't updated this but it's summer and I turned off my Physics brain temporarily..
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Post by Qwerty on Jun 29, 2012 7:11:27 GMT
Hm, this must mean that players are absolutely gigantic.
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Post by ~Memzak~ on Jul 1, 2012 15:30:02 GMT
Whoa linkzcap! Long time no see...
Time to take the tests to PG1...
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Post by ganondorfchampin on Jul 20, 2012 19:11:51 GMT
I think we should be assuming that PG uses actual physics.
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Post by clockwork on Aug 9, 2012 13:37:21 GMT
cool tests, although I think PG does not use literal real world physics
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Post by Qwerty on Aug 10, 2012 3:01:10 GMT
Naturally. It's why we're comparing it to its own type of physics.
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