Post by nmagain on May 18, 2012 12:44:12 GMT
IF YOU HAVE AN ACCOUNT, ADD OUR MODDB PAGE TO YOUR WATCH LIST: www.moddb.com/mods/jaykin-bacon-episode-three <====
For a few MONTHS now jimbomcb, Postal, and a bunch of other schmucks have been making our own sequel to Jaykin Bacon for half-life 2 (Yes, it's actually half-life 2 this time). The original jaykin bacon was a goofy fucking half-life 1 mod with a fuck ton of guns, references to other games, and awesome game modes. You can expect that same shit again this time around, but lots, lots more. The first mod made use of features from Action Half-life (diving), and Day of Defeat (prone). We'll be taking it further and taking weapons and ideas from even more half-life 1 mods, such as ROCKET CROWBAR and SCIENTIST HUNT, and who knows what else. Plus more Metal Gear Solid content for the MGS game modes Snake vs Terrorists and Snake vs Monkeys.
Another feature we've added is the ability to fully edit all the guns in the game on the fly. One of the features that made Rocket Crowbar so much fun for such a long time was it's ability to edit a text file to change up how all the guns behaved, and make things entertaining all over again. We think that's a great idea so we'll be doing the same with all of our guns, but utilizing the console instead so you won't have to restart the map.
We're currently in the process of a closed beta test with about 250 facepunch gold members (including yours truly), to iron out the bugs in Snake vs Terrorists, Gungame with a twist, and Battle Royale. After those are completed, next will be Snake Vs. Monkeys, Scientist Hunt, and then who knows. And we'll be adding to the weapon count all along the way!
Even though we're taking Snake vs Terrorists, Snake vs Monkeys, and Battle Royale from the original, don't think we won't be doing some changes. For SvT, we'll be adding in a balancing system, that makes snake stronger and have more guns and ammo the more terrorists he's facing, and after 12 terrorists, you get 2 snakes, and after 24, you get 3. Once the player count gets really high, the terrorists health will decrease slightly, and they'll lose their machine guns at the higher player counts. As an added help for snake, there will be a slight chance of terrorists dropping a health ration on death for snake to pick up, and gain a slight health boost from. For battle royale, adjustments to the timer will be made once there's only two players left, and we're currently looking into a locator system as well, when only 2 remain. For Snake Vs Monkeys, we haven't started yet, but so far our goal is to make the monkeys the correct size, which is half the height of snake.
We've got a big team assembled to make this happen, including the voice actor for Kleiner, playing the voice of the killer scientists, and Duke Nukem's voice actor, voicing an alternate handgun (in his normal, non-duke voice. Haven't fully decided what we'll do with it). BUT WE NEED MORE!
Texture artists, mappers, and maybe modelers are currently being sought to join us in this mod.
OTHERWISE i'll be using this thread to keep you guys somewhat up to date on what we're doing. YEAAAAAH
THE TEAM:
THE WEAPONS:
(and MUCH more)
THE VIDEOS:
Box test:
Scientist test:
Cat+scientist test:
Gungame beta test server results:
THE SCREENSHOTS: