Post by izacque on Jun 5, 2012 0:55:15 GMT
Planet Fight Game
News
06/08/2012 - Multiple projects at once will now cost you energy units.
06/05/2012 - New game feature: You start out with a free mining unit on your planet. it has 20 mining points, and 1 hitpoint.
06/05/2012 - Rules update! Added mining and currency, unit upgrades, and new file format
06/05/2012 - Game actually started.
06/04/2012 - Game started, fun!
Rules
• All images will be 1500x1500 px non-artifacted .tif images. If your image is the wrong size, the wrong file format, or crappy quality, it will be ignored.
• Everyone will play reasonably and in a balanced way. Giant universe-destruct buttons are dumb.
• You get one planet, and up to 5 moons.
• • Your planet must be 100x100 px or smaller.
• • The total area of your planet and moons must be 200x200 px or smaller.
• • your 200x200 px area must stay at least 200 px away from other people's planets and moons. There's plenty of space. Use it.
• To prevent multiple people trying to take a turn at the same time, reserve your post. Reserving is "Getting in line" to post an update on the map. If you see a post that says "Reserved" but doesn't have an update on the universe map yet, do not post until you see the image in that post or posted later by the same user. Then Post "Reserved" and everyone should wait for you to finish before posting another update.
• • Once you've reserved your spot, you cannot reserve another spot until you make your update.
• Label important things, but don't go overboard.
• Try to make things look different enough to not be confusing. Maybe pick a color for your fleet's ships, or a specific design.
• You must describe with words what you did with your turn. No pic-only posts.
• Only posts with map updates count as turn-posts. Feel free to post for in-game communication without making a turn.
• You only update your things each turn
• You may only change the pixels in your layers.
• • If you don't know much about image editing and layers, contact me, and I can help.
• • When you create a layer, you must have some version of your name in caps at the beginning of the layername. "Layer 12" will piss me off. "NM Layer 12" won't.
We can vote to ignore your post if
• the image is crap (that means take a bit of time on it, no gay scribbles)
• your post is un-balanced
How to build things
The time it takes to build a thing will depend on its stats. For every 10 stat points, you will have to wait one turn to construct your thing. For example, something with 50 points will take 5 turns to make. This rounds up. 41 stat points also takes 5 turns to make. You can make anything you want with any amount of stat points you want. And, you can distribute your stat points to any stat you want. Basically, if your thing has a function, make up a stat point system for that function! Be balanced. There's a few limits, though:
Hitpoints
Whatever you build must have at least one hitpoint, or simple existence would break it!
Movement:
If your thing is going to move, you will need to spend some stat points on speed.
for every point you spend on speed, your ship will be able to move 10px per turn. So, a ship with a speed stat of 17 can move 170 px per turn.
Attack/Defense
Your ship will have absolutely no ability to attack, or any sort of defense, unless you allocate points to these stats. You have to declare what kind of attack and defense it is. For example, laser attack, or missile shields. you can't just have a generic "attack." Each attack stat goes to a specific weapon. You could have two laser turrets, and they'd each have to have their own attack stats.
Weapon Range:
Same as speed. If you want you weapons to be able to shoot anything that isn't already in contact with your ship, you'll have to give each of your weapons a range. Each range point is 10 px of range.
Warps/Teleporters
All teleporting devices will have to have an entrance and an exit. No ships can have teleporting warp drives.
You will have to place stat points into the distance of the teleporter. A teleporter with 300 points given to warp distance will be able to warp ships to a teleporter no farther than 300 px away. Remember, too, that that teleporter would have no attack or defenses unless you gave stats to those, too.
Mining
For every 10 stat points in Mining, you get 1 energy unit per turn while our miner is in operation. You can mine on planets, moons, and suns. Mining on planets costs an energy unit, so you get one less. Mining on suns multiplies your energy output by 1.5 (rounding down). However, suns deal 100 points worth of heat damage to any units on them, so you'd need at least 100 heat defense on any solar miners if you want them to last indefinitely.
Size:
Size doesn't mean anything in-game, but there's got to be limits, or else the map will get filled quickly. The size of any unit may not exceed half it's stat points, square. A thing with 150 stat points cannot be any larger than 75x75.
Upgrades
If you want to upgrade the stats of existing units, instead of building new ones, you can do so for half the amount of turns the upgrade would normally take. If you wanted to implement better laser shields to increase your laser defense by 20 points, you can do it in one turn, instead of two! You cannot upgrade a ship to use technology that you haven't prototyped, though.
Multiple Projects
You can work on one project per turn for free. Additional projects will cost one energy unit each.
Important
The first time you build any unit, you can only build one, and it will take 1.5 times as long as the stats imply. Something with 40 stat points would normally take 4 turns to make, but the first time you make it, it will take 6 turns, because it's the prototype.
Fighting
There'll be no randomness in the wars. That means you don't have to way for the GM to run your battle through a war simulator! If you're in range, you can fire your weapons on a target. The hitpoints you take away from your target will follow this formula:
Defense have to match weapons. A ship with amazing missile defense, but no laser defense will get torn up by lasers. The hit-points round up, too. If the formula yields 10.00001, then your enemy will lose 2 hitpoints.
Each turn of battle, you will be able to fire any and all of your weapons at one ship per weapon. A ship with 5 weapons can engage 5 ships at once, or fire all 5 weapons on one ship. Focusing your fire on individual ships is a good idea, because in each turn, for each ship, the hitpoint calculation adds up all the attack stats of the different attackers.
note: Planets have 200 hitpoints. Moons have 50 hitpoints. Suns have 50000 hitpoints.
Energy units
Energy units are basically currency. Also, they're the power you need to run your set-up. For every 20 stat points' worth of stuff you've made, you'll have to spend one energy unit per turn. You can trade energy units, too.
Creativity
I LOVE Creativity! I want you guys to be a creative as possible. Think up new stats that you can give your units. Think up new weapons. Come up with great ideas. Surprise me. Surprise your opponents. However, there's some things you cannot do. I obviously can't think of all of them, but here's a list I'll update as I find more things.
- free, infinite energy (other than mining)
- portal guns
Courtesy
So far, it's all in the rules.
News
06/08/2012 - Multiple projects at once will now cost you energy units.
06/05/2012 - New game feature: You start out with a free mining unit on your planet. it has 20 mining points, and 1 hitpoint.
06/05/2012 - Rules update! Added mining and currency, unit upgrades, and new file format
06/05/2012 - Game actually started.
06/04/2012 - Game started, fun!
Rules
• All images will be 1500x1500 px non-artifacted .tif images. If your image is the wrong size, the wrong file format, or crappy quality, it will be ignored.
• Everyone will play reasonably and in a balanced way. Giant universe-destruct buttons are dumb.
• You get one planet, and up to 5 moons.
• • Your planet must be 100x100 px or smaller.
• • The total area of your planet and moons must be 200x200 px or smaller.
• • your 200x200 px area must stay at least 200 px away from other people's planets and moons. There's plenty of space. Use it.
• To prevent multiple people trying to take a turn at the same time, reserve your post. Reserving is "Getting in line" to post an update on the map. If you see a post that says "Reserved" but doesn't have an update on the universe map yet, do not post until you see the image in that post or posted later by the same user. Then Post "Reserved" and everyone should wait for you to finish before posting another update.
• • Once you've reserved your spot, you cannot reserve another spot until you make your update.
• Label important things, but don't go overboard.
• Try to make things look different enough to not be confusing. Maybe pick a color for your fleet's ships, or a specific design.
• You must describe with words what you did with your turn. No pic-only posts.
• Only posts with map updates count as turn-posts. Feel free to post for in-game communication without making a turn.
• You only update your things each turn
• You may only change the pixels in your layers.
• • If you don't know much about image editing and layers, contact me, and I can help.
• • When you create a layer, you must have some version of your name in caps at the beginning of the layername. "Layer 12" will piss me off. "NM Layer 12" won't.
We can vote to ignore your post if
• the image is crap (that means take a bit of time on it, no gay scribbles)
• your post is un-balanced
How to build things
The time it takes to build a thing will depend on its stats. For every 10 stat points, you will have to wait one turn to construct your thing. For example, something with 50 points will take 5 turns to make. This rounds up. 41 stat points also takes 5 turns to make. You can make anything you want with any amount of stat points you want. And, you can distribute your stat points to any stat you want. Basically, if your thing has a function, make up a stat point system for that function! Be balanced. There's a few limits, though:
Hitpoints
Whatever you build must have at least one hitpoint, or simple existence would break it!
Movement:
If your thing is going to move, you will need to spend some stat points on speed.
for every point you spend on speed, your ship will be able to move 10px per turn. So, a ship with a speed stat of 17 can move 170 px per turn.
Attack/Defense
Your ship will have absolutely no ability to attack, or any sort of defense, unless you allocate points to these stats. You have to declare what kind of attack and defense it is. For example, laser attack, or missile shields. you can't just have a generic "attack." Each attack stat goes to a specific weapon. You could have two laser turrets, and they'd each have to have their own attack stats.
Weapon Range:
Same as speed. If you want you weapons to be able to shoot anything that isn't already in contact with your ship, you'll have to give each of your weapons a range. Each range point is 10 px of range.
Warps/Teleporters
All teleporting devices will have to have an entrance and an exit. No ships can have teleporting warp drives.
You will have to place stat points into the distance of the teleporter. A teleporter with 300 points given to warp distance will be able to warp ships to a teleporter no farther than 300 px away. Remember, too, that that teleporter would have no attack or defenses unless you gave stats to those, too.
Mining
For every 10 stat points in Mining, you get 1 energy unit per turn while our miner is in operation. You can mine on planets, moons, and suns. Mining on planets costs an energy unit, so you get one less. Mining on suns multiplies your energy output by 1.5 (rounding down). However, suns deal 100 points worth of heat damage to any units on them, so you'd need at least 100 heat defense on any solar miners if you want them to last indefinitely.
Size:
Size doesn't mean anything in-game, but there's got to be limits, or else the map will get filled quickly. The size of any unit may not exceed half it's stat points, square. A thing with 150 stat points cannot be any larger than 75x75.
Upgrades
If you want to upgrade the stats of existing units, instead of building new ones, you can do so for half the amount of turns the upgrade would normally take. If you wanted to implement better laser shields to increase your laser defense by 20 points, you can do it in one turn, instead of two! You cannot upgrade a ship to use technology that you haven't prototyped, though.
Multiple Projects
You can work on one project per turn for free. Additional projects will cost one energy unit each.
Important
The first time you build any unit, you can only build one, and it will take 1.5 times as long as the stats imply. Something with 40 stat points would normally take 4 turns to make, but the first time you make it, it will take 6 turns, because it's the prototype.
Fighting
There'll be no randomness in the wars. That means you don't have to way for the GM to run your battle through a war simulator! If you're in range, you can fire your weapons on a target. The hitpoints you take away from your target will follow this formula:
(Attack stat of your weapon - Defense stat of any applicable defenses) / 10 = hitpoints lost
Defense have to match weapons. A ship with amazing missile defense, but no laser defense will get torn up by lasers. The hit-points round up, too. If the formula yields 10.00001, then your enemy will lose 2 hitpoints.
Each turn of battle, you will be able to fire any and all of your weapons at one ship per weapon. A ship with 5 weapons can engage 5 ships at once, or fire all 5 weapons on one ship. Focusing your fire on individual ships is a good idea, because in each turn, for each ship, the hitpoint calculation adds up all the attack stats of the different attackers.
note: Planets have 200 hitpoints. Moons have 50 hitpoints. Suns have 50000 hitpoints.
Energy units
Energy units are basically currency. Also, they're the power you need to run your set-up. For every 20 stat points' worth of stuff you've made, you'll have to spend one energy unit per turn. You can trade energy units, too.
Creativity
I LOVE Creativity! I want you guys to be a creative as possible. Think up new stats that you can give your units. Think up new weapons. Come up with great ideas. Surprise me. Surprise your opponents. However, there's some things you cannot do. I obviously can't think of all of them, but here's a list I'll update as I find more things.
- free, infinite energy (other than mining)
- portal guns
Courtesy
So far, it's all in the rules.