Post by QwertyuiopThePie on Jun 23, 2012 8:39:47 GMT
Neat brand new FSG. Downloadable, and it seems to have some potential, especially as the creator is working to a very small audience (AKA us and the few FSG people left). He desires suggestions and whatnot.
This actually shows quite a bit of promise. The mix of the sound track as affected by the onscreen events and the handy UI make for an enjoyable game.
Features Over 20 standard elements Over 10 extra hidden elements Mod scripting language for adding elements and interactions Dynamically generated music Music scripting language for composing background tracks Coming soon: Multiplayer Coming soon: Humanoids Coming eventually: Android and iOS apps
Post by QwertyuiopThePie on Jun 26, 2012 1:40:44 GMT
Yeah, I wonder how multiplayer is going to work. I've been looking into the modding and while I don't understand how to mod the music track (there are multiple), I think I may get how we can mod the elements and their reactions in a variety of humourous or useful ways.
EDIT: Tarball won't extract properly. Downloaded multiple times to check. Anyone else having this problem? Until then I'll just download the windows version and run it with wine. (or go to my windows side for bit)
Sorry for double post, but you are unable to upload files if you edit a post, only if you post a new one.
I just made a track for the game.
Take the file attached and put it in you PixelCosm/resources/tracks Folder. Then edit the tracklist file (in PixelCosm/resources, which is just one directory up) to look like this: # fortress.track grim.track bounce.track slow.track letting.track sharksthird.track lead.track (Simply type grim.track under the commented out fortress.track)
Hope you guys enjoy. (it should be the first track that plays)
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