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Post by HueHuey on Jun 28, 2012 18:53:20 GMT
they do exist Dafuq.
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Post by Qwerty on Jun 28, 2012 19:36:20 GMT
Some devs have no problems with people pirating their work so long as they wouldn't have bought it otherwise.
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Post by AlchmistFaust on Jun 28, 2012 19:40:25 GMT
Even Notch was cool with pirating.
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Post by linkzcap on Jun 29, 2012 7:13:38 GMT
i want to believe
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Post by Fringe Pioneer on Jun 29, 2012 16:55:54 GMT
It could be that this developer is thinking similarly to Temporarily9 or that he's taking the Valve approach to software gaming: make games so good with fewer consequences for "pirating" (although that's what the RIAA does, not what "software thieves" are) that you guilt yourself into buying the official, paid version...
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Deleted
Deleted Member
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Post by Deleted on Jul 2, 2012 8:26:25 GMT
It could be that this developer is thinking similarly to Temporarily9 or that he's taking the Valve approach to software gaming: make games so good with fewer consequences for "pirating" (although that's what the RIAA does, not what "software thieves" are) that you guilt yourself into buying the official, paid version... I can see the logic involved with such a tactic, but I guess you would have to be willing to take your chances on it, best situation being that your lack of care/good product in turn gains you more profit through 'guilt' as such, but it could also completely turn around on you, people choosing illegal methods over paying because of how easy it is.
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Post by GloveParty on Jul 2, 2012 17:37:30 GMT
My favorite approach to pirating is make it so the game does something hilarious to make you fail if it's detected you pirated, like Ubisoft's Michael Jackson game, replacing all the music with vuvuzelas if it detects you pirated.
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Post by ~Memzak~ on Jul 3, 2012 18:21:01 GMT
Did ubisoft really do that? That is hilarious. I would actually love it if other companies did that too. XD
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Post by Qwerty on Jul 4, 2012 2:39:52 GMT
Linkzcap posts and nobody even comments on it?
There's all sorts of old companies that do something sneaky when you fail. I think a Batman game removed a certain move required halfway through, and Pokemon Red stopped you from going on a certain boat.
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Post by Alonso on Jul 4, 2012 16:28:08 GMT
There was a game, one of the first to utilise cheat codes, but instead of helpin you, for punishment for cheating, you got the entire game memory wiped. And sega's doom game meant that if you cheated you could not finish the game. In some games, any mistakes in heating, gave your enemy the upgrade.
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Post by clockwork on Aug 9, 2012 14:24:32 GMT
Pirating doesn't really affect the maker itself to be honest. If I were a developer, I'd be cool with it
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